Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2024. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
Hi everyone! I've got a couple of requests to gather stats for Afterlife Rated 1.18 . As there are 5000+ games already, we can have a decent sample size to judge what's going on (although, as ratings were reset and it's just 5000 raw games, that wouldn't compare to Afterlife 1.16 year's stats)....
Yesterday I and White_Drag0n relased new multiplayer modification called Wesnoth Terraforming. You can download it from oficial add-ons server. It allows players to modify map during the gameplay and has many configurable rules. Also, it contains a bunch of special maps designed for this mod. It's...
When activated, Gate modification gives an AMLA to max-level units (or not) depending on several configurable conditions - minimum level, teleport ability and magical (or EoMa precision) ranged attack. Basically it's designed to seek teleporting mages - only Silver Mage in default, but you can...
Colosseum One Winner is out at Wesnoth v1.12 server.
Mostly same as Colosseum but:
- weapons available in shop (same as in Random Colosseum (25g/30g/35g/40g), but without weapons with thunderbolt weapon special and without randomly created
- gold collector is added to abilities (5% +3 gold at own...
This is probably the strongest possible strategy for winning colosseum, all the other strong ones I tried (i.e. ulf, ghost, dwarf fighter, thunderers, even thunderers with heal) failed.
Moreover I was getting just 30 g each wave. But it turned out to be just enough...
This is Gwledig, I had a break from Wesnoth multiplayer mods for a while but have updated my mods to work on the 1.14 server and hope to maintain them into the foreseeable future. Look for these on the Wesnoth 'add ons'. The updated mods include:
Hi,
I'd really like to play the good old Modified World Conquest by ChaosRider, i have no understanding of all that is behind the game as much as coding etcc.., i tried tho to copy the add-on downloaded from the internet in the add-on folder, but in 1.14 and 1.16 versions it does not work.
I even...
Life had been harsh for the Nagas since the Great Fall, but they could not imagine what they faced when forces far more powerful than marauding bands turned their gaze upon them.
You'll face the elves of Quenoth and the cultists of Uria, traverse the desert, fight mighty bosses, collect artefacts...
In dark times, a band of outlaws decided to move to the south and live a new life, so a new point appeared on the map of Kerlat province - the Lair of Thugs. Pass through a series of simple challenges and find out the fate of this place in our beginner's campaign!
(Novice level, 4 scenarios.)...
Campaign available in 1.10 add on server. (Develoded until 0.5.3.2, used name World Conquest tek. Not longer maintained)
Campaign available in 1.12 add on server. (Not longer maintained)
Campaign available in 1.14 add on server. (Last developed version. Maintained)
Note: All info is updated to last...
I am announcing a new mini multiplayer scenario - WesCraft roughly based on the old Warcraft RTS games where you could build structures such as stables and barracks and recruit units such as infantry, archers and wizards. You don't need to DL the mod to join a multiplayer game.
Today I created a mod that allows units to modify terrain and creates castles and villages, in sort of Age of Empirish fashion (doesn't use resources, however). The add-on also includes a 4p map called the Rise of Kingdoms (as sound as it cools its just a map devoid of villages and castles)....
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
The 1.18 Necromancer is in an odd spot. Its damage is very similar to the Lich, but inferior to both the Enchantress and Arch Mage (and MoL, if we factor in Illuminates). But unlike every other mage, the Necromancer boasts a whopping 76 hp and 10% impact resistance.
hi, so, i made this mod a while ago, but it didn't work. Now it does, and i released it as an addon, here is the description.
Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about...
To celebrate the 1 year anniversary of the Wesnoth Modders' Guild, I have decided to release my Battle Royale add-on to the 1.16 add-on server! (under map pack category). Started working on it back when battle royales were still a popular thing, then was busy with other stuff for some time, but...
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
So it is that time again. Much of this might be subject to change. However I just wanted to outline some more major stuff earlier. All of this is now a part of add-on called 1.20 Multiplayer Changes and Content . Have fun!
Hello everyone! I created a small python tool that allows you to quickly transform images into Wesnoth map files. It was designed to work with bmp images, but jpg, png, gif, webp files work and others formats may also work. All you need is some software to run python code (for reference, I use...
Afterlife Era is an era for rated Afterlife, based on Wesnoth 1.16 Default Era with changes made considering Afterlife Rated winrate statistics ( here the most recent ones ). The list of changes comparing to Wesnoth 1.16 Default:
Dwarvish Steelclad and Dwarvish Lord have 20% blade/impact/pierce...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum