Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [interface] New font for terrain info
    by white_haired_uncle »
    0 Replies
    3624 Views
    Last post by white_haired_uncle
  • Wyvern Rider description
    by Gothyoba »
    7 Replies
    4409 Views
    Last post by Gothyoba
  • [engine] add a [damage_type] special/ability who modify the type of attack used
    by newfrenchy83 »
    21 Replies
    7413 Views
    Last post by newfrenchy83
  • improvement for [chance_to_hit]
    by Vyncyn »
    1 Replies
    3275 Views
    Last post by Ravana
  • How about add a progression system like those of Tloti
    by JALdMIC »
    1 Replies
    3374 Views
    Last post by beetlenaut
  • [engine] add [filter_ability] in filter to filter abilities on criteria other than type or identifier.
    by newfrenchy83 »
    2 Replies
    2867 Views
    Last post by newfrenchy83
  • Mainline AMLAs
    by Dalas120 »
    12 Replies
    3314 Views
    Last post by Dalas120
  • UnZOCable terrain
    by LienRag »
    7 Replies
    2607 Views
    Last post by Lord-Knightmare
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    2 Replies
    4745 Views
    Last post by LienRag
  • [UMC] Ally Defense Ability (& how to Implement it)
    by KingBigMac »
    5 Replies
    2857 Views
    Last post by newfrenchy83
  • [UMC] Some new abilities and weapon specials
    by Spirit_of_Currents »
    4 Replies
    2298 Views
    Last post by LienRag
  • [mainline] Some few Undead XP / pricing lv2 buff suggestions?
    by IPS »
    4 Replies
    791 Views
    Last post by Hejnewar
  • [interface] Bring back some good dropped features from 1.12
    by Atreides »
    4 Replies
    1622 Views
    Last post by Atreides
  • [UMC] What AMLAs could give you
    by Spirit_of_Currents »
    4 Replies
    1453 Views
    Last post by beetlenaut
  • [UMC] RPG-like PvP in Wesnoth.
    by Xudo »
    38 Replies
    13984 Views
    Last post by Xudo
  • Modifying mouvement costs (and other things)
    by hermestrismi »
    10 Replies
    1039 Views
    Last post by Ravana
  • [engine] Add "attack_alignment" weapon special for specific attacks and [unit_alignment] ability
    by newfrenchy83 »
    2 Replies
    712 Views
    Last post by newfrenchy83
  • Saisons effects on maps
    by hermestrismi »
    35 Replies
    2366 Views
    Last post by hermestrismi
  • [engine] ruined village suggestion
    by Spannerbag »
    18 Replies
    3041 Views
    Last post by Soliton
  • Backwards-facing units
    by Helmet »
    5 Replies
    1353 Views
    Last post by beetlenaut
  • Movement costs added to lava
    by Helmet »
    5 Replies
    1319 Views
    Last post by shevegen
  • User interface improvement: allow users to scroll through abilities, but, in general, scroll through any long listing
    by shevegen »
    2 Replies
    920 Views
    Last post by dwarftough
  • [Usability / User Interface suggestions] Larger font size, and coloured text
    by shevegen »
    5 Replies
    6188 Views
    Last post by egallager
  • overview of running games on website (with version,language,.....
    by Iceblade »
    5 Replies
    1175 Views
    Last post by Pentarctagon
  • [mainline] Fix inconsistent races
    by beetlenaut »
    27 Replies
    2806 Views
    Last post by pipapopinguin
  • New micro_ai: attack_enemy_leader
    by Helmet »
    6 Replies
    1403 Views
    Last post by Helmet
  • Improved highlighting for next unit to move
    by Helmet »
    4 Replies
    1211 Views
    Last post by Atreides
  • [interface] continue key
    by Atreides »
    6 Replies
    1433 Views
    Last post by Ravana
  • [UMC] A new way to use experience points
    by Spirit_of_Currents »
    4 Replies
    1469 Views
    Last post by Morath
  • Add "Completions" to add-on server
    by lhybrideur »
    5 Replies
    1260 Views
    Last post by shevegen
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