Search found 482 matches
- August 14th, 2015, 6:49 pm
- Forum: Multiplayer Development
- Topic: The Kraken RPG MP
- Replies: 13
- Views: 6333
Re: The Kraken RPG MP
<slow clap> Very impressive Bob. A six year resurrection. That has to be a new record. "Did you every know that you're my hero? You are the wind beneath my wings" "There goes my hero, watch him as he goes" "I need a hero, he's gotta be strong and he's gotta fast, and he's go...
- June 13th, 2015, 11:09 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 5.2.3 - now on 1.12 Server
- Replies: 104
- Views: 49456
Re: SXRPG Version 4.9.12a - now on 1.12 Server
Same bug from 1.10 has carried over.
Units with the ranged special Blessed cause OOS in MP games. Different players see different amounts of damage inflicted.
This causes OOS because sometimes an enemy unit is dead and other player sees them as alive.
Units with the ranged special Blessed cause OOS in MP games. Different players see different amounts of damage inflicted.
This causes OOS because sometimes an enemy unit is dead and other player sees them as alive.
- February 24th, 2015, 11:10 pm
- Forum: Game Development
- Topic: Age of Wonders III
- Replies: 10
- Views: 13116
Re: Age of Wonders III
Yeah dude, totally worth the money.
I've clocked about 600 hours already.
I've clocked about 600 hours already.
- December 23rd, 2014, 5:32 pm
- Forum: Off-Topic
- Topic: The Hen Commandments
- Replies: 2
- Views: 2631
Re: The Hen Commandments
Okay, I laughed. :) It's too stupid for me to support, but I laughed. Amusingly, the guy behind The Hen Commandments has just been interviewed on Fox News: here . Who is this Jonathan Hunt? You have to understand that Fox News is a very effective propaganda wing of the Republican Party. Think Conser...
- November 7th, 2014, 9:50 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47335
Re: Khalifate Era
Wintermute
It reminds me of the Washington Redskins debate. At some point it might be a good idea to just change the name.Guilty by association? I hope not. But is it worth constantly having these threads pointing it out and rehashing it? Well... that is hard to answer.
- October 27th, 2014, 10:34 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.11.18 (1.12 Release Candidate 2)
- Replies: 8
- Views: 13436
Re: Wesnoth 1.11.18 (1.12 Release Candidate 2)
I noticed I can no longer select a new unit without deselecting the current unit. Is that intentional? (and why? who wants more clicks?). Am I missing a way to toggle that off?
- August 14th, 2014, 9:07 pm
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106857
Re: SX RPG ADD ON 4.8.60 - now on 1.10.x Server.
BUG 01: Paso and I finally figured out the cause of our massive OOS problems. It's the ranged-weapon special Blessed. Using a ranged weapon with this special gives us different damage amounts. Hail of Arrow, Precision, Magic Circle, Focus, Magical, Marksmen are all (seemingly) fine. But as soon as w...
- July 16th, 2014, 10:40 pm
- Forum: Multiplayer Development
- Topic: disscusion about 1.12 mushroom terrain
- Replies: 32
- Views: 9416
Re: disscusion about 1.12 mushroom terrain
Its a problem that didn't need fixing.
I'm against any 'fix' that creates more problems.
It's silly things like this that are constantly breaking UMC. Backwards compatibility should be the priority, imo.
I'm against any 'fix' that creates more problems.
It's silly things like this that are constantly breaking UMC. Backwards compatibility should be the priority, imo.
- April 2nd, 2014, 8:33 pm
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106857
Re: SX RPG ADD ON 4.8.60 - now on 1.10.x Server.
Other Map-makers are welcome. (you have a small map on hand, and dont mind if someone is probably doing some changes on it, add a scn file to it and includes it into the SXRPG-pack? ok. pls send your drafts in :)) Some people may have already sent you a map draft. Also, some people might be willing...
- March 26th, 2014, 11:08 pm
- Forum: Developers’ Discussions
- Topic: Suggestion: keep backwards compatibility
- Replies: 21
- Views: 18517
Re: Suggestion: keep backwards compatibility
Hear hear!
I couldn't agree more.
I couldn't agree more.
- March 21st, 2014, 4:08 pm
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106857
Re: SX RPG ADD ON 4.8.50 - now on 1.10.x Server.
I found a bug. When you pickup a bomb, it takes a potion slot as normal. However after you use the bomb, your potion MAX CAPACITY is permanently reduced. After the bomb I could only hold 2 potions max. As for difficulty, the early game is still as hard as ever. But after turn 40 or so the difficulty...
- January 10th, 2014, 7:17 pm
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106857
Re: SX RPG ADD ON 4.7.2r - now on 1.10.x Server.
to increase replayability of the already existing maps a bit and also to prevent player from over-preparing against "supposed" to be unknown enemies (or in case the enemies are known: that they are always good for a nasty surprise), there will be some kind of randomization added to the al...
- December 17th, 2013, 9:59 pm
- Forum: Multiplayer Development
- Topic: SXRPG Replays
- Replies: 114
- Views: 31571
Re: SXRPG Replays
Yes, I agree. I like that difficulty varies. It adds good variety.but since 1 players is also valid, i do everything to make playing on low number heroes as hard as possible.
- December 17th, 2013, 4:12 pm
- Forum: Multiplayer Development
- Topic: SXRPG Replays
- Replies: 114
- Views: 31571
Re: SXRPG Replays
Regarding of "5 player" runs. Paso and I have beat each map several times with 5 units. It is much harder. Playing with 2 units was laughably easy after the difficulty of 5pl. I do like the way it is balanced, considering 5 player to be the most pure for balance. Our "secret" str...
- December 14th, 2013, 2:19 am
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106857
Re: SX RPG ADD ON 4.7.1q - now on 1.10.x Server.
Found a small bug with Hail of Arrows. I bought with my level 2 Dwarf Thunderer for its default weapon. When leveled up to level 3, the Hail of Arrows special disappeared. EDIT: I love the new heal spell. I never used the old healing spell, since it healed such little hp. A single red potion was wor...