Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    45382 Views
    Last post by Forum Moderators Team
  • [mainline] Snow and ice as different terrain types
    by Spirit_of_Currents »
    5 Replies
    227 Views
    Last post by Ravana
  • What modded abilities can the AI use correctly?
    by Bobit »
    3 Replies
    1999 Views
    Last post by beetlenaut
  • Ingame Text Editor
    by Bilbo_Sacket »
    6 Replies
    403 Views
    Last post by Celtic_Minstrel
  • Add boolean "set_amount" (or similar term) to [gold] tag
    by Spannerbag »
    5 Replies
    904 Views
    Last post by Spannerbag
  • Wesnothweb just like FreeCivweb
    by max_torch »
    5 Replies
    326 Views
    Last post by shevegen
  • [interface] Allow keyboard shortcut to toggle music off and on
    by Atreides »
    2 Replies
    156 Views
    Last post by Atreides
  • Add prompt at end of campaign scenario to upload replay to help improve game balance
    by max_torch »
    9 Replies
    602 Views
    Last post by Pentarctagon
  • Change village on minimap
    by max_torch »
    4 Replies
    2609 Views
    Last post by Atreides
  • Siege/Assault Multiplayer Game Type
    by max_torch »
    1 Replies
    200 Views
    Last post by Lord-Knightmare
  • Req: UI refinements x2: Text Size, Map Generator Settings
    by Simons Mith »
    4 Replies
    337 Views
    Last post by Pentarctagon
  • Minor refinement to creature categorisation: 'Monsters' and 'Beasts'
    by Simons Mith »
    2 Replies
    210 Views
    Last post by Simons Mith
  • Idea New Concept Gaming
    by Malre »
    1 Replies
    445 Views
    Last post by shevegen
  • [Interface] Option to turn off texture filtering in help menu
    by hunter_z »
    1 Replies
    323 Views
    Last post by shevegen
  • bringing this game to consoles
    by Rapaizin »
    5 Replies
    1930 Views
    Last post by egallager
  • [UMC] Some new abilities and weapon specials
    by Spirit_of_Currents »
    3 Replies
    396 Views
    Last post by Spirit_of_Currents
  • [Interface] Show Unit Vision
    by Chekhovs_Cannon »
    0 Replies
    401 Views
    Last post by Chekhovs_Cannon
  • [Interface] Planning Mode "Active" Indicator
    by Chekhovs_Cannon »
    0 Replies
    277 Views
    Last post by Chekhovs_Cannon
  • [interface] Add-ons manager: show subcategories for modifications
    by octalot »
    3 Replies
    2310 Views
    Last post by shevegen
  • [interface] Mouse/Scrolling behavior with multiple monitors
    by yereq »
    4 Replies
    578 Views
    Last post by yereq
  • [interface] Notify or Continue gameplay in background when dialog is in focus
    by yereq »
    4 Replies
    567 Views
    Last post by yereq
  • Buff Ranger?
    by The_Quixotic_King »
    3 Replies
    599 Views
    Last post by Pentarctagon
  • [interface] Split saves into saved games and replays
    by Atreides »
    2 Replies
    422 Views
    Last post by Lord-Knightmare
  • Engine support for real ranged attacks
    by lipk »
    27 Replies
    8536 Views
    Last post by name
  • [engine] Stop when attacked
    by beetlenaut »
    8 Replies
    3054 Views
    Last post by Atreides
  • More stats and berserk trait for multiplayer games
    by WINR »
    3 Replies
    619 Views
    Last post by shevegen
  • Skin packs
    by acroobat »
    2 Replies
    489 Views
    Last post by acroobat
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    2469 Views
    Last post by skeptical_troll
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    823 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    1681 Views
    Last post by Helmet
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