Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    43867 Views
    Last post by Forum Moderators Team
  • [interface] Add-ons manager: show subcategories for modifications
    by octalot »
    3 Replies
    929 Views
    Last post by shevegen
  • [interface] Mouse/Scrolling behavior with multiple monitors
    by yereq »
    4 Replies
    306 Views
    Last post by yereq
  • [interface] Notify or Continue gameplay in background when dialog is in focus
    by yereq »
    4 Replies
    330 Views
    Last post by yereq
  • bringing this game to consoles
    by Rapaizin »
    3 Replies
    942 Views
    Last post by Pentarctagon
  • Buff Ranger?
    by The_Quixotic_King »
    3 Replies
    310 Views
    Last post by Pentarctagon
  • [interface] Split saves into saved games and replays
    by Atreides »
    2 Replies
    208 Views
    Last post by Lord-Knightmare
  • Engine support for real ranged attacks
    by lipk »
    27 Replies
    7175 Views
    Last post by name
  • [engine] Stop when attacked
    by beetlenaut »
    8 Replies
    2653 Views
    Last post by Atreides
  • More stats and berserk trait for multiplayer games
    by WINR »
    3 Replies
    388 Views
    Last post by shevegen
  • Add boolean "set_amount" (or similar term) to [gold] tag
    by Spannerbag »
    1 Replies
    584 Views
    Last post by vghetto
  • What modded abilities can the AI use correctly?
    by Bobit »
    0 Replies
    1639 Views
    Last post by Bobit
  • Skin packs
    by acroobat »
    2 Replies
    254 Views
    Last post by acroobat
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    2277 Views
    Last post by skeptical_troll
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    650 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    1106 Views
    Last post by Helmet
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    555 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    1222 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    1311 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    1684 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    1514 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    1024 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    1648 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    1289 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    1666 Views
    Last post by MoonyDragon
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    0 Replies
    2306 Views
    Last post by Jay_jayjay
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    4157 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    3315 Views
    Last post by sean121
  • [mainline] Melee "marksman"
    by Kingreaper »
    94 Replies
    27795 Views
    Last post by revolting_peasant
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    35361 Views
    Last post by Teotl
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