Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Longerm intent towards attack range.
    by BajMic »
    5 Replies
    224 Views
    Last post by burtons
  • Default Overflow Color Logic
    by schectma »
    3 Replies
    110 Views
    Last post by gnombat
  • How safe is it to turn LTO on?
    by revolting_peasant »
    4 Replies
    355 Views
    Last post by ahyangyi
  • Performance patches
    by stefan2 »
    3 Replies
    167 Views
    Last post by Soliton
  • Emulators for past versions offer a stable environment for add-ons development and backward support
    by demario »
    33 Replies
    46048 Views
    Last post by demario
  • [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
    by demario »
    39 Replies
    56645 Views
    Last post by demario
  • Machine Learning Recruiter
    by SeattleDad »
    86 Replies
    95843 Views
    Last post by Alarantalara
  • how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
    by MrMonteiro »
    7 Replies
    21381 Views
    Last post by shevegen
  • Further development to "Item Tool" in Scenario editor
    by mentos987 »
    7 Replies
    18180 Views
    Last post by mentos987
  • all units parameters in JSON
    by RBnik »
    3 Replies
    6862 Views
    Last post by shevegen
  • [Engine feedback and testing] Automatic testing, in order to eliminate warnings between different game engines
    by shevegen »
    0 Replies
    4063 Views
    Last post by shevegen
  • Importing ANCIENT maps
    by SurekUr »
    3 Replies
    7972 Views
    Last post by cubism_master
  • Short interesting read
    by Yomar »
    0 Replies
    5994 Views
    Last post by Yomar
  • Seeking tricky WML examples
    by Celtic_Minstrel »
    15 Replies
    13919 Views
    Last post by Soliton
  • Micro AIs Feedback and Development
    by mattsc »
    32 Replies
    65115 Views
    Last post by Celtic_Minstrel
  • CTK calculator
    by ERROR1025 »
    3 Replies
    13016 Views
    Last post by Pentarctagon
  • movement cost and ai for a specific unit
    by bejacomune »
    4 Replies
    13971 Views
    Last post by bejacomune
  • changelogs for Wesnoth 1.0.3 and 1.0.3a?
    by lea »
    10 Replies
    16752 Views
    Last post by egallager
  • WML doesn't know what plural means
    by Helmet »
    8 Replies
    14891 Views
    Last post by Helmet
  • New Graphics System Details
    by mesilliac »
    3 Replies
    15726 Views
    Last post by entonio
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    20322 Views
    Last post by Celtic_Minstrel
  • [screen_fade]
    by Helmet »
    1 Replies
    12879 Views
    Last post by Helmet
  • Wesnoth 1.16 or 1.18 should be Wesnoth 2.0 ?
    by lea »
    6 Replies
    15094 Views
    Last post by lea
  • AI should know the importance of leader kill
    by 5dPZ »
    3 Replies
    13871 Views
    Last post by Atreides
  • A simple external AI Lua error
    by ib2002 »
    2 Replies
    14014 Views
    Last post by Celtic_Minstrel
  • rnd generator
    by Kamor »
    2 Replies
    13006 Views
    Last post by mesilliac
  • How to run locally the gettext status page?
    by demario »
    1 Replies
    13418 Views
    Last post by octalot
  • wmlscope is sooooo slow
    by Atreides »
    8 Replies
    15664 Views
    Last post by Elvish_Hunter
  • Unique charge abilities? E. g. 3x per scenario
    by shevegen »
    2 Replies
    13901 Views
    Last post by newfrenchy83
  • Getting Started
    by Iris »
    66 Replies
    136317 Views
    Last post by shevegen
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