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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
This forum is a place where people can post ideas they have had for the game. It could be anything related to Wesnoth. From new features for UMC authors, to a small improvement to the help menu, to a new Wesnoth-related Web application. When you have an idea, but no work (yet), this is the place....
It can be difficult for a new player to know where to start, because there are so many campaigns, scenarios, factions and addons. The large number of choices is disorienting and this can reduce a new player's confidence. With more choices, they are...
this thread is to document which creative ideas from players have been completed
different players put creative ideas in all different places online - if there was a central place (like one of those creative 'ideas/feedback sites' that different software and app companies and startups use to get...
I've been thinking about the statistical measure in Wesnoth that displays actual damage VS expected damage overall (taken and delivered). Generally, this is a good measure - however if it were used for a real statistical study of some kind (not being SUPER serious on that, but emphasizing the...
Each time a translatable string is changed in mainline content (code for UI or WML/lua for content) the corresponding translations in all languages become fuzzy . It highlights that people needs to check the translation again to see if it is valid.
It is up to the translation team to remove the...
Context:
The AI and code logic of Wesnoth sometimes undergoes change that can affect balance of campaigns, and its always an ongoing objective to improve the balance of single-player campaigns. However, balancing is not always easy and the more data available the better the game can be balanced....
So this is an incomplete idea I just had: mainline campaigns add-on tree .
So, say we have 6 core campaigns of Wesnoth.
What if, after someone (a genuinely new player that is) has played through these, additional campaigns related to the main storyline are unlocked ?
For instance, that thing...
This is an idea for an ability that functions like leadership except it buffs defense rather than damage, maybe by 10-20 percent. Does anyone else think this would be good idea?
I wish to realize (with Inkscape ) an equivalent for the Wesnoth universe of Cerilia's map for AD&D2 Birthright . Very flexible, this Inkscape file, would provide decorum elements for a role playing game or for a campaign of a miniature Battle Game such...
In my opinion all units that can heal others should also be able to self heal. Elf shaman for example: If she can heal another unit for 4 hp why she cant self heal for the same 4hp?
It doent makes sense at all. Also, I dont think they would be overpowered with this.
Right now I am playing thorough the nameless fellowship saga. What I found interesting is the art - the art seems quite
distinct from other art before. So I want to know who the author is. Actually, the artist - the one who drew the art for that
campaign.
I'm not sure if this is a good idea, but if an ulfseeker gets the slowness effect the fight should stop either after the attack cycle ( I don't know what you call it) or immediately
Hi,
If you have 2 s (say TA1 and TA2) then the following doesn't seem to work:
However, splitting the list does:
Would it be possible to implement this syntax?
I understand it probably won't be used often so may not be worth the effort.
Ravana suggested using so I'll do that :)
Consider a unit which has too many abilities (or the names are too long) to be displayed on the right hand unit panel in the main gui, and you hover over the last (possibly partially) visible item or the ellipsis.
If the length of the list of all abilites info is relatively short, the popup is...
ok, so i dont know if this is gonna sound appealing to anyone :hmm: , and i dont even know if it belongs to this forum, but i recently got into that whole d&d style of game, where you think of a character and imagine what they would do in a fictional world (its more complicated that this but im...
i gues anybody could pitch changes on the map editor on this thread but im personally curious as to why not to make trees, villages, and embellishments be placed independent to what the (background) terrain is, every time im placing an orcish village on green grass it just looks weird because its...
On the lower right of the main gui, under the unit are the unit's attacks. In some UMC, they have more attacks than will display in the available area. Since there's really no room for a scrollbar, how about a pair of up/down arrows (one of each set to inactive at the top/bottom of the list, both...
I know the battle for wesnoth could use more resources and attention, and i have seen some well crafted tutorials made on various aspects of the game and how to developh UMC, so maybe it could be a nice idea to use the youtube channel (wich doesn't have a lot of videos, and most of them are...
i have the game on my ipad and im working on a campaign, and i think i see missed potential on the map editor not being enabled on the ipad,
i know there is probably a reason why it wasnt included in that version but i think it would be more fun and practical and intuitive to make the maps in the...
Granted, this could be my system. Sorry it that's the issue, I know about nothing about fonts, or how I would make bfw use different ones.
I just spent an hour or so troubleshooting a terrain type (Dwarf Castle, lit) in . The gui said Cud^Ii, so that's what I used. Finally, thinking the gui may be...
One of the things that bothers me is the permanent character of the halos of the Mage of Light and other units with the illuminates ability, which forces them to program only a permanent illumination applied only to the possessor of the ability.
Adding the halo ability does not change anything...
This topic is dedicated to expanding the political and social history of orcs. You may post any ideas you have on the topic. There is relatively little on orcs in the history of Irdya. While many campaigns show orcs, as far as I know onlyone orcish clan is named and we very little history of orcs....
As you may already know, the Wyvern Rider lacks any kind of unit description in mainline Wesnoth. This post is made to discuss the Wyvern Rider unit description to reach a concensus which can hopefully be added to the game. Currently I have proposed this unit description at
I open this topic to suggest adding the ability/weapon and I have also already posted a git request to
When we want to change the type of an attack we use to apply the change for a limited duration (durtion=end tunr, scenario) or permanently (duration=forever), but it is impossible for this bias...
This thread from the Orc logistics guy clearly explains why a gold coin of almost any size was such an absurdly large unit of currency as to be basically useless and as such ancient and medieval society didn't use them for wages or expenses (except absurdly high ones), but rather used silver.
The way chance_to_hit works could be improved to cover more use cases.
Currently add/subtract/multiply/divide always work on top of existing specials. e.g. Magical would have 80% hitchance if attack is affected by an add 10% special.
Would be nicer if the content creator can decide how it works...
I don't speak English
A addon campaign who adds a very interesting progression method is Legend of the Invincible,in this when a unit reach their max progression level,this show extra options for upgrade then like better at magic,a special ability or just more movements points,i think who implement...
Although as a general rule the use of ability_id/type(_active) is sufficient to define an event or to remove the ability in question in (and again, taking the tag into account is illusory, only the 'id really counts), it may be that extensions contain many abilities of the same type and that...
Right now, a max-level unit who advances will gain a full heal and +3 max hp; much less than a regular advancement. I think this is good - Wesnoth is a game about armies, not 2 or 3 super-units who you feed kill after kill.
However, I feel that the current AMLA does its job too well. XP given to a...
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