Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    49595 Views
    Last post by Forum Moderators Team
  • [mainline] there is a need for a en_US translation
    by demario »
    123 Replies
    7441 Views
    Last post by demario
  • improvement for [chance_to_hit]
    by Vyncyn »
    1 Replies
    128 Views
    Last post by Ravana
  • [engine] add a [damage_type] special/ability who modify the type of attack used
    by newfrenchy83 »
    15 Replies
    1086 Views
    Last post by Lord-Knightmare
  • How about add a progression system like those of Tloti
    by JALdMIC »
    1 Replies
    161 Views
    Last post by beetlenaut
  • Bimetallism
    by LienRag »
    2 Replies
    280 Views
    Last post by egallager
  • [engine] add [filter_ability] in filter to filter abilities on criteria other than type or identifier.
    by newfrenchy83 »
    2 Replies
    245 Views
    Last post by newfrenchy83
  • Mainline AMLAs
    by Dalas120 »
    12 Replies
    461 Views
    Last post by Dalas120
  • UnZOCable terrain
    by LienRag »
    7 Replies
    464 Views
    Last post by Lord-Knightmare
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    2 Replies
    2765 Views
    Last post by LienRag
  • [UMC] Ally Defense Ability (& how to Implement it)
    by KingBigMac »
    5 Replies
    949 Views
    Last post by newfrenchy83
  • [UMC] Some new abilities and weapon specials
    by Spirit_of_Currents »
    4 Replies
    770 Views
    Last post by LienRag
  • [mainline] Some few Undead XP / pricing lv2 buff suggestions?
    by IPS »
    4 Replies
    397 Views
    Last post by Hejnewar
  • Another Statistical Measure
    by Gidoza »
    13 Replies
    4140 Views
    Last post by IceSandslash
  • [interface] Bring back some good dropped features from 1.12
    by Atreides »
    4 Replies
    1260 Views
    Last post by Atreides
  • [UMC] What AMLAs could give you
    by Spirit_of_Currents »
    4 Replies
    1142 Views
    Last post by beetlenaut
  • [UMC] RPG-like PvP in Wesnoth.
    by Xudo »
    38 Replies
    13078 Views
    Last post by Xudo
  • Modifying mouvement costs (and other things)
    by hermestrismi »
    10 Replies
    695 Views
    Last post by Ravana
  • [engine] Add "attack_alignment" weapon special for specific attacks and [unit_alignment] ability
    by newfrenchy83 »
    2 Replies
    485 Views
    Last post by newfrenchy83
  • Saisons effects on maps
    by hermestrismi »
    35 Replies
    1668 Views
    Last post by hermestrismi
  • [engine] ruined village suggestion
    by Spannerbag »
    18 Replies
    1799 Views
    Last post by Soliton
  • [Incomplete Idea / Suggestion] Mainline campaigns "add-on tree"
    by shevegen »
    0 Replies
    909 Views
    Last post by shevegen
  • [Suggestion] Add a generic creator-info widget for all campaigns
    by shevegen »
    2 Replies
    687 Views
    Last post by egallager
  • Backwards-facing units
    by Helmet »
    5 Replies
    1079 Views
    Last post by beetlenaut
  • Movement costs added to lava
    by Helmet »
    5 Replies
    1022 Views
    Last post by shevegen
  • User interface improvement: allow users to scroll through abilities, but, in general, scroll through any long listing
    by shevegen »
    2 Replies
    740 Views
    Last post by dwarftough
  • [Usability / User Interface suggestions] Larger font size, and coloured text
    by shevegen »
    5 Replies
    3211 Views
    Last post by egallager
  • overview of running games on website (with version,language,.....
    by Iceblade »
    5 Replies
    970 Views
    Last post by Pentarctagon
  • [mainline] Fix inconsistent races
    by beetlenaut »
    27 Replies
    2295 Views
    Last post by pipapopinguin
  • New micro_ai: attack_enemy_leader
    by Helmet »
    6 Replies
    1196 Views
    Last post by Helmet
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