Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    69064 Views
    Last post by Forum Moderators Team
  • wesnoth rpg
    by ChrundleTheGreat »
    16 Replies
    14672 Views
    Last post by ChrundleTheGreat
  • Campaign dialog log
    by Ravana »
    20 Replies
    10674 Views
    Last post by Ravana
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    15 Replies
    6116 Views
    Last post by usach27er8qsda2
  • [Quick idea] Player-set progression table for units (or at the least heroes)
    by shevegen »
    3 Replies
    80 Views
    Last post by Lord-Knightmare
  • Req: UI refinements x2: Text Size, Map Generator Settings
    by Simons Mith »
    6 Replies
    2646 Views
    Last post by shevegen
  • Mainline campaigns: play consecutively, from a new user's perspective, via UI hints?
    by shevegen »
    3 Replies
    126 Views
    Last post by Dalas120
  • Animal unit idea - homing pigeon
    by holypaladin »
    12 Replies
    6856 Views
    Last post by LibreFaso
  • [principal] idée d'une modification d'une carte interactive
    by Potentis »
    3 Replies
    4009 Views
    Last post by LibreFaso
  • Observation: Berzerker dwarf versus level 3 wraith
    by shevegen »
    1 Replies
    186 Views
    Last post by beetlenaut
  • Strategic and tactical level maps
    by calon »
    2 Replies
    493 Views
    Last post by bryden72
  • Versionless Wesnoth?
    by shevegen »
    1 Replies
    181 Views
    Last post by gnombat
  • Allied units: to surround or not to surround
    by shevegen »
    2 Replies
    301 Views
    Last post by beetlenaut
  • [Feature suggestion] Read a thread in the forum, click on an install-button, and install the addon, and play it! :D
    by shevegen »
    0 Replies
    356 Views
    Last post by shevegen
  • AI and unit fatigue?
    by shevegen »
    0 Replies
    2089 Views
    Last post by shevegen
  • Self healing for Healers
    by Sir_Cryer »
    16 Replies
    23265 Views
    Last post by Ravana
  • A Few User Interface Requests
    by yogicbrewer »
    3 Replies
    1540 Views
    Last post by shevegen
  • Buff Ranger?
    by The_Quixotic_King »
    4 Replies
    2872 Views
    Last post by yogicbrewer
  • [Usability / User Interface suggestions] Larger font size, and coloured text
    by shevegen »
    7 Replies
    18813 Views
    Last post by Pentarctagon
  • Backwards-facing units
    by Helmet »
    6 Replies
    2767 Views
    Last post by yogicbrewer
  • [mainline] Melee "marksman"
    by Kingreaper »
    105 Replies
    64995 Views
    Last post by Yomar
  • [UMC] The erewhonians (?)
    by bonsobonso »
    0 Replies
    4303 Views
    Last post by bonsobonso
  • The Wyverling
    by Hejnewar »
    1 Replies
    7826 Views
    Last post by shevegen
  • [interface] Smart UI for immersion
    by mentos987 »
    0 Replies
    3720 Views
    Last post by mentos987
  • Implement Orc Shaman for Mainline Campaigns
    by Dark_Shan »
    1 Replies
    3742 Views
    Last post by Lord-Knightmare
  • Add melee impact weapons for units with shield on image in default wesnoth era
    by ChaosRider »
    1 Replies
    3656 Views
    Last post by Ravana
  • Add 3rd lvl for ulfserker in default Wesnoth era!
    by ChaosRider »
    0 Replies
    4317 Views
    Last post by ChaosRider
  • give 'neutral' alignment' to scepter of fire and rod of justice
    by newfrenchy83 »
    0 Replies
    4125 Views
    Last post by newfrenchy83
  • Drarvish miners
    by holypaladin »
    16 Replies
    13703 Views
    Last post by Gothyoba
  • More attack options to some high-level units
    by Jagedew »
    7 Replies
    6387 Views
    Last post by Jagedew
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