We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
This forum is a place where people can post ideas they have had for the game. It could be anything related to Wesnoth. From new features for UMC authors, to a small improvement to the help menu, to a new Wesnoth-related Web application. When you have an idea, but no work (yet), this is the place....
The c to continue key is nice but it could be even nicer if a new key was added to allow a I don't care I'm going to my destination no matter what. mode.
Often I want to send a unit towards the enemy and I really don't care what he runs into. Hitting c repeatedly (3-4 times even) is rather...
Hi,
just a thought; would it be easy to amend game_config to differentiate between regular and ruined villages?
Regular villages, as now, provide defense, healing, support and income.
Ruined villages offer only shelter (defense and healing) without the economic benefits.
It can be difficult for a new player to know where to start, because there are so many campaigns, scenarios, factions and addons. The large number of choices is disorienting and this can reduce a new player's confidence. With more choices, they are...
Instead of automatically advancing as soon as the unit has a certain amount of experience, the player can make it more powerful by purchasing it some upgrades using its experience points as currency. I know XP Modification, but it’s way too simple and unbalanced in my opinion. It can’t replace the...
I keep on forgetting the names of campaigns. I think I can finally remember To Lands Unknown , but I always forget the name of the other arabian night campaign. The one with the sexy dwarf on the bear.
Anyway, I was thinking: what if we could search for this? Either online, and/or within the game...
When you setup a game, then you go to a screen where other players can join your game. When you are in this screen you still have the message frame to the bottom, but you lose lobby visibility, so you dont know whats is going on in lobby, if there are players available for joining, or if other...
Wesnoth has an editor for, I believe, maps. I used to think it was poorly implemented; I think I may have it tried in 2008 or so. But then when I tried it again last year or two years ago, I was surprised that the editor was actually really good and useful.
Each time a translatable string is changed in mainline content (code for UI or WML/lua for content) the corresponding translations in all languages become fuzzy . It highlights that people needs to check the translation again to see if it is valid.
It is up to the translation team to remove the...
The problem: Usually during gameplay as the units increase in population (especially in large maps), the time taken to control every unit adds up and becomes stressful. Let's take this scenario: supposing I have 15 new units at my castle and intend to move all of them across the battlefield and...
In the game Unreal Tournament from 1999 there is a game mode called Assault . The match is played twice, where two teams take turns in the role of attacker and defender. This makes me think of an idea for Wesnoth.
Here's an idea for a 1v1 multiplayer game mode for wesnoth, let's call it siege or...
Add boolean set_amount sub-tag (or some similar term) to .
Function:
If set_amount = true then if after adding amount the side still has less than amount gold, the side gold is increased to amount .
If omitted, set_amount defaults to false and acts as is does at present.
Hello, I have an idea for a unit ability that might be a good addition, but I don't know how to code it, so this is both a presentation of the ability itself and a query about how to implement it.
Original conception is that this is an ability for a branching promotion of the Dwarvish Guardsman,...
Wesnoth is a complex turn-based strategy game. This complexity leads to single games that can last hours (or tens of hours) with a lot of back and forth. Overly long games can make the game harder to get into for new players. One of the complexities of the game is hidden information, in this case,...
I'm thinking of making a SP/MP Mod to enable Elvish Dynasty RPG style unity magics, and I'd like to hear your thoughts.
The Mod is going to allow every leader of each side to choose one magic and use it to affect the game. To simplify the mechanism, these magics should be easy to understand, easy...
a) When sorting units in the units popup (ALT U) 1.12 sorted them by how much xp was required to level. 1.14+ now unfortunately sort them by raw xp earned which is much less useful.
b) 1.12 had way more zoom levels plus a indicator to show the % of zoom. I suppose it has too many levels...
Sometimes, I find that I have a unit selected and I go looking around the map and I want to return map focus to my unit. In some other games, I'd click on the unit's picture, but no matter how many times I've tried it never works in BFW.
When testing in debug mode, I sometimes find I want to apply the same thing to multiple units, or do the same thing repeatedly. It would be nice if debug had a history. And completion for those of use who can't type/spell/remember.
Hi guys. I have a suggestion. I see that there are new Souless variants (such as Wose, Troll. Dwarf) and they are already on units database, but i dont know if there is a quick way to find them other than using Google. Can you guys just add Variations on Souless and Walking Corpse website database...
(Disclaimer: I am nobody and probably won't make anything)
I'm pretty sure the AI will automatically know how to correctly use abilities which alter damage/healing during combat, e.g. a 1% chance to do 9999 damage. I'm not so sure whether they would be able to correctly use auras similar to...
As far as I know there are no text editors for wesnoth, But I think that it would be very useful to make one for programmers, particularly an ingame one which can be accessed through map editor. It would make many things easier, such as correct spelling, the use of Macros that have been made by...
Here's an idea that is sort of somewhere between practical and far-fetched: Make a browser-based version of Wesnoth, similar to
The freecivweb game, even though its in a browser has:
Music and sound
Pretty good graphics
Responsive interface
Game and Display Settings
Full screen mode,...
I tried to set one up but found no such option available. This one is probably very handy to a lot of people who like to listen to other music via their computer or the radio and want an option to quickly and conveniently mute wesnoth's built in music (which is very, very nice but is still a...
Context:
The AI and code logic of Wesnoth sometimes undergoes change that can affect balance of campaigns, and its always an ongoing objective to improve the balance of single-player campaigns. However, balancing is not always easy and the more data available the better the game can be balanced....
Hi all I have a suggestion. Make the village on the minimap distinct from the units. Right now in 1.12 they are both colored squares and when we look at the minimap with village drawing and unit drawing toggled on we cannot distinguish between units and villages. Maybe a small house picture over...
Friend says: Ok, I have wesnoth up and running. One problem I can see immediately is the readability. My eyes aren't what they were 10 years ago.
So how do you bump up the text size globally? I always assumed there was a way, and I'll be honest I'm getting close to needing it myself.
Some of the...
I'm looking at Fate of a Princess and as a side effect I'm noticing a few quirks in the main game
Wesnoth has a variety of scary monsters to fight - dragons, hydras, giant scorpions etc.
And especially in UMC it's common to encounter more mundane animals - wolves, bears, horses, etc.
FoaP actually...
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