Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Experiment in loading past eras/campaigns in cores
    by demario »
    5 Replies
    216 Views
    Last post by demario
  • rnd generator
    by Kamor »
    2 Replies
    142 Views
    Last post by mesilliac
  • New Graphics System Details
    by mesilliac »
    0 Replies
    114 Views
    Last post by mesilliac
  • How to run locally the gettext status page?
    by demario »
    1 Replies
    108 Views
    Last post by octalot
  • wmlscope is sooooo slow
    by Atreides »
    8 Replies
    656 Views
    Last post by Elvish_Hunter
  • [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and1.16
    by demario »
    34 Replies
    6700 Views
    Last post by demario
  • Unique charge abilities? E. g. 3x per scenario
    by shevegen »
    2 Replies
    274 Views
    Last post by newfrenchy83
  • Getting Started
    by Iris »
    66 Replies
    60831 Views
    Last post by shevegen
  • AI should know the importance of leader kill
    by 5dPZ »
    1 Replies
    229 Views
    Last post by shevegen
  • Identifying and Fixing AI Performance Bottlenecks
    by giantspider52 »
    2 Replies
    281 Views
    Last post by giantspider52
  • How to search the irc channel?
    by CrawlCycle »
    3 Replies
    753 Views
    Last post by shevegen
  • Further development to "Item Tool" in Scenario editor
    by mentos987 »
    3 Replies
    328 Views
    Last post by Mabuse
  • Support selection of saves from sub-directories
    by demario »
    10 Replies
    675 Views
    Last post by demario
  • External AI control
    by mattsc »
    8 Replies
    4450 Views
    Last post by Lord-Knightmare
  • C++ game dynamics modules for Haldric
    by udet »
    1 Replies
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    Last post by Jay_jayjay
  • can't recruit costum unit
    by inuyasha35 »
    6 Replies
    982 Views
    Last post by Pilauli
  • Miscellaneous
    by CrawlCycle »
    6 Replies
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    Last post by GunChleoc
  • Draft of the plan to refactor the preprocessor
    by CrawlCycle »
    8 Replies
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    Last post by Celtic_Minstrel
  • Wording and style for Doxygen documentation
    by CrawlCycle »
    22 Replies
    3320 Views
    Last post by Celtic_Minstrel
  • Testing puzzles
    by CrawlCycle »
    3 Replies
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    Last post by Celtic_Minstrel
  • Question about Doxygen documentation
    by CrawlCycle »
    8 Replies
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    Last post by Pentarctagon
  • Reflections on the code
    by CrawlCycle »
    2 Replies
    778 Views
    Last post by Celtic_Minstrel
  • Wesnoth 2.0 and project Haldric?
    by revolting_peasant »
    20 Replies
    4736 Views
    Last post by revolting_peasant
  • Wesnoth for Löve
    by fabi »
    36 Replies
    6601 Views
    Last post by fabi
  • menu items
    by inuyasha35 »
    13 Replies
    1517 Views
    Last post by inuyasha35
  • Minimum Damage Code
    by BWeManX »
    4 Replies
    1882 Views
    Last post by WhiteWolf
  • Custom summoning for RPG-mod
    by MrFleckstone »
    1 Replies
    925 Views
    Last post by vghetto
  • Wesnoth Unit Creator App
    by Lord-Knightmare »
    13 Replies
    5643 Views
    Last post by Yomar
  • Any thoughts on C++ Modules
    by Tad_Carlucci »
    3 Replies
    1998 Views
    Last post by loonycyborg
  • Campaign Global "Options"
    by denispir »
    8 Replies
    4180 Views
    Last post by Celtic_Minstrel
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