We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2023. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
A couple of friends and I have been trying to code this scenario for over a week now, and for the most part we managed to make it work, except for the main objective.
In this scenario, the player in the center (the Pit Lord) is pitched against 8 other players cornering him, but these 8 players...
I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14.
I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you...
Campaign available in 1.10 add on server. (Develoded until 0.5.3.2, used name World Conquest tek. Not longer maintained)
Campaign available in 1.12 add on server. (Not longer maintained)
Campaign available in 1.14 add on server. (Last developed version. Maintained)
Note: All info is updated to last...
I Figured a new post dedicated to this topic would make things easier to follow.
I have a few issues with the direction SXC is moving in.
The new armor system is deeply flawed and need to be changed. It allows all units to get 240% armor. This greatly unbalances units. Why take a dwarf for a...
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
As always, I'm only human and oversights are probably more than likely, honest mistakes probably not so much but still can happen and I do realize that a lot of the stuff might seem weird but well I'm...
This thread can be used for bug reporting, suggesting things, giving feedback, asking questions about them, etc.
Here is an listing of my mods that can be found on the 1.14 server
Advance on Kill Mod : If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and...
There are few things I would like to do and understand. Can someone direct me towards guides or examples on how to do this mod? or tell if it is already moded.
Mod features
1) make cavs resist piercing
2)Make impale weapon type for spears: similar to piercing but stronger vs cavs...
Wesband is a multiplayer dungeon-crawler campaign for Wesnoth, much influenced by Zangband. The project was originally started by Dovolente, who is too busy with real life to deal with Wesnoth. He wanted to use my Modular RPG era for it, so I have since taken over the whole project. Exasperation...
I remember playing velensk's tower defense map in 1.12, however many errors appeared when i uploaded to 1.14, i am trying to fix these atm, while doing so , i created my own addon named tower defense maps , it currently have only one map, map created by IPS, coded by me.
I've expanded and modified the Wesnoth map from Conquest 3.4 for use in ordinary multiplayer games. I'm not sure how well balanced it is, but see what you think!
EDIT: Here's a new version of the map. I have made many adjustments, some for balancing reasons and some to make it a better copy of the...
This is a new standalone 4p scenario for 1.10 whose initial inspiration was TL/Natasiel's World Conquest. There's a theme of randomness throughout so no two games should be exactly the same.
The map is randomly generated. It is a 3v1 game, with the solo player being in control of a monster with...
This is an asymmetrical 1v1 multiplayer scenario. One player will control a powerful monster leading an endless zombie horde, and the other will control a group of powerful heroes. Many mechanics have been changed from standard Wesnoth to make things flow more smoothly. It is available on 1.16....
What does SX mean:
-----------------------------------
Originally SX meant --Survival Extreme-- which became throughout the history of wesnoth-add-ons a synomyn
for maps that feature stand-alone-Heroes, that can be upgraded in...
This is an update to the multiplayer scenario King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release.
The premise of this scenario has always been for players to fight over the central castle (the hill). Yet the scenario gave no perks to combat the downsides of...
Here is a Thread for Replays for SXRPG 6.0.0 (or higher)
Purpose is to find out Balance problems, but also showcase abilities or inabilities of the different Classes.
Games should be played on Expert or Grandmaster.
You can (as nobody can control it anyways) save/reload, since there will be...
Intro
The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
This agenda has been on the list for quiet some time. Actually changing all the resistances to better fit the growing needs of PvE and PvPvE, as well as potentially help with introduction of arcane based units on lower levels.
Reason:
Arcane resistance is very varied one, not counting special...
Mythological and I have once again teamed up to make an MP scenario called Undead Empire. It can be found on the 1.3.x Add-Ons.
Undead Empire is a dark clone of Bob_the_Mighty's great ANL mod. Thanks to Bob and all the people who made ANL possible. Also, thanks to the dozen or so people who...
(This isn't really an MP thing, but it uses MP maps for demos and it should work with MP anyways, so here we are.)
Screenshot_20230611_.jpg
There is a cosmetic feature in 1.17 terrain graphics that has elevation, where there can be five levels (two lower, normal, two higher). It doesn't work...
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
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