Search found 222 matches

by H-Hour
April 8th, 2022, 10:37 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 4139

Re: Order of Oerbrae - SP campaign

v1.0.2 is now available. It fixes the issue where no replay was saved for the last scenario.
by H-Hour
April 8th, 2022, 9:37 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 4139

Re: Order of Oerbrae - SP campaign

Thanks! I'll look into the issue with no replay for the last scenario. Never encountered it before. Question about tactics: You always leveled your Smithy into a Master Smithy, instead of the Na Lasair. Why? I would have thought the addition of a ranged magic attack made the Na Lasair a superior uni...
by H-Hour
April 2nd, 2022, 9:52 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 4139

Re: Order of Oerbrae - SP campaign

Thanks for the replays! Very helpful and always a pleasure to watch. Nice story map. Not many modders put effort into making one from ground zero. I understand why. It took almost as long to make as the rest of the campaign! :lol: Question about one of your replays: Did you look at the code to find ...
by H-Hour
April 1st, 2022, 12:56 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 4139

Re: Order of Oerbrae - SP campaign

Hmm...S1...is the Safe House terrain type supposed to heal like a village? No, but I can see now that would be very confusing! I've added a couple things to help clarify the behaviour of this scenario and uploaded 1.0.1 to the addons server. I've added an objective note. Your units may move to a sa...
by H-Hour
April 1st, 2022, 9:40 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 4139

Re: Order of Oerbrae - SP campaign

Too quick for me! I was posting the thread before the addon so I could add it to the _server.pbl file. ;)
by H-Hour
April 1st, 2022, 9:17 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 4139

Order of Oerbrae - SP campaign

https://forums.wesnoth.org/download/file.php?id=92793 When a young cleric discovers corruption in the high offices of Vaerya, she must flee her home in the city and seek the protection of a secretive community of smugglers. Will she elude the Warden's soldiers and find the answers she wants? Her qu...
by H-Hour
December 8th, 2021, 9:24 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

Version 2.0.2 is now available on the 1.16 addon server.

This releases fixes a bug that caused several units to get the loyal overlay. It also fixes a few minor issues and clarifies ally behaviour in one scenario. Thanks to Konrad2 for the feedback and replays.
by H-Hour
December 8th, 2021, 7:48 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

Thanks for the replays! I see what you're saying. I always intended the villagers to stay in their village to force the player to move out on their own. I've made a note of your recommendation and I'll think about it some more. In the meantime, I added a note to the objectives so the player understa...
by H-Hour
December 7th, 2021, 7:51 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

Thanks for the replay! I love watching people play BoT. Want to share any more? Can you explain a bit more what you were expecting to happen with the Torchbearer? The allied sides are programmed to stay in their villages/defenses. Without this, they have a bad habit of running out foolishly and gett...
by H-Hour
December 3rd, 2021, 10:01 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

> And I'm very sure that 'past' would be correct in this case You're right! I did some more reading on it and I was mistaken. I changed it to "get beyond". :) > When Carennyn joins you, every unit on the map gets the 'loyal' marker. Thanks! Fixed that. I'll wait until you're done to do a n...
by H-Hour
December 3rd, 2021, 3:37 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

Thanks for playing Konrad2! What version are you playing? Did you mean "get passed" should be "get past"? I think "get passed" is the correct word in this case.
by H-Hour
October 29th, 2021, 4:23 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

Thanks for playing and thanks for the feedback. That is an insane meat wall and no you're not meant to battle through that! The challenge of this scenario is to get Herald away to the south. To accomplish that, you will need to go very quickly before the orcs have accumulated units. I appreciate the...
by H-Hour
July 1st, 2021, 10:13 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign

Betrayal of Thaeylan 2.0.1 is now available on the 1.16 addons server.
by H-Hour
May 21st, 2020, 11:19 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27776

Re: Betrayal of Thaeylan: 2p campaign for 1.14

Betrayal of Thaeylan 2.0 is now available on the 1.14 addons server. It has been rewritten from the ground up to be a shorter, punchier campaign suitable for casual coop play. It has been stripped back to two short chapters of five scenarios each. Most scenarios can be completed in an hour or less....
by H-Hour
May 17th, 2020, 8:31 pm
Forum: WML Workshop
Topic: Make message speaker $unit or $second_unit during attack
Replies: 2
Views: 677

Re: Make message speaker $unit or $second_unit during attack

Thanks Ravana! That was indeed part of the problem. I also realized I was using the wrong syntax. I needed to use "value" instead of "equals", and use $ to reference the variable. The final working code is: [event] name=attack [filter_condition] [variable] name=unit.side equals=4...