Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
5 portraits
Female Captain (Mari)
Asheviere - 4 variations
4...
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Viviziz wrote: January 12th, 2026, 6:20 pm
I would like to contribute, but i'm not sure if my art style is... alike to general Wesnoth's. Is it ok? Should I try? Where to sign?)
I'd start by posting in the "Art Workshop" forum, and then if people think it's mainline-quality, you can move to the...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
This is the thread which will be used to provide the Multiplayer Activity Reports for 2025. These will be posted once per month, and currently contain the following information for games played over the previous month:
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
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I did some general cleanup here and deleted several posts that weren't really related to this thread.
(TIPS AND STRATEGIES SXRPG in THIRD POST of this Thread)
(REPLAYS and more Tips in FOURTH POST of this Thread)
SXRPG plays like an Adventure Game. -----------------------------------
SXRPG is a game for 1-5...
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So this is the first Example Game, Castle of Cantar. It shows the power of Warrior.
Castle of Cantar is a challenging Map because it has not many potions to support player, and long ways to run, so QoL (quality of Life) and recovery with regeneration ability are very important. on the other hand a...
hi, so, i made this mod a while ago, but it didn't work. Now it does, and i released it as an addon, here is the description.
Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about...
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it would be nice to have a feature where units can auto bank every time, dont have the menu come up, if active. the current choice is bank menu, level up, I ask why not have a auto so units can auto bank every time and dont have to have either. example auto bank and the menu nevers come up and...
I've expanded and modified the Wesnoth map from Conquest 3.4 for use in ordinary multiplayer games. I'm not sure how well balanced it is, but see what you think!
EDIT: Here's a new version of the map. I have made many adjustments, some for balancing reasons and some to make it a better copy of...
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Still not fully satisfied. Keep tweaking things. Original player 2 is player 2 again, but some of the others have been changed. Also made many other changes to the Agaia maps over the last few years.
I am still convinced these changes are for the better. In fact, in siem cases I have even...
Now you can rename any unit on your turn, even your enemies! There are settings to configure whether you want to disable renaming allies, to disable renaming leaders and whether you want to not report renames in the chat. Unrenamable units still can't be renamed
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An option to restrict renaming of a selected unit? Say i dont care about anyone except the one special unit
Future plans:
* make CW work on any Map by it being a "modification" rather than "map rule".
* more weapon balancing (I dislike some parts of the current design)
* more built-in documentation/information (like "guard" abilities with small explanations,...
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Thanks Ravana! These changes have been incorporated and published now!
Since this era has been changed so extensively I'm going to post a new overview.
Firstly, the point of this era is to give the player choices. In some RPGs the only decision you get to make in your turn is whether to attack or not.
In this era, players can choose their character's class, race,...
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Just noticed now. Stance removes any previous max xp reduction when it's (de)activated at least for run stance - didn't check others.
Same for when you get healed from concussed, maybe all others too. :/
Now that I played a bit without stances I have to admit that a 3 max xp reduction is too much....
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
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Big update, probably the biggest there has been in years.
Noticeable changes will be mostly in the Classic game, a few changes were made to the map and some quests here and there, to the quests text.
Under the hood, however, I’ve extensively reworked the code and many systems... the premade...
this thread is for feedback and suggestions regarding my Unit Color Variation and Unit Color Changer modifications.
Unit Color Variation changes the skin, scale, or armor colors of recruited units. It aims to create natural-looking variations, adding visual diversity without breaking...
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Version 1.0.2 is up on 1.18/1.19 wesnoth addon servers! The Lua version also reduces savefile sizes of about 99% compared to the WML version. The Lua version also got a new UI with better visualization.
- Skeletons (Bones) - Bats - Gryphons (counts for Gryphon Rider too) - several mainline...
Intro The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
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I was finally able to beat it and it was a lot of fun. Maybe one of the best campaigns, certainly top tier for co-op campaigns. I played with another guy on the server. I'm not sure how long it took us, not counting re-loads. Maybe 16 to 24 hours over multiple days. It definitely took longer when...
Game Version: Wesnoth 1.16.x
last updated: 28.09.2022
Most of my Maps/Scenarios support Multiplayer and Singleplayer, co-op and/or pvp.
Every 10 scenarios i create are one season. Season 2 (2022) Scenario/Addon-List:
1 - Blood Castle [6 players - co-op or pvp - size=50x25 - Player 1 are...
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Since it's been a really long time i'm bumping this thread so wesntoh players may be aware of the scenarios i've created.
After all i uploaded them to the server for a reason, so people can play and enjoy, and hopefully have a fun time playing!
Note: Most of my Maps/Scenarios are Multiplayer and...
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Since it's been a really long time i'm bumping this thread so wesntoh players may be aware of the scenarios i've created.
After all i uploaded them to the server for a reason, so people can play and enjoy, and hopefully have a fun time playing!
This is a simple mod that I have made. Right-click your leader to get the option to send an amount of gold of your choosing to another player. Sending gold is private. The intended use is just to transfer gold between sides in a casual multiplayer game, for things like bribes and ransoms. Feel free...
This is the feedback topic for the Tower Defense add-on
Come play to this classic mod of RTS, adapted to Wesnoth.
Build your towers, defeat hordes of enemies, and try not to get your crystal destroyed.
The add-on is currently under development with currently only the solo and coop modes.
Planned...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2025. These will be posted once per month, and currently contain the following information for games played over the previous month:
Feedback and general discussion thread for Colosseum.
Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game.
Besides the maps from 1.16 there exist now 1-2 additional maps as part of the same add-on, ported from an old version. I improved the...
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Hi! Is it possible to add allied leadership to this mode? Unfortunately, some heroes with leadership ability cannot use it to help other players.
I'm sure it will be fun and will enrich the teamplay experience.
Hi everyone! I've got a couple of requests to gather stats for Afterlife Rated 1.18. As there are 5000+ games already, we can have a decent sample size to judge what's going on (although, as ratings were reset and it's just 5000 raw games, that wouldn't compare to Afterlife 1.16 year's stats). ...
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I think random maps are ass
You get a lot of trees - GG elves won
You get bad terrain - GG drakes won
You get no oases and hard terrain preventing you from moving between villages in 1 turn - GG the faction with healers won
Version 2.0 of Conquest is now on 1.8 add-on server ! It includes maps of Europe, Wesnoth and Jel'Wan.
Some modifications I made :
- as I said on the other topic, nonhuman village cannot recruit any human or boat, but they have a new 15 gold unit
- mermen have been nerfed up to make them more...
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teamleader wrote: October 16th, 2025, 5:18 pm
bump for nostalgia
Hi! This is the feedback topic for my addon "AMLA Teachers".
A small Wesnoth modification that adds a "Teacher" advancement option for units that reached AMLA. The Teacher redistributes it's own XP to units around it at every turn. This makes them gaining XP gain less wasteful, while still...
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Fixed an issue: when selecting a different advancement, the teaching advancement will only be added once on subsequent AMLAS.
GambCiv aims to add many common strategy game features that are missing from vanilla Wesnoth
The add-on is made for version 1.9.8 and above. You can download it from the add-on server in the game. You can also get the bleeding edge version at the official website. You can play it with nearl...
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Update 2.1
The "Archery Tower" image was encoded in base64 in an attempt to allow any user to view/play a GambCiv match without having the add-on installed (as it worked in the early versions).
Various small adjustments.
Translations were added for the following languages: Arabic, Polish,...
This is Gwledig, I had a break from Wesnoth multiplayer mods for a while but have updated my mods to work on the 1.14 server and hope to maintain them into the foreseeable future. Look for these on the Wesnoth 'add ons'. The updated mods include:
Conquest - original gameplay/ aka Conquest Classic...
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Hi Morath/Maze there's a Conq/Conq+ discord some folks have set up viewtopic.php?t=56432
Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II!
Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units
I would like to introduce you to my newest mod called "Count Units Cost".
This mod counts units cost (right click on unit and choose option "Count units cost" to use it) that depends of unit:
- Max hitpoints
- Max movement points
- Resistances (blade, pierce, impact, fire, cold, arcane)
-...
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ChaosRider wrote: October 15th, 2025, 3:14 pm
About plagues weapon specials I decided that each plague weapon special which spawns 0 lvl will increase unit cost by 0.5, and for 1 lvls spawned by plague unit total cost will be increased by 1 and for each higher lvl spawned by plague 0.5 cost...
So I'm working on a new project and its nearly ready for the first release.
There is an arena. Player 1 is the "owner" of this arena. The arena exists for the sole purpose of entertaining four VIPs (NPCs). He can open and close various gates around the arena and he is in charge of buying...
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The next Version of SXRPG will also contain Gladiators_advanced
it is quite aged though.
On Wesnoth v1.18 server you can find in my addons called Chaos Maps. This addon contains 40 scenarios where you can fight in teams or in FFA option. There are also recruit bonuses that you can choose at the begining of the scenario. Everything is described in addon...
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Some of the links are not working anymore so I decided to upload them on gmail disc.
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