Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
This was requested of me on IRC, and I eventually got around to writing it. There are probably a few typos, feel free to note them. Feel free to discuss things you think should be added to the article; this is probably not comprehensive.
Dominion of Darkness” is a strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions,...
Hello everyone, it's been a while since I posted in these forums :)
In the past year I've been hard at work to make a spire-like card game of my own design. I have extensive experience of making card games based on trademarks owned by other people and I wished to create something that becomes...
Hello all,
I haven't been on these forums since Skyrim came out, so it feels so surreal to be yet again pestering the ones in the know with silly questions. But here I am. It is one of my dreams to make a live action adaptation of the Heir to the Throne campaign. I have been writing a script and...
I was stumbling around the internet (COVID-19, enough said), and came across this:
Apparently, Wesnoth is only 23/31, by some guy's measure. :?
This article: is part of what kicked off my wandering. I don't know anything about rogue-like games, but some of that reminded me of Legend of Zelda,...
Axioms Of Dominion is a project I got about 40% through and then had to let go for life stuff. Now I have roughly a year where I shouldn't have anything else to do so I'm hoping to release in late 2022 or very early 2023 if I run into serious issues.
I have a few addon personal projects that I've been playing with, and I've been thinking of publishing them to the addon server. The addons are entirely my own work or derivative of official Wesnoth content published under the GNU GPL. I have read the community policy for publishing UMC onto the...
Hi, I like strategy games and programming and I am also a member of the Imperialism remake project (obviously there isn't a good name for it yet).
I would like to introduce you to it with a few words:
Imperialism 1 and 2 were turn based strategic games with tactical combat from the late 90s...
I've been working away for some time on a new project: a digital Collectible Card Game called Argentum Age . It's a game which mixes tactical battle with a deck of cards that represents creatures and spells you can cast.
I am at a stage where I would love to get a few more people to look at it,...
Last year I worked on a pet project called Lords of the Fey which is a re-implementation of some of Wesnoth multiplayer in a browser using HTML5. Code is at with a test server up at
So far I've only implemented a tiny fraction of Wesnoth functionality: Rebel and Northerners factions, some terrain...
I've been thinking a lot lately about the tools we use to communicate with one another, and something really struck me as problem with our current situation. While minetest has a great forum culture, it doesn't really generalize to other freedom respecting software games with smaller communities,...
Me and my friend GravityI are Game Design students and we are on the last semester to get our degree. For our last assignment, we are required to follow through with any project related to game development that we can think of, so we chose to make an entire game. Therefore, since...
Wesnoth for Löve is a port of Wesnoth to the Löve game engine.
There is no release yet, although I am working towards releasing a not playable Techdemo during the rest of the month.
Löve offers some nice features the current Wesnoth engine can't provide easily.
The particle system might be the...
My name is Julian Schönbächler, I'm a programmer and professional game designer from Switzerland working at Koboldgames , a small Swiss game studio. I am currently doing my Master's degree in Game Design at the University of the Arts in Zurich and I would kindly ask for your help. I hope...
Is there perhaps anyone around here, who knows a thing or two about creating Skyrim mods and its papyrus scripts? My sad experience is that on the nexus modding forums, nowadays only topics concerning textures and graphics are still active, and questions about the Creation Kit and...
I have enjoyed Wesnoth off and on for years now, and I recently got hit with another surge of inspiration. I am very keen to make a video game that is hexagonal, and I've always found Wesnoth artwork to be very desirable. I am just now beginning to learn the basics of game...
Do you think that programmers are inherently better game designers than say artists? writers? music composers? bug reporters?
I know obviously game design is a complex thing and includes level design. Game design also encompasses all of those disciplines (code,art,music, writing etc) and more, but...
I have an obsession with necromancy and liches, and Wesnoth's story has really been the only source of media to scratch my itch. What I plan for is to get a game developed where you become a lich and get revenge on everyone. With my obsessive levels of passion and knowledge, and after acquiring...
I was creating a game store. Some money I gather I will redirect to software vendor, of course. Client is nearly ready. So my question is. Can I add Battle of Wesnoth to my shop? And... How to made Battle of Wesnoth use relative path instead of absolute, so wrapper script could change current...
I am currently playing an add-on campaign, called Campaign: The Ravagers.
All fine, nice story, artwork, and very interesting concepts. The weakness-idea is a nice one; not sure if it works that well,
but it is unique. Anyway, this is not what I want to talk about - instead, two things, more...
Hi everyone! I have just released a new space combat game (for free) on Steam . :D It has been a culmination of a lot of work but has turned out quite well!
If anyone is interested in trying it out that would be very much appreciated and I would love to hear any...
I recently discovered that some changes happened at the least in one very long campaign,
in regards to the user interface handling of items and crafting.
First: this is GOOD. It is now MUCH more convenient to handle items.
There are separate slots for the armours and these are shown as an...
- What can be expected for wesnoth for the future, say, 1-3 years?
I know that a few guys are trying to use/switch to godot, but aside from this I
was wondering what kind of bigger to medium changes may come. I am not
asking for a...
After a long time of not producing anything visible, I have actually made something visible. And playable. Based on an old, unrealisable idea of mine to create an era where players would customise their factions using the factions' global experience from previous battles. It's a standalone...
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