Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    44314 Views
    Last post by Forum Moderators Team
  • [Interface] Option to turn off texture filtering in help menu
    by hunter_z »
    1 Replies
    78 Views
    Last post by shevegen
  • bringing this game to consoles
    by Rapaizin »
    5 Replies
    1435 Views
    Last post by egallager
  • [UMC] Some new abilities and weapon specials
    by Spirit_of_Currents »
    3 Replies
    186 Views
    Last post by Spirit_of_Currents
  • [Interface] Show Unit Vision
    by Chekhovs_Cannon »
    0 Replies
    181 Views
    Last post by Chekhovs_Cannon
  • [Interface] Planning Mode "Active" Indicator
    by Chekhovs_Cannon »
    0 Replies
    97 Views
    Last post by Chekhovs_Cannon
  • [interface] Add-ons manager: show subcategories for modifications
    by octalot »
    3 Replies
    2108 Views
    Last post by shevegen
  • [interface] Mouse/Scrolling behavior with multiple monitors
    by yereq »
    4 Replies
    391 Views
    Last post by yereq
  • [interface] Notify or Continue gameplay in background when dialog is in focus
    by yereq »
    4 Replies
    397 Views
    Last post by yereq
  • Buff Ranger?
    by The_Quixotic_King »
    3 Replies
    384 Views
    Last post by Pentarctagon
  • [interface] Split saves into saved games and replays
    by Atreides »
    2 Replies
    260 Views
    Last post by Lord-Knightmare
  • Engine support for real ranged attacks
    by lipk »
    27 Replies
    7630 Views
    Last post by name
  • [engine] Stop when attacked
    by beetlenaut »
    8 Replies
    2772 Views
    Last post by Atreides
  • More stats and berserk trait for multiplayer games
    by WINR »
    3 Replies
    471 Views
    Last post by shevegen
  • Add boolean "set_amount" (or similar term) to [gold] tag
    by Spannerbag »
    1 Replies
    642 Views
    Last post by vghetto
  • What modded abilities can the AI use correctly?
    by Bobit »
    0 Replies
    1713 Views
    Last post by Bobit
  • Skin packs
    by acroobat »
    2 Replies
    310 Views
    Last post by acroobat
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    2340 Views
    Last post by skeptical_troll
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    693 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    1253 Views
    Last post by Helmet
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    607 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    1339 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    1360 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    1735 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    1563 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    1081 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    1713 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    1368 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    1800 Views
    Last post by MoonyDragon
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    0 Replies
    2368 Views
    Last post by Jay_jayjay
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