Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
One of the things I really like about the Wesnoth troops is the two little random cookie abilities that most troops start with. It really helps to individualise them. I like that they are simple, and add character to the troops. One thing we thought was lacking was any variation in the accuracy or...
An idea I came up with is to have a multiplayer side 'monsters'. They could recruit giant scorpions, cuttlefish, sea serpents, giant spiders, and gryphons, whose costs would need to be fixed. The side would only be in Age of Heroes, possibly.
At the moment, leadership gives a bonus to damage done by led troops. I was wondering, what would people think of this bonus being multiplied by the number of levels of difference between the leader and the led?
i.e. a level 1 unit serving under an Elvish Marshal would get twice the bonus they'd...
I'm not sure how villages are currently implemented, but if they are terrain types that heal 8 hp while you are on them, is it also possible to have terrain hurt you while you are on it?
I'm thinking of swamps infested with insect swarms that drain strength from units on them, or lava flows that...
Those of you familiar with the Age of Empires series will quickly get what i'm proposing, it's basicly a copy of a feature i particularly like about their game.
I would like to see after the battle a simple power graph depicting the amount of units and houses under someones control during the...
After reading up on cuttlefishes, I've decided that they should have Skirmisher. They shoot some ink and hide in it to run away, or sneak around enemies that won't notice them in the ink cloud.
first of all, congratulations for creating a very good game. An idea which occurred to me after playing a turn based-game called Armored Assault (or something similar): an option to disable the randomness of the attacks. Every attack will deliver exactly the expected average obtained from...
Currently, there's no real reason to get Shadows. They have fractionally more health than Wraiths and do one extra damage per blow, but that really can't compete with the Wraith's Drain ability and ranged attack.
I propose giving Shadows back Nightstalk , and down-powering them a little to...
Hi, few ideas, i am not entirely sure if i have missed something but here go few suggestions ( i write in if i have more, also, i wont comment on my own suggestions again to leave room for other ppl comments, except if it is needed to clearify / explain what i was wanting to suggest :> )
Just an idea. Instead of having Dwarves allied with bandits and other riff-raff, why not have them ally with sort of indegenous mountain tribes? It doesn't seem characterful of Dwarves to ally with a bunch of bandits (IMO); and them allying with fierce mountatin marauders and warriors seems better,...
I am a player of this excellent game
Then i was wondering Why not another race ?
Elves, orcs, dwarfs, undead and humans are good but why not a mix between animal and people
Animal + Man = Animan?
:oops:
the name wouldn't be that of course
but this race can have wolf man, centaur, lizardmans...
Well I have show Wesnoth to a few friends ant one of them complain that campaign scenarios should have a number in order to identify more easely them when chatting.
I wanted to revive an old idea, which was to give pikeman some ability to allow them to attack first, especially against mounted units, based on pikes and spears being so useful against horses. There was an idea of having pikemen get a free attack when an enemy enters their zone of control, but...
I understand that this is a major feature request, and very difficult to implement. However, in my opinion, it's a critical one, as it gives the AI an edge it should not have.
Could we make the AI affected by Shroud and Fog? Perhaps as a scenario-by-scenario tag (so that you can have scarily...
It's odd we've never seen the temple artwork used in any other scenarios or campaigns. I think they could be used in interesting ways.
We talked a long time ago about having a temple or shrine that would heal a lot but provide no defense. This is probably no...
The title really speaks for itself. Could the Silver Mage's attack type be changed to Lightning, with the accompanying sound and graphics? It wouldn't affect gameplay in any way, but it would serve to distinguish him from the Arch Mage just a little more.
I'm developing ideas for a 'Religious Side'. The units I have so far are:
Monks
Martial artist style monks, not non-combat ones. They advance to Elite monks with skirmish and marksman, Nature monks with ambush and slowing attacks, and Mad monks with...
We've talked some about reducing the power of upper level units. Although I disagreed with alot of things Jetryl said in another thread about keeping units alive, thinking about it, I do think he had a good point: the attack power of level 3 units is too high at the moment.
I know what the fpi says about adding more levels to units but I still think it would be nice to have more ardvancment levels, as part of the fun is to nurture your troops. According to earlier posts adding more levels is not feasible because it would require too much new graphics, but I think I...
The two most annoying things about the White mage path are the lack of a level 4, and the fact that Mages of Light need to be within hurting distance of a chaotic enemy to weaken it. What do you think of having a level 4 unit that can sit on the second rank?
Currently Fog of War is 'dissipated' only by proximity to one's own units. Controlled villages do not have any visible area around them; in fact, the village hex itself is not visible if no unit is close enough (for example, Home of the Elves, which I'm playing now).
Currently with the way fog/shroud works, units can always see one tile beyond where they could move, if they had full movement, from their current position.
This doesn't make so much sense with terrain like water, which one would reason you should be able to see over. So, I'm proposing a change:...
Okay I know I have said several times I don't think the AI should be changed on easier levels, but after a discussion with my wife, I am reconsidering.
The most obvious way to win a battle is to kill all your enemies. The most obvious way to scare enemies from moving forward is to position your...
I know it's been said that dwarves shouldn't get a mounted unit, but at this rate we're going to wind up with an army made up completely of ground pounding dwarves (dwarven brawler, dwarven miner, dwarven runecaster, dwarven figher, dwarven thunderer, etc…). Assuming you ever want to make the...
I know that when I open a product that has a 'tip of the day' at the front I tick the 'don't show me this again' but perhaps we should have something in the campaign where at the beginning of each scenario there was a tip like if you are lawful you are better during the day. This will give the...
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