We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
This forum is a place where people can post ideas they have had for the game. It could be anything related to Wesnoth. From new features for UMC authors, to a small improvement to the help menu, to a new Wesnoth-related Web application. When you have an idea, but no work (yet), this is the place....
I open this topic to suggest adding the ability/weapon and I have also already posted a git request to
When we want to change the type of an attack we use to apply the change for a limited duration (durtion=end tunr, scenario) or permanently (duration=forever), but it is impossible for this bias...
After developing many scenarios and campaigns (some of them are published as UMC already), I noticed that the game coding will probably be much easier if :
1) altering the movement cost by both editor group alias (forest, flat, ...) and terrain type (Gs, ..).
2) to make it possible to track all...
I'm opening this thread to suggest adding the ability/weapon and the ability to the game, and I've already posted an in git request at
I believe that while in general it is consistent for a unit's alignment to apply to all its attacks, it can happen that a unit has an attack whose characteristics...
Is there a campaign or modification that contains the effect of the course of saisons (like map turned slowly to snow in winter than returns to dry in summer )?
Hi,
just a thought; would it be easy to amend game_config to differentiate between regular and ruined villages?
Regular villages, as now, provide defense, healing, support and income.
Ruined villages offer only shelter (defense and healing) without the economic benefits.
So this is an incomplete idea I just had: mainline campaigns add-on tree .
So, say we have 6 core campaigns of Wesnoth.
What if, after someone (a genuinely new player that is) has played through these, additional campaigns related to the main storyline are unlocked ?
For instance, that thing...
Right now I am playing thorough the nameless fellowship saga. What I found interesting is the art - the art seems quite
distinct from other art before. So I want to know who the author is. Actually, the artist - the one who drew the art for that
campaign.
I'd like to see movement costs added to lava, rather than it being grouped with the unwalkable terrains.
For most units, the movement cost would be 9, making lava essentially unwalkable anyway. Yet it would be awesome if some special units could walk on lava, if only slowly and carefully.
I could file this on the github tracker, but I thought I should add a discussion first here - more people seem to use the forum than the github tracker.
I am playing the epic campaign again with like 200 scenarios or more. The one with tons of items and customized abilities and Belzebub and what...
Every unit type has one or more AMLA trees. There are two kinds of AMLAs: items and skills.
Your unit can equip any item he or she has unlocked but normally only one per body part. He or she can have several weapons equipped but remember: the more weapons he or she is equipping, the weaker they...
I am currently playing an add-on campaign, called Campaign: The Ravagers.
All fine, nice story, artwork, and very interesting concepts. The weakness-idea is a nice one; not sure if it works that well,
but it is unique. Anyway, this is not what I want to talk about - instead, two things, more...
We have a lot of great new creatures with great art, but we have a problem with races becoming more and more inconsistent.
Some examples:
A Bat is a bat, but a Rat is a monster.
Level-0 units like Piglets and Giant Ants are also monsters, as are mundane creatures like bears and stoats.
We have...
As a scenario designer, I would be grateful if the following micro_ai was added to the game:
ai_type=attack_enemy_leader : Any unit qualified by the filter will attack an enemy leader if they are within range. Nearby enemy units will not distract them, and the unit's own...
In a dark cave, when a lot of units are clustered, I have a hard time determining which unit is the next unit to move. Likewise outdoors, when a unit has 6 or more movement and a lot of units are illuminated in the movement field.
The helpful flash of light which identifies the unit is too...
The c to continue key is nice but it could be even nicer if a new key was added to allow a I don't care I'm going to my destination no matter what. mode.
Often I want to send a unit towards the enemy and I really don't care what he runs into. Hitting c repeatedly (3-4 times even) is rather...
Instead of automatically advancing as soon as the unit has a certain amount of experience, the player can make it more powerful by purchasing it some upgrades using its experience points as currency. I know XP Modification, but it’s way too simple and unbalanced in my opinion. It can’t replace the...
It can be difficult for a new player to know where to start, because there are so many campaigns, scenarios, factions and addons. The large number of choices is disorienting and this can reduce a new player's confidence. With more choices, they are...
Hi everyone,
Here is my idea: adding a Completions (or a better name) columns right of Downloads on the add-on manager.
The goal would be to help filtering out buggy campaign (no completions) and find good campaigns (a lot of completions).
This would require adding a variable or a file in Wesnoth...
I keep on forgetting the names of campaigns. I think I can finally remember To Lands Unknown , but I always forget the name of the other arabian night campaign. The one with the sexy dwarf on the bear.
Anyway, I was thinking: what if we could search for this? Either online, and/or within the game...
When you setup a game, then you go to a screen where other players can join your game. When you are in this screen you still have the message frame to the bottom, but you lose lobby visibility, so you dont know whats is going on in lobby, if there are players available for joining, or if other...
Wesnoth has an editor for, I believe, maps. I used to think it was poorly implemented; I think I may have it tried in 2008 or so. But then when I tried it again last year or two years ago, I was surprised that the editor was actually really good and useful.
Each time a translatable string is changed in mainline content (code for UI or WML/lua for content) the corresponding translations in all languages become fuzzy . It highlights that people needs to check the translation again to see if it is valid.
It is up to the translation team to remove the...
The problem: Usually during gameplay as the units increase in population (especially in large maps), the time taken to control every unit adds up and becomes stressful. Let's take this scenario: supposing I have 15 new units at my castle and intend to move all of them across the battlefield and...
In the game Unreal Tournament from 1999 there is a game mode called Assault . The match is played twice, where two teams take turns in the role of attacker and defender. This makes me think of an idea for Wesnoth.
Here's an idea for a 1v1 multiplayer game mode for wesnoth, let's call it siege or...
Add boolean set_amount sub-tag (or some similar term) to .
Function:
If set_amount = true then if after adding amount the side still has less than amount gold, the side gold is increased to amount .
If omitted, set_amount defaults to false and acts as is does at present.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum