Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

Moderator: Forum Moderators

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • Emulators for past versions offering a stable environment for add-ons development and backward support
    by demario »
    33 Replies
    42468 Views
    Last post by demario
  • [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
    by demario »
    39 Replies
    53825 Views
    Last post by demario
  • Machine Learning Recruiter
    by SeattleDad »
    86 Replies
    92128 Views
    Last post by Alarantalara
  • how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
    by MrMonteiro »
    7 Replies
    20473 Views
    Last post by shevegen
  • Further development to "Item Tool" in Scenario editor
    by mentos987 »
    7 Replies
    17243 Views
    Last post by mentos987
  • all units parameters in JSON
    by RBnik »
    3 Replies
    5984 Views
    Last post by shevegen
  • [Engine feedback and testing] Automatic testing, in order to eliminate warnings between different game engines
    by shevegen »
    0 Replies
    3196 Views
    Last post by shevegen
  • Importing ANCIENT maps
    by SurekUr »
    3 Replies
    7100 Views
    Last post by cubism_master
  • Short interesting read
    by Yomar »
    0 Replies
    5155 Views
    Last post by Yomar
  • Seeking tricky WML examples
    by Celtic_Minstrel »
    15 Replies
    12637 Views
    Last post by Soliton
  • Micro AIs Feedback and Development
    by mattsc »
    32 Replies
    63287 Views
    Last post by Celtic_Minstrel
  • CTK calculator
    by ERROR1025 »
    3 Replies
    12188 Views
    Last post by Pentarctagon
  • movement cost and ai for a specific unit
    by bejacomune »
    4 Replies
    13058 Views
    Last post by bejacomune
  • changelogs for Wesnoth 1.0.3 and 1.0.3a?
    by lea »
    10 Replies
    15831 Views
    Last post by egallager
  • WML doesn't know what plural means
    by Helmet »
    8 Replies
    13951 Views
    Last post by Helmet
  • New Graphics System Details
    by mesilliac »
    3 Replies
    14575 Views
    Last post by entonio
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    19368 Views
    Last post by Celtic_Minstrel
  • [screen_fade]
    by Helmet »
    1 Replies
    12100 Views
    Last post by Helmet
  • Wesnoth 1.16 or 1.18 should be Wesnoth 2.0 ?
    by lea »
    6 Replies
    14188 Views
    Last post by lea
  • AI should know the importance of leader kill
    by 5dPZ »
    3 Replies
    13008 Views
    Last post by Atreides
  • A simple external AI Lua error
    by ib2002 »
    2 Replies
    13196 Views
    Last post by Celtic_Minstrel
  • rnd generator
    by Kamor »
    2 Replies
    12188 Views
    Last post by mesilliac
  • How to run locally the gettext status page?
    by demario »
    1 Replies
    12583 Views
    Last post by octalot
  • wmlscope is sooooo slow
    by Atreides »
    8 Replies
    14802 Views
    Last post by Elvish_Hunter
  • Unique charge abilities? E. g. 3x per scenario
    by shevegen »
    2 Replies
    13091 Views
    Last post by newfrenchy83
  • Getting Started
    by Iris »
    66 Replies
    133158 Views
    Last post by shevegen
  • Identifying and Fixing AI Performance Bottlenecks
    by giantspider52 »
    2 Replies
    12680 Views
    Last post by giantspider52
  • How to search the irc channel?
    by CrawlCycle »
    3 Replies
    13990 Views
    Last post by shevegen
  • Support selection of saves from sub-directories
    by demario »
    10 Replies
    16156 Views
    Last post by demario
  • External AI control
    by mattsc »
    8 Replies
    22292 Views
    Last post by Lord-Knightmare
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum