Search found 9589 matches

by zookeeper
April 19th, 2018, 11:05 pm
Forum: WML Workshop
Topic: Hints wanted for Wesnoth Markup Language (WML).
Replies: 16
Views: 5268

Re: Hints wanted for Wesnoth Markup Language (WML).

You don't need to rename files. Filenames usually have no significance.
by zookeeper
April 19th, 2018, 4:46 pm
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 39
Views: 29245

Re: Orcish Castle - Destoyed // Mainline?

are you somehow aware of where the actual dirt/fort ground image is or how that actually works? because in the image directory there is an image for keep ground provided called keep.png but none for the fort... i assumed it was some sort of dirt1-7.png but the shade of brown is much darker in the o...
by zookeeper
April 19th, 2018, 12:49 pm
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 37
Views: 21680

Re: New descriptions for the Quenoth Elves

That just makes me wonder who wrote the previous description, because "when one has made common cause with a skilled javelineer on its back" does not, to me, sound like a natural English sentence. I can tease out the meaning, sure, but it's a strange phrasing. I think I wrote all the curr...
by zookeeper
April 19th, 2018, 12:20 pm
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 39
Views: 29245

Re: Orcish Castle - Destoyed // Mainline?

Seeing the screenshot, I too think the focus should be more on the wooden parts, with the stone mostly intact. For the most part, you have the wood simply shorter as if sunken into the ground (as they still have the sharpened tips), and that doesn't really make much sense. To show the fort having fa...
by zookeeper
April 18th, 2018, 9:23 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 330088

Re: Lordbob's commissionned work: UtBS

Also, work in progress for Eloh. Looks good to me. I've been wondering, when and for what dialogs is her "angry" variant used? I'm tempted to make it creepy with hints of borderline cyborg, but we don't want to spoil the player if it shows up too early in the campaign. As said, currently ...
by zookeeper
April 17th, 2018, 8:29 pm
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 37
Views: 21680

Re: New descriptions for the Quenoth Elves

Oh, and when posting descriptions for units that already have one (even if it's short and simple), you might want to post it alongside the existing one, for comparison.
by zookeeper
April 17th, 2018, 7:15 pm
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 39
Views: 29245

Re: Orcish Castle - Destoyed // Mainline?

You can pretty easily test these in-game yourself; in the aforementioned terrain-graphics.cfg, there's 3 NEW:CASTLEWALL* lines for the current castle/orcish/ images. Just change those paths to point to your images instead, and there you go. Then if you want, you can easily take comparison screenshot...
by zookeeper
April 17th, 2018, 11:31 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 330088

Re: Lordbob's commissionned work: UtBS

The only thing about Nym that I think would warrant further iteration (perhaps later, if not immediately) would be the personality (that is, mostly the face, I guess). Of the elf characters, she's basically the only one who isn't serious and gloomy all the time; instead, she's the one somewhat caref...
by zookeeper
April 16th, 2018, 6:44 pm
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 37
Views: 21680

Re: New descriptions for the Quenoth Elves

Unless it just happens that you have experience creating pull requests, this is a perfectly good place to post them.
by zookeeper
April 16th, 2018, 9:56 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 219694

Re: Mainline campaign sprites and animations needed

Anything that's an improvement gets to go in, I merely did not understand the motivation behind starting a redo of Kaleh and Nym, as it's not even been discussed before (as far as I recall, anyway). Of course it's hard to top the current sprites because they're really good, that's not an insult towa...
by zookeeper
April 16th, 2018, 7:24 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 219694

Re: Mainline campaign sprites and animations needed

I really don't understand. Was the point of the redo to get all the sprites be in the same style?
by zookeeper
April 15th, 2018, 4:48 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 330088

Re: Lordbob's commissionned work: UtBS

Everything about the Mystic line seems good to me. Is Zhul still going to get a unique face, though?
by zookeeper
April 15th, 2018, 4:30 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 219694

Re: Mainline campaign sprites and animations needed

The new Kaleh and Nym for Under the Burning Suns are still a Work In Progress, but from what I've seen of the portraits, I think these sprites could fit. I like the upper Kaleh better, but he may be too brawny. The guy in white in the NW corner is the sprite Jetrel made for the Quenoth fighter, bef...
by zookeeper
April 6th, 2018, 7:16 pm
Forum: WML Workshop
Topic: Problem with my addon's _main.cfg
Replies: 8
Views: 2923

Re: Problem with my addon's _main.cfg

Look at the way every campaign with custom images uses a [binary_path]. That's what lets your custom images be found, nothing else.
by zookeeper
April 1st, 2018, 6:25 pm
Forum: WML Workshop
Topic: set_variable nested in "if then" using iteration: provisional results
Replies: 19
Views: 4397

Re: set_variable nested in "if then" using iteration: provisional results

What he means is:

Don't do this:

Code: Select all

[if]
    [variable]
        name=$variablename
Do this:

Code: Select all

[if]
    [variable]
        name=variablename
It's asking for the variable name to use/check/set/etc. So you want to give it the variable name. Only use the $ sign when you want the value of the variable.