We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2023. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
Wesband is a multiplayer dungeon-crawler campaign for Wesnoth, much influenced by Zangband. The project was originally started by Dovolente, who is too busy with real life to deal with Wesnoth. He wanted to use my Modular RPG era for it, so I have since taken over the whole project. Exasperation...
What does SX mean:
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Originally SX meant --Survival Extreme-- which became throughout the history of wesnoth-add-ons a synomyn
for maps that feature stand-alone-Heroes, that can be upgraded in...
Campaign available in 1.10 add on server. (Develoded until 0.5.3.2, used name World Conquest tek. Not longer maintained)
Campaign available in 1.12 add on server. (Not longer maintained)
Campaign available in 1.14 add on server. (Last developed version. Maintained)
Note: All info is updated to last...
This is an update to the multiplayer scenario King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release.
The premise of this scenario has always been for players to fight over the central castle (the hill). Yet the scenario gave no perks to combat the downsides of...
As always, I'm only human and oversights are probably more than likely, honest mistakes probably not so much but still can happen and I do realize that a lot of the stuff might seem weird but well I'm...
Here is a Thread for Replays for SXRPG 6.0.0 (or higher)
Purpose is to find out Balance problems, but also showcase abilities or inabilities of the different Classes.
Games should be played on Expert or Grandmaster.
You can (as nobody can control it anyways) save/reload, since there will be...
This is an asymmetrical 1v1 multiplayer scenario. One player will control a powerful monster leading an endless zombie horde, and the other will control a group of powerful heroes. Many mechanics have been changed from standard Wesnoth to make things flow more smoothly. It is available on 1.16....
Intro
The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
This agenda has been on the list for quiet some time. Actually changing all the resistances to better fit the growing needs of PvE and PvPvE, as well as potentially help with introduction of arcane based units on lower levels.
Reason:
Arcane resistance is very varied one, not counting special...
Mythological and I have once again teamed up to make an MP scenario called Undead Empire. It can be found on the 1.3.x Add-Ons.
Undead Empire is a dark clone of Bob_the_Mighty's great ANL mod. Thanks to Bob and all the people who made ANL possible. Also, thanks to the dozen or so people who...
(This isn't really an MP thing, but it uses MP maps for demos and it should work with MP anyways, so here we are.)
Screenshot_20230611_.jpg
There is a cosmetic feature in 1.17 terrain graphics that has elevation, where there can be five levels (two lower, normal, two higher). It doesn't work...
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II!
Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units ;)
I don't have any experience modding Wesnoth or using WML, just a bit of copywriting for Dunefolk awhile back.
I wondered what the folks here would think of Vision using remaining MP instead of total potential MP instead. Yes it would slow games down a lot and force players to play very cautiously,...
I Figured a new post dedicated to this topic would make things easier to follow.
I have a few issues with the direction SXC is moving in.
The new armor system is deeply flawed and need to be changed. It allows all units to get 240% armor. This greatly unbalances units. Why take a dwarf for a...
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
Hey, opening this thread so I have something to refer to in the feedback part of the description, hopefully it won't be needed if everything works fine, haha.
Conquest+ Diplo is just a quick adaption of Conquest+ so Alliance mod works properly with it.
Are there guidelines for multi-player maps design ?
How is the starting gold determined ?
I've had some ideas about interesting settings but one thing I struggle with is how to keep the map balanced for all faction combinations, especially since I...
It was a dark and stormy night... the winds howled and the seas churned. Rain fell upon the churned soil of an abandoned graveyard, cast in the black shadow of an abandoned mansion as lighting flashed through the skies. Inside the mansion, mad cackling could be heard...
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