Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • movement cost and ai for a specific unit
    by bejacomune »
    4 Replies
    936 Views
    Last post by bejacomune
  • changelogs for Wesnoth 1.0.3 and 1.0.3a?
    by lea »
    10 Replies
    1289 Views
    Last post by egallager
  • WML doesn't know what plural means
    by Helmet »
    8 Replies
    709 Views
    Last post by Helmet
  • Experiment in loading past eras/campaigns in cores
    by demario »
    15 Replies
    1896 Views
    Last post by Hiromasa
  • New Graphics System Details
    by mesilliac »
    3 Replies
    1127 Views
    Last post by entonio
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    1230 Views
    Last post by Celtic_Minstrel
  • [screen_fade]
    by Helmet »
    1 Replies
    479 Views
    Last post by Helmet
  • Wesnoth 1.16 or 1.18 should be Wesnoth 2.0 ?
    by lea »
    6 Replies
    768 Views
    Last post by lea
  • [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
    by demario »
    36 Replies
    9789 Views
    Last post by demario
  • AI should know the importance of leader kill
    by 5dPZ »
    3 Replies
    998 Views
    Last post by Atreides
  • A simple external AI Lua error
    by ib2002 »
    2 Replies
    804 Views
    Last post by Celtic_Minstrel
  • Support selection of saves from sub-directories
    by demario »
    11 Replies
    1660 Views
    Last post by demario
  • rnd generator
    by Kamor »
    2 Replies
    773 Views
    Last post by mesilliac
  • How to run locally the gettext status page?
    by demario »
    1 Replies
    692 Views
    Last post by octalot
  • wmlscope is sooooo slow
    by Atreides »
    8 Replies
    1362 Views
    Last post by Elvish_Hunter
  • Unique charge abilities? E. g. 3x per scenario
    by shevegen »
    2 Replies
    893 Views
    Last post by newfrenchy83
  • Getting Started
    by Iris »
    66 Replies
    64832 Views
    Last post by shevegen
  • Identifying and Fixing AI Performance Bottlenecks
    by giantspider52 »
    2 Replies
    862 Views
    Last post by giantspider52
  • How to search the irc channel?
    by CrawlCycle »
    3 Replies
    1385 Views
    Last post by shevegen
  • Further development to "Item Tool" in Scenario editor
    by mentos987 »
    3 Replies
    949 Views
    Last post by Mabuse
  • External AI control
    by mattsc »
    8 Replies
    5324 Views
    Last post by Lord-Knightmare
  • C++ game dynamics modules for Haldric
    by udet »
    1 Replies
    3091 Views
    Last post by Jay_jayjay
  • can't recruit costum unit
    by inuyasha35 »
    6 Replies
    1612 Views
    Last post by Pilauli
  • Miscellaneous
    by CrawlCycle »
    6 Replies
    2046 Views
    Last post by GunChleoc
  • Draft of the plan to refactor the preprocessor
    by CrawlCycle »
    8 Replies
    2198 Views
    Last post by Celtic_Minstrel
  • Wording and style for Doxygen documentation
    by CrawlCycle »
    22 Replies
    4688 Views
    Last post by Celtic_Minstrel
  • Testing puzzles
    by CrawlCycle »
    3 Replies
    1502 Views
    Last post by Celtic_Minstrel
  • Question about Doxygen documentation
    by CrawlCycle »
    8 Replies
    1623 Views
    Last post by Pentarctagon
  • Reflections on the code
    by CrawlCycle »
    2 Replies
    1389 Views
    Last post by Celtic_Minstrel
  • Wesnoth 2.0 and project Haldric?
    by revolting_peasant »
    20 Replies
    6492 Views
    Last post by revolting_peasant
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