Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    43541 Views
    Last post by Forum Moderators Team
  • [interface] Mouse/Scrolling behavior with multiple monitors
    by yereq »
    3 Replies
    80 Views
    Last post by Soliton
  • [interface] Notify or Continue gameplay in background when dialog is in focus
    by yereq »
    2 Replies
    75 Views
    Last post by yereq
  • Buff Ranger?
    by The_Quixotic_King »
    3 Replies
    127 Views
    Last post by Pentarctagon
  • [interface] Split saves into saved games and replays
    by Atreides »
    2 Replies
    92 Views
    Last post by Lord-Knightmare
  • [interface] Add-ons manager: show subcategories for modifications
    by octalot »
    2 Replies
    169 Views
    Last post by Iris
  • Engine support for real ranged attacks
    by lipk »
    27 Replies
    6784 Views
    Last post by name
  • [engine] Stop when attacked
    by beetlenaut »
    8 Replies
    2496 Views
    Last post by Atreides
  • More stats and berserk trait for multiplayer games
    by WINR »
    3 Replies
    276 Views
    Last post by shevegen
  • Add boolean "set_amount" (or similar term) to [gold] tag
    by Spannerbag »
    1 Replies
    480 Views
    Last post by vghetto
  • What modded abilities can the AI use correctly?
    by Bobit »
    0 Replies
    620 Views
    Last post by Bobit
  • Skin packs
    by acroobat »
    2 Replies
    158 Views
    Last post by acroobat
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    1269 Views
    Last post by skeptical_troll
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    562 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    883 Views
    Last post by Helmet
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    452 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    1019 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    1105 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    1470 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    1420 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    919 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    1541 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    1149 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    1531 Views
    Last post by MoonyDragon
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    0 Replies
    2110 Views
    Last post by Jay_jayjay
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    3970 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    3139 Views
    Last post by sean121
  • [mainline] Melee "marksman"
    by Kingreaper »
    94 Replies
    26727 Views
    Last post by revolting_peasant
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    34046 Views
    Last post by Teotl
  • Dunefolk changes for 1.15.3
    by Shiki »
    7 Replies
    3346 Views
    Last post by Pentarctagon
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