We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2023. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
I don't have any experience modding Wesnoth or using WML, just a bit of copywriting for Dunefolk awhile back.
I wondered what the folks here would think of Vision using remaining MP instead of total potential MP instead. Yes it would slow games down a lot and force players to play very cautiously,...
As always, I'm only human and oversights are probably more than likely, honest mistakes probably not so much but still can happen and I do realize that a lot of the stuff might seem weird but well I'm...
Campaign available in 1.10 add on server. (Develoded until 0.5.3.2, used name World Conquest tek. Not longer maintained)
Campaign available in 1.12 add on server. (Not longer maintained)
Campaign available in 1.14 add on server. (Last developed version. Maintained)
Note: All info is updated to last...
I Figured a new post dedicated to this topic would make things easier to follow.
I have a few issues with the direction SXC is moving in.
The new armor system is deeply flawed and need to be changed. It allows all units to get 240% armor. This greatly unbalances units. Why take a dwarf for a...
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
Hey, opening this thread so I have something to refer to in the feedback part of the description, hopefully it won't be needed if everything works fine, haha.
Conquest+ Diplo is just a quick adaption of Conquest+ so Alliance mod works properly with it.
Hi everyone! In this topic I want to share stats on the Afterlife gamemode as it's played in AfterBot (rated Afterlife). This is the first stats made for any Wesnoth mode that is not 1v1.
The total sample size is 4716 valid games played on AfterBot. From them for the most of my studies I selected...
Are there guidelines for multi-player maps design ?
How is the starting gold determined ?
I've had some ideas about interesting settings but one thing I struggle with is how to keep the map balanced for all faction combinations, especially since I...
It was a dark and stormy night... the winds howled and the seas churned. Rain fell upon the churned soil of an abandoned graveyard, cast in the black shadow of an abandoned mansion as lighting flashed through the skies. Inside the mansion, mad cackling could be heard...
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
To celebrate the 1 year anniversary of the Wesnoth Modders' Guild, I have decided to release my Battle Royale add-on to the 1.16 add-on server! (under map pack category). Started working on it back when battle royales were still a popular thing, then was busy with other stuff for some time, but...
I remember playing velensk's tower defense map in 1.12, however many errors appeared when i uploaded to 1.14, i am trying to fix these atm, while doing so , i created my own addon named tower defense maps , it currently have only one map, map created by IPS, coded by me.
My wife and me like playing Wesnoth together, that's why I started to create a multiplayer campaign (Return from Captivity) for 2 cooperating players. I uploaded now the first 3 scenarios. As my native language is not English, feel free to correct the mistakes in the texts. I'll fix it as...
This thread can be used for bug reporting, suggesting things, giving feedback, asking questions about them, etc.
Here is an listing of my mods that can be found on the 1.14 server
Advance on Kill Mod : If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and...
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
Intro
The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
I present you Connect6, a tabletop tic-tac-toe-like game, implemented in Wesnoth. It's described in although rules are very simple: on the first turn the first player places one unit on the board. After that each player places two units per turn. The goal is to create a line of 6 or more units....
I created an Era with Mainline Campaign Factions like Outlaws and Quenoth elves.
I also added Units and Advances for Units from the Mainline Campaigns.
I created this Forumpage for Bugreports or to remind me of missing Stuff :)
This is the official topic for the Season Changer mod.
This mod modifies all of the outdoor terrains of the map and cycles between the 4 seasons.The host may change how many turns each season lasts from the settings.
This is an update to the multiplayer scenario King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release.
The premise of this scenario has always been for players to fight over the central castle (the hill). Yet the scenario gave no perks to combat the downsides of...
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