Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Further development to "Item Tool" in Scenario editor
    by mentos987 »
    7 Replies
    12809 Views
    Last post by mentos987
  • all units parameters in JSON
    by RBnik »
    3 Replies
    2256 Views
    Last post by shevegen
  • [Engine feedback and testing] Automatic testing, in order to eliminate warnings between different game engines
    by shevegen »
    0 Replies
    244 Views
    Last post by shevegen
  • Importing ANCIENT maps
    by SurekUr »
    3 Replies
    3834 Views
    Last post by cubism_master
  • Short interesting read
    by Yomar »
    0 Replies
    2060 Views
    Last post by Yomar
  • Seeking tricky WML examples
    by Celtic_Minstrel »
    15 Replies
    7210 Views
    Last post by Soliton
  • Experiment in loading past eras/campaigns in cores
    by demario »
    27 Replies
    25149 Views
    Last post by Atreides
  • [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
    by demario »
    38 Replies
    42768 Views
    Last post by demario
  • how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
    by MrMonteiro »
    6 Replies
    9216 Views
    Last post by max_torch
  • Micro AIs Feedback and Development
    by mattsc »
    32 Replies
    55213 Views
    Last post by Celtic_Minstrel
  • CTK calculator
    by ERROR1025 »
    3 Replies
    8937 Views
    Last post by Pentarctagon
  • movement cost and ai for a specific unit
    by bejacomune »
    4 Replies
    10040 Views
    Last post by bejacomune
  • changelogs for Wesnoth 1.0.3 and 1.0.3a?
    by lea »
    10 Replies
    12262 Views
    Last post by egallager
  • WML doesn't know what plural means
    by Helmet »
    8 Replies
    10458 Views
    Last post by Helmet
  • New Graphics System Details
    by mesilliac »
    3 Replies
    11290 Views
    Last post by entonio
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    16313 Views
    Last post by Celtic_Minstrel
  • [screen_fade]
    by Helmet »
    1 Replies
    9051 Views
    Last post by Helmet
  • Wesnoth 1.16 or 1.18 should be Wesnoth 2.0 ?
    by lea »
    6 Replies
    10763 Views
    Last post by lea
  • AI should know the importance of leader kill
    by 5dPZ »
    3 Replies
    9942 Views
    Last post by Atreides
  • A simple external AI Lua error
    by ib2002 »
    2 Replies
    9980 Views
    Last post by Celtic_Minstrel
  • rnd generator
    by Kamor »
    2 Replies
    9291 Views
    Last post by mesilliac
  • How to run locally the gettext status page?
    by demario »
    1 Replies
    9136 Views
    Last post by octalot
  • wmlscope is sooooo slow
    by Atreides »
    8 Replies
    11432 Views
    Last post by Elvish_Hunter
  • Unique charge abilities? E. g. 3x per scenario
    by shevegen »
    2 Replies
    10053 Views
    Last post by newfrenchy83
  • Getting Started
    by Iris »
    66 Replies
    114775 Views
    Last post by shevegen
  • Identifying and Fixing AI Performance Bottlenecks
    by giantspider52 »
    2 Replies
    9541 Views
    Last post by giantspider52
  • How to search the irc channel?
    by CrawlCycle »
    3 Replies
    10656 Views
    Last post by shevegen
  • Support selection of saves from sub-directories
    by demario »
    10 Replies
    12025 Views
    Last post by demario
  • External AI control
    by mattsc »
    8 Replies
    16348 Views
    Last post by Lord-Knightmare
  • C++ game dynamics modules for Haldric
    by udet »
    1 Replies
    12216 Views
    Last post by Jay_jayjay
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