Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Why is the Princess so much weaker than the Lord? She's a level three unit, he's a level three unit, but they're so far from equal. Not only does he have 20 more hitpoints, his sword does more damage and he has a bow attack as well.
At the very minimum, I think she should have a 12-5 sword attack...
Continuing another one from the 0.8 features request thread...
WRT Miyo's comment about KISS here: I find attacking fairly complicated already and really don't try to do much calculating. Often I simply move the unit and check out the stats, then undo if necessary. Now you can't do that all the...
To continue the thought from the now abandoned 0.8 ideas thread....
I don't see any reason why it would not be possible to impliment both a wise trait and a wise ability, since most of the mechanism could be shared. I do think that if that was done, it probably would be a good idea to give them...
Lots of people seem to want the possibility to advance further after the maximum level. One way of doing this is increasing hitpoints and/or damage for every n xp after max-levelling.
This is a feasible way to do it, but I think there is a more interesting way to do it.
I think bridges should have thier own terian type so water based units can move under them without a movement penalty and Land units can move over them normaly.
This thread is for people to suggest features they want for version 0.8 of the game.
This MAY be the last version with new features in it before we release 1.0. That is, if a feature doesn't get into 0.8, don't expect to see it for a long time.
Allow the player to set wich attack a unit defends with if it has multiple attacks of the same range. Its stupid that the Shyde defends with her ensnare attack when she has a more powerfull thorn attack. The same with Konrad defending with his bow when he has the scepter (or Sword of Fire).
i am not sure if anything like this has been proposed before, i think it has not.
this is an idea for whenever the campaign is finished (who knows when that will be). i think we should have a high-scores table or something, listing:
name of campaign
name of winner (they type this in)
amount of...
I think a unit should not be listed if it makes no sense to recall it.
This is the case e.g if you can recall a level-1 unit with 0 exp for 20 gold while recruiting costs e.g. 15.
Proposal: Do not list a unit if
- recruiting costs are lower or equal to recalling costs
- it has less than 10% exp
-...
I like to use my mouse. I can sit back in my chair, with my beverage of choice in my left hand and my right on the mouse. I can do everything this way once the game starts...but move to the next unit. For that, I need the keyboard.
So I would request having Next unit added to the CM.
Battle for Wesnoth is a great game (I am downloading it by CVS right now.) I thought a good addition would to be to introduce a simple concept of morale. Troops are not automata; they are human (well some of them :) ) and they feel fear when going into battle....
I would really like to do that. But I know some people like it, so perhaps there should be a switch for this? Or perhaps even better, to disable it at compile time?
If this will not be done, I'd be happy to try to do this my self if someone could help me explain what to look for in the code.
It would be great if the unit pages in the help browser included the cost for recruiting the unit in gold. In multiplayer especially (where the sides are even) economic factors are important (eg. is it worth sacrificing my horseman to take out his mage?).
I have casually finish my campaign:«The gladiators» but I need somme images...
The scenarios are complete, but not the units. I want some «new units» for «my» gladiator...
For your information, there is the scenarion:«Two brothers are captured by orcs, and are lead in...
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