Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
5 portraits
Female Captain (Mari)
Asheviere - 4 variations
4...
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Viviziz wrote: January 12th, 2026, 6:20 pm
I would like to contribute, but i'm not sure if my art style is... alike to general Wesnoth's. Is it ok? Should I try? Where to sign?)
I'd start by posting in the "Art Workshop" forum, and then if people think it's mainline-quality, you can move to the...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay. While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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It looks good at the bottom since the page isnt too long; i had no problem finding it.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list. ------
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize...
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The Community Guidelines have been updated.
The Moderation section has been expanded to cover Discord moderation issues.
This forum is a place where people can post ideas they have had for the game. It could be anything related to Wesnoth. From new features for UMC authors, to a small improvement to the help menu, to a new Wesnoth-related Web application. When you have an idea, but no work (yet), this is the place....
ok, so i dont know if this is gonna sound appealing to anyone , and i dont even know if it belongs to this forum, but i recently got into that whole d&d style of game, where you think of a character and imagine what they would do in a fictional world (its more complicated that this but im as...
Mr_BOUFFON wrote: December 13th, 2025, 10:02 pm
Hey I have been role playing for a bit more than a year now and I would like to start being a DM. I am currently looking for a way to adapt Wesnoth as a TTRPG and that's how I stumbled across this post....
(This topic was originally created by spambot, but I decided it might be useful to resurrect anyways)
Molean wrote: April 21st, 2010, 8:04 pm
Sometimes you accidentally click past dialog that is triggered by moving your units to locations (I often do it) As far as I know, the only way to see what...
Here's an idea for Wesnoth: create a client for Wesnoth which is playable in
a web browser. This will give more people easy access to playing Wesnoth.
What do you think of this idea? Would it even be possible, given Wesnoth's architecture?
Since Wesnoth uses clients and servers, I would...
usach27er8qsda2 wrote: March 22nd, 2026, 1:58 pm
Indeed, this solution is not efficient compared to compiling Wesnoth to wasm directly using tools like emscripten. However, the latter seems much more challenging.
To simplify this semi-random idea, let me say that I focus here only on hero units. We could focus on all units, but let's keep it simple.
With hero units I mean, e. g. that Delfador mage in the mainline campaign; or Konrad. So, usually units that are strong or useful, and losing them means loss...
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You write so much text in your posts that I got a summary:
Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard...
Friend says: "Ok, I have wesnoth up and running. One problem I can see immediately is the readability. My eyes aren't what they were 10 years ago."
So how do you bump up the text size globally? I always assumed there was a way, and I'll be honest I'm getting close to needing it myself. Some of the...
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Ravana wrote:
> I suspect issue is not in eyes, but rather that you are running game in higher resolution than before.
I think you can not generalize this too much. My eyes are also pretty bad these days - happens to many people
as they get older. At the same time I have an ultra-wide monitor sc...
Such as "Dusk of Dawn", 4 scenarios, novice level, added recently as
announced by...
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This is a good suggestion! Thanks for bringing it up.
Right now, 1.19 does include some of these features. The new tutorial is recommended for new players. Then the tutorial's credits (will) recommend playing the upcoming "Of Pearls and Pirates" campaign, then PaP recommends playing The Deceiver's...
Lately Battle for Wesnoth included many types of animals into core. I am coming with a proposition to include homing pigeon. They would can live in many places due to it's wide incidence, tamed ones would can be used by loyalists to carry letters, reports.
I am playing a lich campaign right now - quite fine so far.
My undead army enters some dwarf fortress in a cave. I noticed that berzerkers (the opponent dwarf
recruits some berzerker dwarves) keep on suicide-running on my wraith. That is, there is no way they
can win such a fight, the wraith will...
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If you check the damage calculations, you will find that the dwarf can win that fight. It's only a 16% chance to kill on good terrain, but the AI is usually set to be aggressive enough to try. There is a better chance that they will do some damage to the wraith, making it more vulnerable to later...
Imagine a two-tiered map mechanism: a group of units operates and encounters conflicts on the strategic-level map and enters battles. Each strategic unit represents several units that engage in combat on the tactical-level map.
It seems similar to the mechanism in "Heroes of Might and Magic," but...
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As long as I don't have to micromanage like 200 units every turn, Im cool with it. I already forget half my archers behind trees.
I am currently playing aria of the ... something something campaign. Dragonslayer.
In one scenario we have to kill a lich. The lich runs in the corner; then allied units swarm
him, without ever attacking him because he would deal too much damage. So I can not
kill the lich. (I can reload an older...
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I hate allied AIs. Losing because the AI is dumber than a box of rocks is aggravating. The solution is not to change core mechanics of the whole game, but to allow the player to have more influence over the allied AI's behavior. If shevegen could have increased his ally's aggressiveness, the AI...
With AI I mean the computer playing the enemy. The AI is not bad, but it is not that great either. But this is not the topic here, I actually refer to "fatigue" in regards to AI.
Now with that I mean that the opponent appears to become "dumber" the fewer unit it has available.
In my opinion all units that can heal others should also be able to self heal. Elf shaman for example: If she can heal another unit for 4 hp why she cant self heal for the same 4hp?
It doent makes sense at all. Also, I dont think they would be overpowered with this.
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All of it can be done for custom units, but this idea is rejected for global mainline.
1. My perennial whine: Especially in dialog screens (inter-scenario stories, "Objective" screens, scenario "Result" screens. NOTE: Preferences-> Display-> Pixel Scale MultiplierDOES NOT WORK ON A MAC, AND HAS NOT FOR A LONG TIME!
2. Show the value of villages in terms of gold. If there's a way t...
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I've also mentioned this - or similar - not long ago. Recently I compiled 1.18.5, it works fine \o/,
but I am again noticing some smallish user interface thingies that I think could be improved. It
may require a more consistent approach though, in regards to changing it (aka try to make it
better),...
As it stands, it seems to me that the Ranger is a rather lackluster lvl3 unit. This occurred to me while playing a campaign, my Ranger got properly toasted by a lvl 2 longbowman at dawn. I think his main problem is just how little damage he is dealing during day, the 5-4 is not...
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Yes! The entire Poacher-Trapper-Ranger/Huntsman tree is lackluster. A little more offensive power, better movement (especially in the woods!!) or some special ability (Ambush? Steadfast?) in the 2nd or 3rd levels would help. The problem is that they have no real native territory. You expect them to...
I am currently playing an add-on campaign, called Campaign: The Ravagers.
All fine, nice story, artwork, and very interesting concepts. The weakness-idea is a nice one; not sure if it works that well,
but it is unique. Anyway, this is not what I want to talk about - instead, two things, more...
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If your window is too small, it won't scale since doing so would break the UI.
In standard meaning a marksman is defined as "a person skilled in shooting."
The Arif line in the Khalifate have marksman on melee attacks, which bugs me a bit. It's not a world-ending problem, but if others agree that it's an issue then we might as well look at how to resolve it.
It seems to me...
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Keenstrike and Skillstrike sound good.
But Deftstrike doesn't sound bad.
From the book Erewhon 1872. They're humans but they do things differently. They don't heal in villages, they steal in villages, (a bout of kleptomania is a reasonable explanation for absence from work, making healing a tricky pursuit, leaders can heal at +4 (?)
This is an idea for a unit that exists since the Dunefolk rework.
Wyverling is a form of wyvern hatched from an egg that wasn't taken care of. These are small creatures resembling a wyvern that came to be in order to ensure survival of the race when it faced extinction. Right now there are plenty...
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Having a bit of a "wyverling-faction" would be nice. I remember years ago a neat add-on with riders (or heroes) on a wyverling.
Granted, the wyverling were very strong, but I liked them still. A faction based around it may be nice, e. g. barbarians + wyverns
or something like that, and mountable...
I have an idea to improve immersion: Hide the healthbar/xpbar/dot of all units as any of them engages in combat or as you engage in dialogue. (I basically want to hide UI when not needed so that we call all better appreciate the art).
It could also add slightly to the excitement to not find out...
Add melee impact weapon for units with shield on image in default wesnoth era!
Some of the units with shield doesnt have it in use as a weapon. In my WOTG v2.7.0 era every unit with shield has it as a weapon too.
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Ideas forum is not acceptable place for advertising your addon.
I open a https://github.com/wesnoth/wesnoth/pull/9380 PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these being the Fire Scepter and the Rod of Justice.
The idea comes from the observation that when in Httt...
Since the dwarvish miner has become a part of mainline units maybe make the dwarvish equivalent of a human peasant? (I think that's what a standard dwarf could do). He could be advanced to a dwarvish warrior, a dwarvish thunderer or a dwarven scout.
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The changes proposed here have now been added to mainline!
Not sure if this has been suggested before but anyway. How about expanding weapon sets or add more attack options to some 2 – 4 Lvl units, especially for those with only 1 attack option? Not only because they would get more options to deal different type of damage, but it also would give more sense...
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dwarftough wrote: May 31st, 2024, 5:46 pm
Adding extra attacks with different damage types makes units more powerful. Especially if a unit gets impact/pierce combo, that's is very powerful because units resistant to impact are vulnerable to pierce and vise versa. Some of those units are already...
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