Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
is difficult to use. Could there not be an action which, given two map positions and a unit type, computes the shortest path between those positions for a unit of that type, and aminates a unit moving along that path?
This would also be useful if one of the positions is computed at run time.
Give the spearman two upgrades, Pikeman and Javelineer.
Move the Swordsman to an alternate Fencer upgrade.
This would mean that (A) you don't have to make the always-difficult swordsman/pikeman choice and (B) I don't have to complain about Spearman upgrading into Swordsman and...
No level should get a protective ability. Get Druids if you want that. More importantly, any simple and/or sensible system doesn't work very well against Orcs.
Level 3's staff attack becomes magical.
Level 4's melee attack also gains Slow. (Yes, this is currently impossible.)
This is a somewhat radical proposal to add a larger variety of mages to the game (and weaken the power of the teleporting arch and great mages).
It keeps the current Mage and Dark Adept as 1st level units, and the Red Mage, White Mage, and Necromancer as 2nd level units. It adds 4 new 2nd level...
One suggestion is to make a campaign about the internal struggles of Wesnoth after it is recaptured by Konrad. I think it would be cool to play a campaign in which the Game of Houses was involved(as in lords competing for the thrown). Maybe a cival war could happen or something too. Just a...
In the next two weeks I will have a bit more time for graphics and beside finishing the canyon, I'm working on finishing the underground terrains (mostly convertion from 70 to 72 pixel and improvements). So, I would like to reactivate some old discussion on underground map generator, mix...
What about having a unit in each army which carrys a banner...for example in the players chosen color. This unit got leadership as skill and bad fighting skills (only a dagger) It could be used to boost other units fighting stats...
...and wesnoth is REALLY fun. I think it would be a good idea for there too be a clock displayed in the corner of the screen when you're in fullscreen mode. I often lose track of time while playing wesnoth. Too give you an idea of what I'm talking about, I've attached a screen of ZSNES's (a SNES...
I think it would be cool to have either things that can teleport any unit to a specified space, or things that can teleport any magic-using unit to a certain area - perhaps a certain radius around the tile.
I was playing wesnoth yesterday and got to thinking about this:
Consider the game Warcraft III. One of the things I quite dislike about the thing is how poorly some of the the units in certain factions fit with one another, appearancewise. Certain units stand out from their peers like sore...
I had a new skill idea that could again bring alot of new tactical army set-ups into play. we have two sorts of support units right now; healers and the mage of light who has an day-aurora altough this guy is level 3 so not many will use this type of support in multiplayer.
now my idea was the...
Yeah as more scenario's come and the current monsters are kinda forced into certain terrains I started working on random monster graphics; and if enough people think one of the monsters is usefull; I'll fully animate it for use.
the first one is the mud crawler and level 2 crawling dune, these...
AFAIK, the dwarves have no unit with healing ability. If others think that such a unit would be useful, (perhaps in multiplayer?), I suggest the Dwarvish Bonesetter.
Since mining is a rather accidentprone undertaking, the dwarves, while less knowledgable on herblore and magical healing,...
Dont know if any of you own a dreamcast, or even care about it. I am a user from dcemu.co.uk and lately, we (the dreamcast scene) have been looking for new ideas for games, and cool ports. I ran across your game (i think of freshmeat.net) and i became very interested. If anyone is interested in...
As the title says, it would be nice if the players who wants to play this fantastic game weren't forced to play on seperate computer since it's a turn by turn game...
i need to get back to playing and mapmaking so im just cutting this short
i do too many things now...
1. The “Wesnoth� logo in the lobby sometimes obscures text when people are chatting. Instead, maybe a more elaborate Wesnoth design may be placed going sideways-down on the player list....
There should be a 'deterministic', 'non random' mode which one can play in
Background: some people, apparently frustrated at losing their units in random battles, feel that there should be a non-random way of playing the game.
Result: the...
I love pixel art units! Most of them are very high quality.
It seems unfortunate that we never get a closer look at all but a few characters It would be cool if when you selected a unit, the window displayed an image say twice the size on the normal on-screen unit. It wouldn't have any animation....
1. it could be possible/usable to have an option which could allow to have less dialog. When opening a savegame, there is objective popup, then now it's your turn and in some case some of your units... . Sometime I'm bored with this. Or when saving a turn which already exists, disabling do you...
i don't know how could it be made to be simple, but it would be great if i could send money to my allies. sometimes they are very broken and your full of gold, so you want to help him, not just with forces but with your gold.
I think it could be fun to play what is normally the campaign in multiplayer mode...meaning that one or more other players will try to prevent you to do the campaign. There is some problems of course, and some scenario might need some adjustment, like in the Elf Besiege since it would be too easy...
A lot of units (i'm thinking specialy in the elven archer) seem to be always in combat holding their weapons as in a combat.
Maybe could be added the posibility of have two different pics for a unit (in addition to the attack and defense ones). One more calm and change to another one more stressed...
Bladedance- Any time this unit moves, all units next to it are attacked once in close combat with no retaliation :twisted: However, this applies to allied units as well, so you have to be careful how to use the bladedancer.
Hitandrun- Attacking takes up two moves for this unit, it can attack, then...
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