Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Please make sure to read the wiki page regarding how Wesnoth handles copyright. Not reading on how Wesnoth handles copyright does not prevent the information stated therein from applying to everything posted to this forum.
We have a lot of composers who are wanting to add music to Wesnoth, which we highly encourage. However, there are some minimum requirements for the quality of sounds needed in order for your submission to be regarded for mainline.
Please read the following carefully before submitting any music.
I want to make music for Wesnoth, what software do I need?
If you need to ask, you're not who we're looking for. As discouraging as that may sound, it's a practical issue. Learning how to use a DAW and getting good at...
So, I have recently been doing a survey of UMC music, and I have found that there are a number of music tracks that have been copied between add-ons. Or, at least I'm assuming they're the same track; my methodology here was just searching by filename and assuming that any found were the same thing;...
So, some other projects already use AI, for instance, Baldur's Gate 2 EE (if anyone remembers that),
the crucible mod uses AI for NPC speeches rather than real human voice. Now AI generated voice
isn't quite as good as a real voice, granted, but I think for people who lack time - and skills -...
Spannerbag and I started on tangent on this topic over in my thread about mainlining UMC music:
Specifically, see this post:
Anyways, I'm splitting off a separate thread for that topic, specifically, this one. We're mostly focusing on categorizing the tracks by mood for The Earth's Gut (TEG) for...
I'd like to support the Wesnoth project with some music.
Here is my first attempt for a music in medieval style.
It is a little bit like Age of Empires 1. Enjoy.
If you like it I'll try to make a wav, ogg or something.
So after looking through the entire 17 pages of this forum, this is what I've come up with. Everything I didn't include I either somehow missed when looking through the threads (I clicked on every non-locked one). If you have one that was posted here that I don't have, please upload it to the...
I saw on a topic from a couple years ago that the devs were looking for some atmospheric music to break up the constant battle music. I was wondering if there were still needs in that department or if anything else was wanted/needed. Do any SFX need to be updated? Maybe more diverse sounds for...
Yes, I probably should finalize the other two before I start yet another one, but we had our first snowfall a short while ago. I had this vivid picture of a heavy snowfall with a lonely person looking out the window.
History: It was uploaded in previous version and is used in my add-on Strange Legacy, but is not a requirement. The older version had some problems with the quality, so I highly improved the quality of the soundtracks, but also reduced the quality to 80% to get under...
I am your passionate player, as well as composer of music for images and films.
I recently composed an album called Landscapes which I think would merge perfectly with Battle of Wesnoth .
For this album I used Vienna Symphonic Library, in my opinion the best...
I've got some time to compose some stuff, I previously composed a few of the tracks years ago, Casualties of War, Into the Shadows, Sad, I think one or two more.
I haven't been active in years because I've been busy but are we still looking for new musical content?
It used to be myself, West and Aleksi, Doug Kaufman, and a few other composers that were active. Is there still a music moderator, or a new one? I'm interested in contributing some new stuff, and I hear that 'ambient' music is more on the menu than anything else at the moment.
Hi, not sure if this is the right board but I am stumped as to why the midi files in my campaign don't play (or are audible). I know the wml works because I subbed in a mainline ogg for one midi and the ogg played fine. I also know the midi files play when I access them from my OS (Linux).
Basically everything here is still a work in progress; I'd like to go back sometime and finish/ add accompaniment/ fix typos for previous posts, but there's no way I can get to all of them. Any help is welcome :)
Big thanks to skeptical_troll and Samonella (who made several of these) for helping...
Totally new here, please excuse any misbehavior :)
So, I've been playing this game for the last months. I enjoy it very much, mainly because campaign narratives have depth and maps are well designed, but also because of its music. Although I'm a skilled musician and music composer, I...
seems to be somewhat out of date, with links to forum threads from over 10 years ago, and at least one dead link to a file. Can the music people update it? (Or - remove it if it's irrelevant?)
An Orcish Incursion is a short mainline campaign which details the story of one of the first encounters between Elves and Orcs on the Great Continent. This is a working thread for active development of voiceover of the narration and dialog for AOI. The team can begin choosing characters to voice....
The following game: features at least one video that uses an actual Wesnoth-music: (I can't remember its title). I am not sure if this is a copyright problem or not, I'm not GPL-literate, just informing you about it.
This is my very first post here, so excuse me if I did not...
This thread is for feedback of the add-on A Tale of Two Brothers +voices . This add-on is an exact duplicate of AToTB except it has voiceovers for the narration and the dialogue.
Certain information we would want to know pertains to:
The quality of the voice acting
Any bugs found related to the...
Hello guys. Sometime i use some good high-quality sound effects and audio samples for my music. I know many good site that offer roylaty-free sfx. I have made a list of site, where you can find free stuff. So...
1. - free sound effects and audio samples,audio loops.
2. - 100% royalty free for use...
Hi all. I'm returning briefly the the world of Wesnoth, as the official developers have hired me to compose some new main menu music. I will be posting updates to the track in this thread. Feel free to comment, but I ask you to please keep a couple of things in mind:
Hello everyone. I've made some music that I'm planning to release for my campaign, but before I do that, I'm going to put them here to see if anyone has any feedback. Right now, I'm planning to release 2 new tracks, but this may change in the future depending on interest/if someone convinces me to...
Battle For Wesnoth's music is so freaking awesome. Been a while since I last played the game but hell if I don't love the soundtrack. Does anybody here have any idea about the sounds used? I would've loved to try make this type of music in FL Studio 12 but I do need a medieval-like soundfont and...
Hi, I have done amateur story narrating and character dubbing, in the past, I have two semi pro microphones and an external audio interface for recording sound and music. I would like to narrate the game story, and dub some of the characters. I think it would be a nice addition to the game. :)
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