Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
This forum is a place where people can post ideas they have had for the game. It could be anything related to Wesnoth. From new features for UMC authors, to a small improvement to the help menu, to a new Wesnoth-related Web application. When you have an idea, but no work (yet), this is the place....
Add melee impact weapon for units with shield on image in default wesnoth era!
Some of the units with shield doesnt have it in use as a weapon. In my WOTG v2.7.0 era every unit with shield has it as a weapon too.
I found somewhere pics for 3rd lvl of ulfserker! It could be good to add it in default wesnoth era! Screenshot_20241107_201617.jpg
What do you think about it guys?
I'm not realy sure, if this is the right thread for this, but I created a saurian color changer.
It changes the scales colors of the saurians as soon as they are recruited, randomly.
Right now it has following scales:
Default saurian green
deep saurian (old drake scale color)...
I open a PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these being the Fire Scepter and the Rod of Justice.
The idea comes from the observation that when in Httt it is Konrad, who is of loyal alignment, who...
Since the dwarvish miner has become a part of mainline units maybe make the dwarvish equivalent of a human peasant? (I think that's what a standard dwarf could do). He could be advanced to a dwarvish warrior, a dwarvish thunderer or a dwarven scout.
Not sure if this has been suggested before but anyway. How about expanding weapon sets or add more attack options to some 2 – 4 Lvl units, especially for those with only 1 attack option? Not only because they would get more options to deal different type of damage, but it also would give more sense...
If a unit has a lot of attacks and/or specials, they don't fit on the sidebar. My first thought was to, when necessary, add a couple small up/down buttons at the bottom so the player could scroll through and see all of the attacks (a scrollbar would take up valuable horizontal space, while the...
This is an idea for a unit that exists since the Dunefolk rework.
Wyverling is a form of wyvern hatched from an egg that wasn't taken care of. These are small creatures resembling a wyvern that came to be in order to ensure survival of the race when it faced extinction. Right now there are plenty...
Update: A mainline unit description for the wyvern has been added
As you may already know, the Wyvern Rider lacks any kind of unit description in mainline Wesnoth. This post is made to discuss the Wyvern Rider unit description to reach a concensus which can hopefully be added to the game....
Hi,
Just curious if anyone would find this idea useful, plus any suggestions as to if it can be done with the existing AI tools.
What I'd like is to have a side whose units are mutually antagonistic, i.e. as well as attacking units on other sides they also attack each other (but possibly with a...
Below I have listed some hopefully KISS abilities and weapon special that would be cool. Feel free to tell me if im being a ninny
ABILITIES:
1. Prowler
My idea for this is an ambush but for grass. Might be a bit overpowered though. Units that could benefit from this would be some sort of saurian,...
Lately Battle for Wesnoth included many types of animals into core. I am coming with a proposition to include homing pigeon. They would can live in many places due to it's wide incidence, tamed ones would can be used by loyalists to carry letters, reports.
Since BoW devs aren't interested in improving games performance (which has severely worsened over 1.16-18), maybe some modder could make an addon for this specific purpose ? :)
In my idea, every unit type has twelve resistances: the six damage types, both offensively and defensively. Using abilities like steadfast is so clumsy and restrictive.
ok, so i dont know if this is gonna sound appealing to anyone :hmm: , and i dont even know if it belongs to this forum, but i recently got into that whole d&d style of game, where you think of a character and imagine what they would do in a fictional world (its more complicated that this but im...
This is an idea for an ability that functions like leadership except it buffs defense rather than damage, maybe by 10-20 percent. Does anyone else think this would be good idea?
We should make ranged attacks actually ranged. Also I have a great brand new idea, we should add werewolves and an ability called darkens that is an anti illumination.
Also change out undead for rock men because I am personally offended by undead existing. :twisted: :twisted: ^_^
In my opinion all units that can heal others should also be able to self heal. Elf shaman for example: If she can heal another unit for 4 hp why she cant self heal for the same 4hp?
It doent makes sense at all. Also, I dont think they would be overpowered with this.
Consider a unit which has too many abilities (or the names are too long) to be displayed on the right hand unit panel in the main gui, and you hover over the last (possibly partially) visible item or the ellipsis.
If the length of the list of all abilites info is relatively short, the popup is...
Many necromancers and liches bear the name/title Mal what seems to be some common name for necromancers. Sometimes, however, it seems to be some distorted form of the necromancer's first name after transformation into lich (Mebrin became Mal M'Brin) or first and last name (Malin Keshar became Mal...
In the first scenario of Descent into Darkness, we also have some soldiers (spearmen, bowmen) in Malin's team who are clearly unwilling to fight in his team and there is no confrontation (diplomatic or physical) only because of the ongoing orc attack. I propose creating a two-flag system for this...
Hey i was wondering, is there, or coul i perhaps request some fun twitch integrations for Wesnoth?
Ive been playing it for over a decade and love the game, and a year or so back i started streaming, and find it a great opportunity to have some integrations, like Units are named after chat-members...
I don't think rebels is a good name for an elven faction. I think the name comes from Heir to the Throne but were the elves really rebels? As far as I know the forests inhabited by elves were not part of the kingdom of Wesnoth and elves were not subjects of Asheviere so they could not rebel. They...
Each time a translatable string is changed in mainline content (code for UI or WML/lua for content) the corresponding translations in all languages become fuzzy . It highlights that people needs to check the translation again to see if it is valid.
It is up to the translation team to remove the...
This topic is dedicated to expanding the political and social history of orcs. You may post any ideas you have on the topic. There is relatively little on orcs in the history of Irdya. While many campaigns show orcs, as far as I know onlyone orcish clan is named and we very little history of orcs....
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