Search found 301 matches

by lea
July 28th, 2022, 5:17 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 84
Views: 77294

Re: Wesnoth's Unit Database

If you are referring to (for example) a level 2 unit that advances from 2 different level 1 units then that's likely what has already been posted, a limitation of the database since it is assumed that "normally" level 1 units branch into more than 1 level 2 but "never" the other...
by lea
July 26th, 2022, 7:18 am
Forum: Scenario & Campaign Development
Topic: equilateral hexagons for main map?
Replies: 4
Views: 315

Re: equilateral hexagons for main map?

... ... There might be a simple solution in case you want to use a square based random level designer. ... ... what you described is changing the shape of tile's imagery without changing its actual shape. 20x20 map made of such tiles will still be about 25%-30% taller visually than it is wide (on m...
by lea
July 24th, 2022, 6:52 pm
Forum: Scenario & Campaign Development
Topic: equilateral hexagons for main map?
Replies: 4
Views: 315

Re: equilateral hexagons for main map?

Unfortunately this is the wrong place to ask such a question, as this is where people are talking about scenarios. You should ask in the WML Workshop part of the forum for an answer (https://forums.wesnoth.org/viewforum.php?f=21). Maybe a moderator can move this thread for you. IMO this question do...
by lea
July 23rd, 2022, 4:37 pm
Forum: Scenario & Campaign Development
Topic: equilateral hexagons for main map?
Replies: 4
Views: 315

equilateral hexagons for main map?

is it possible to make a map in BfW that consists of equilateral hexagons? without changing BfW's C++ source code and recompiling it currently (and AFAIK since inception of Wesnoth) all maps consist of hexagons which are stretched vertically (note proportions of minimap for 20x20 or 100x100 or any o...
by lea
July 23rd, 2022, 3:40 pm
Forum: Technical Support
Topic: using custom UI themes from UMCs/add-ons with mainline campaigns (issues and limitations)
Replies: 5
Views: 824

Re: using custom UI themes from UMCs/add-ons with mainline campaigns (issues and limitations)

"Altered Larger Fonts" UI theme contained in Altered Era/Ruleset (AKA "Altera") now works correctly with all campaigns (both user-made and built into BfW) before Altera 0.8.1 its UI themes worked only in multiplayer games because [binary_path] tag was inside #ifdef MULTIPLAYER pr...
by lea
July 23rd, 2022, 2:46 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset (AKA "Altera", for 1.16, 1.14, 1.12 and 1.10)
Replies: 224
Views: 130678

Re: Altered era/ruleset (AKA "Altera")

version 0.8.1 is published for BfW 1.14.x and 1.16.x as "Altera" currently this addon is published under 2 names: "Altered era/ruleset" is stable version, it is going to be updated only when second digit of version number is changed "Altera" is "development" v...
by lea
July 6th, 2022, 8:44 am
Forum: Faction & Era Development
Topic: Altered era/ruleset (AKA "Altera", for 1.16, 1.14, 1.12 and 1.10)
Replies: 224
Views: 130678

Re: Altered era/ruleset (AKA "Altera")

Any era which loads events into MP, some with different units with the same ID. Some do separate with era prefixes in IDs now though. era-related events are usually inside [era] tag of respective era - how can these be loaded outside of respective era? or do you mean events inside #ifdef MULTIPLAYE...
by lea
July 4th, 2022, 9:37 am
Forum: Faction & Era Development
Topic: Altered era/ruleset (AKA "Altera", for 1.16, 1.14, 1.12 and 1.10)
Replies: 224
Views: 130678

Re: Altered era/ruleset (AKA "Altera")

The old straightforward way allowed addons to inject code directly into mainline (top level tags) and this caused high interference in some cases (like the case where a certain UMC campaign broke a mainline campaign because it used a scenario of the same ID and loaded it all in top level). Another ...
by lea
July 3rd, 2022, 10:55 am
Forum: Technical Support
Topic: repreated errors in line 67 of ai/lua/retreat.lua mainline script (BfW 1.16.2/1.16.3)
Replies: 2
Views: 517

Re: repreated errors in line 67 of ai/lua/retreat.lua mainline script (BfW 1.16.2/1.16.3)

mattsc wrote: June 22nd, 2022, 7:00 pm... ... ... I'll have this fixed for Wesnoth 1.16.4, but in the meantime this also means that there is an easy work-around for you, by simply adding value=0 to that ability.
thanks, will add this workaround in next version of Altera (0.8.1)
by lea
July 2nd, 2022, 6:02 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset (AKA "Altera", for 1.16, 1.14, 1.12 and 1.10)
Replies: 224
Views: 130678

Re: Altered era/ruleset (AKA "Altera")

Not really. I got them to load in SP campaigns from the campaign menu. The procedure is starting the campaign with the modifications ticked ON. After the first scenario starts, going to preferences and setting the theme to the desired one works and it says like while the campaign is played. tried i...
by lea
June 30th, 2022, 12:45 pm
Forum: Technical Support
Topic: using custom UI themes from UMCs/add-ons with mainline campaigns (issues and limitations)
Replies: 5
Views: 824

Re: using custom UI themes from UMCs/add-ons with mainline campaigns (issues and limitations)

edited first post to add an "official workaround" for how to use custom UI theme under Wesnoth 1.16.x, as described by Lord-Knightmare in this post: https://forums.wesnoth.org/viewtopic.php?p=674384#p674384 EDIT: edited first post again to reflect clarifications provided by Lord-Knightmare...
by lea
June 30th, 2022, 12:41 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset (AKA "Altera", for 1.16, 1.14, 1.12 and 1.10)
Replies: 224
Views: 130678

Re: Altered era/ruleset (AKA "Altera")

They can all go into the same addon. [modification] has to load the theme from toplevel though. See add-ons _classic theme_ and _combat info theme_ to see how it is done. installed both UI theme addons you mentioned under BfW 1.16.3 and BfW 1.16.0 UI themes from these addons are indeed available in...
by lea
June 22nd, 2022, 4:42 pm
Forum: Technical Support
Topic: repreated errors in line 67 of ai/lua/retreat.lua mainline script (BfW 1.16.2/1.16.3)
Replies: 2
Views: 517

repreated errors in line 67 of ai/lua/retreat.lua mainline script (BfW 1.16.2/1.16.3)

after fairly long game under I started to get several <Lua error> messages (see attached screenshot and zipped log file) every turn when some AI sides take their turn happens only under Wesnoth 1.16.x (including 1.16.3), does not happen under Wesnoth 1.14.x and earlier (tested on windows 10) can be ...
by lea
June 17th, 2022, 7:57 am
Forum: Faction & Era Development
Topic: Altered era/ruleset (AKA "Altera", for 1.16, 1.14, 1.12 and 1.10)
Replies: 224
Views: 130678

Re: Altered era/ruleset (AKA "Altera")

note=the two wiki links for the units tree seem broken with 404 error thanks for pointing this out, fixed The new method is loading the theme as a [modification] add-on and then switching at campaign start. do I have to publish separate add-on to 1.16.x add-ons server to make custom UI theme availa...
by lea
June 5th, 2022, 8:41 am
Forum: Technical Support
Topic: using custom UI themes from UMCs/add-ons with mainline campaigns (issues and limitations)
Replies: 5
Views: 824

Re: using custom UI themes from UMCs/add-ons with mainline campaigns (issues and limitations)

Altered Era/Ruleset now contains "Altered Larger Fonts for campaigns" UI theme
it is a more bland version of "Altered Larger Fonts" that uses only images available in mainline and as such should work correctly with campaigns, both mainline and user-made ones