Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
5 portraits
Female Captain (Mari)
Asheviere - 4 variations
4...
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Viviziz wrote: January 12th, 2026, 6:20 pm
I would like to contribute, but i'm not sure if my art style is... alike to general Wesnoth's. Is it ok? Should I try? Where to sign?)
I'd start by posting in the "Art Workshop" forum, and then if people think it's mainline-quality, you can move to the...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
This was requested of me on IRC, and I eventually got around to writing it. There are probably a few typos, feel free to note them. Feel free to discuss things you think should be added to the article; this is probably not comprehensive.
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At the time of this writing, open-source game...
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tr0ll wrote:(perhaps a sidetrack)
Isn't concept art largely about attracting people and resources to a project? ... which leads to being able to pay for grunt work.
From an gamer's standpoint, it sure feels that way, because concept art by design is really good at getting across "the core idea"...
"Dominion of Darkness” is a strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and...
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This is Joanna Szatecka (Instagram) (photo: Fine Art Wiktor) and her cosplay vision of the female Despotic Tyrant player character from my CYOA game Dominion of Darkness - Dark Lord/Lady Simulator: https://adeptus7.itch.io/dominion
we have just finished the hardest map where there is the thriumphant of hellfire the sultan at the end, we played this map many times but I must say, you should disable using kamikaze goblins and Martyrs and alike units in this map, it makes complete non sense, once you reach last artifact you can...
I recently saw a "flagbearer" unit e. g. having leadership + a long banner.
This reminded me of an old computer game, samurai or shogun.
Has anyone had an idea for developing a samurai-like faction? Does any such addon exist? Samurai, Ninja ... spearman ... I forgot the japanese name. Also...
I've been working away for some time on a new project: a digital Collectible Card Game called Argentum Age. It's a game which mixes tactical battle with a deck of cards that represents creatures and spells you can cast.
I am at a stage where I would love to get a few more people to look at it, try...
What I sometimes wonder, being ancient at this point in time (+20 years on the webforum!),
is ... what did the old wesnoth folks do? E. g. all those people in the first 5 years of wesnoth
and this forum. What happened to them? Any of these mega-ancient people still
active? I know myself as being...
Hello everyone, it's been a while since I posted in these forums
In the past year I've been hard at work to make a spire-like card game of my own design. I have extensive experience of making card games based on trademarks owned by other people and I wished to create something that become...
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ill help i know nothing
esp not the code stuff
ill help this promotion of ur game
can help with art + music
and esp with having Good ux/ui design
Hello all,
I haven't been on these forums since Skyrim came out, so it feels so surreal to be yet again pestering the ones in the know with silly questions. But here I am. It is one of my dreams to make a live action adaptation of the Heir to the Throne campaign. I have been writing a script and...
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I'm not really sure what point you're trying to make then. The author still owns the copyright to the work that they created, so they can continue to do whatever they want with it. But using the copy of the content that's part of Wesnoth is governed by either the GPL or the CC BY-SA, depending on...
I was stumbling around the internet (COVID-19, enough said), and came across this: https://itsfoss.com/free-linux-games/
Apparently, Wesnoth is only 23/31, by some guy's measure.
Free Orion (or Freeorion as it is often stylized) - stunning remake of MOO2, plays a fair bit differently with a lot of new and original ideas while still reminding one of the classic. https://www.freeorion.org/index.php/Main_Page
Axioms Of Dominion is a project I got about 40% through and then had to let go for life stuff. Now I have roughly a year where I shouldn't have anything else to do so I'm hoping to release in late 2022 or very early 2023 if I run into serious issues.
I'd advise reading the wiki for a broad...
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Spent a week so far working on the turn based adventurer combat system. Getting fancy effects to function is a pain in the ass for sure. Stuff like afflictions/maladies propagating to new entities, localized time manipulation, various stacking stuff, bonus effects from multiple effects on the same...
I have a few addon personal projects that I've been playing with, and I've been thinking of publishing them to the addon server. The addons are entirely my own work or derivative of official Wesnoth content published under the GNU GPL. I have read the community policy for publishing UMC onto the...
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Ah, got it. That makes me feel considerably better about publishing my work here then. Thank you for the knowledgeable response! I've got a lot of work to do, but I hope I can soon give back to the vibrant and talented addon community that has given me a lot of toys to play with! Thanks again!
Hi, I like strategy games and programming and I am also a member of the "Imperialism remake project" (obviously there isn't a good name for it yet).
I would like to introduce you to it with a few words:
Imperialism 1 and 2 were turn based strategic games with tactical combat from the late 90s...
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Oh wow. Yeah, I have this installed on my Pentium II running Windows 98. Funny story about how I discovered it. Way back in the good ole days I was emailing a wargaming friend of mine about some stuff and since he happened to be in Germany at the time (stationed there IIRC) he could could get me...
> Funnily enough, my favourite Wesnoth campaigns, and the only ones that I've been able to get through, are the ones
> that lean further towards originality, though I haven't seen anything that isn't earnest.
I feel somewhat similar in the sense that some of these add-ons offer...
And the second consideration may be whether some people who worked
on this, could re-use code written by others before? So like we could have
a PARTIAL HTML5 implementation where some things would work, and
we could track which parts work and which parts don't work yet. A bit
like a milestone...
I've been thinking a lot lately about the tools we use to communicate with one another, and something really struck me as problem with our current situation. While minetest has a great forum culture, it doesn't really generalize to other freedom respecting software games with smaller communities,...
I apologize if here is the wrong place to post it, but I really couldn't find a better topic.
I would like to create a Wesnoth card game, but what are the implications?
Legal implications?
1. Of course, I also want to be an open-source version.
2. It's not my intention to reuse any code from...
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> the last one allows to share and adapt commercially
If you refer to the art content then BY-SA is simply different to the GPL. Images are
not quite handled the same as e. g. source code in a programming language. But
using the art can be hugely beneficial still - you could implement any game an...
Me and my friend GravityI are Game Design students and we are on the last semester to get our degree. For our last assignment, we are required to follow through with any project related to game development that we can think of, so we chose to make an entire game. Therefore, since...
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Hey everyone, thanks for the answers! We will take them into account while designing the game so we can try to make the best possible experience! Right now, we got the basic combat system implemented and will probably post more updates once a simple enemy AI is working well enough to provide a...
Wesnoth for Löve is a port of Wesnoth to the Löve game engine. There is no release yet, although I am working towards releasing a not playable Techdemo during the rest of the month.
Löve offers some nice features the current Wesnoth engine can't provide easily. The particle system might be the one...
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Chess posted in Wesnoth's #general Discord channel:
Chess on Discord wrote:
moving to "easy" game development engines often add limitations
So far, there seems to be no access to the 'Notification' feature of modern desktop and mobile user interfaces available.
Wesnoth makes use of them to notify...
My name is Julian Schönbächler, I'm a programmer and professional game designer from Switzerland working at Koboldgames, a small Swiss game studio. I am currently doing my Master's degree in Game Design at the University of the Arts in Zurich and I would kindly ask for your help. I hope I...
Is there perhaps anyone around here, who knows a thing or two about creating Skyrim mods and its papyrus scripts? My sad experience is that on the nexus modding forums, nowadays only topics concerning textures and graphics are still active, and questions about the Creation Kit and...
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Yeah, been there, done that, as I said in the OP: with zero received replies. Thought to ask here as a last resort
Anyway, in the meantime I solved my issues with bruteforce trial and error debugging. If by some unexplainable coincidence, someone is looking for the same answers:
I have enjoyed Wesnoth off and on for years now, and I recently got hit with another surge of inspiration. I am very keen to make a video game that is hexagonal, and I've always found Wesnoth artwork to be very desirable. I am just now beginning to learn the basics of game...
Do you think that programmers are inherently better game designers than say artists? writers? music composers? bug reporters?
I know obviously game design is a complex thing and includes level design. Game design also encompasses all of those disciplines (code,art,music, writing etc) and more, but...
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funnest thing/post i've ever seen on this entire web
I have an obsession with necromancy and liches, and Wesnoth's story has really been the only source of media to scratch my itch. What I plan for is to get a game developed where you become a lich and get revenge on everyone. With my obsessive levels of passion and knowledge, and after acquiring...
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One small issue I have is that most liches in wesnoth are fairly weak.
Don't get me wrong! Their attack types are often powerful like 24x5 magic chilling attacks
or something like that. But you can still kill them. To me this is ... strange.
Isn't a lich usually an undead mage that often has its...
I was creating a game store. Some money I gather I will redirect to software vendor, of course. Client is nearly ready. So my question is. Can I add Battle of Wesnoth to my shop? And... How to made Battle of Wesnoth use relative path instead of absolute, so wrapper script could change current...
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Ok.
Store/magazine is done, but currently there's no wesnoth and I don't known there will be in near future.
Magazine is in Polish language. https://rcgstore.pl
I am currently playing an add-on campaign, called Campaign: The Ravagers.
All fine, nice story, artwork, and very interesting concepts. The weakness-idea is a nice one; not sure if it works that well,
but it is unique. Anyway, this is not what I want to talk about - instead, two things, more...
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If your window is too small, it won't scale since doing so would break the UI.
Hi everyone! I have just released a new space combat game (for free) on Steam. It has been a culmination of a lot of work but has turned out quite well!
If anyone is interested in trying it out that would be very much appreciated and I would love to hear any comments...
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Thanks max_torch! Currently its only available for windows but hoping to distribute it to osx and linux soon!
Does the game supply complete correspondent source code to every player who downloaded the binaries? If it does then the game should be alright. If not, then they should fix the issue by providing the complete source code. I don't have any steam accounts or anything, so whoever has, can they check...
I recently discovered that some changes happened at the least in one very long campaign,
in regards to the user interface handling of items and crafting.
First: this is GOOD. It is now MUCH more convenient to handle items.
There are separate slots for the armours and these are shown as an...
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