Search found 516 matches
- June 10th, 2023, 5:56 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
The bold ability (half weakness on offense) could work aswell. Not as strong as straight up reducing pierce weakness, but I think it would fit them better.
- June 5th, 2023, 6:23 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Udpated. Went for accuracy instead of parry for the mermen hunters Village/Castle defense does not fit well with the Equestrians. Druid got Lightning 12-3 instead of the suggested arcana. No additional attack for forest mage though. Gnomes got their unpoison now, but it makes worry since it's gonna ...
- June 3rd, 2023, 4:45 pm
- Forum: Ideas
- Topic: Wyvern Rider description
- Replies: 7
- Views: 4910
Re: Wyvern Rider description
keeing whole packs of Wyverns keeing is not a nice word here. Maybe keeping, herding, taming, raising... Yet even the riders may form strong bonds with the Wyverns, sometimes almost become a part of the pack The "yet" makes it seem like a contradiciton of the previous sentence. I think it...
- June 3rd, 2023, 4:43 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
I use hamlets too :lol: . I added a third, unreachable player as spectator for Ai vs Ai (or I play PvE / PvP on the regular map) Sometime I also use Fallenstar lake or weldyn channel. It takes a lot of time to polish a single faction recruitment pattern, and this change only benefit AI when using th...
- June 2nd, 2023, 7:15 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Adding a new role for mermen and ships is a great idea. Very important for Aquana who have over 30% fish.
Tbh I'm not confident in finding a good balance, but just reducing the amount of recruited mermen should help them.
Tbh I'm not confident in finding a good balance, but just reducing the amount of recruited mermen should help them.
- June 2nd, 2023, 2:45 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
I've heard that Dardo Slinger can get negative traits (such as weak), so I think that changing his melee from 2-3 to 3-2 could be a better idea, because the damage loss from 2-3 to 1-3 is extremely high , while not that much from 3-2 to 2-2. 2-3 was a buff from 2-2. I know weak affects tham a lot, ...
- May 30th, 2023, 12:30 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Update Only decreased guardsman exp from 47 to 38 (instead of 35). I think with a healer in the faction and the general horse-heavy era they do quite well. Runeknight without firststrike for now. Any toughts about rock golems having 1 MP cost at sand? they're big and sand being soft. Not a fan. Sand...
- May 30th, 2023, 4:11 am
- Forum: Art Workshop
- Topic: Working on a new unit, need advice
- Replies: 6
- Views: 5129
Re: Working on a new unit, need advice
It's a unit I'm working on and I don't often do animations, so that's the only imageChrundleTheGreat wrote: ↑May 29th, 2023, 9:00 pm do you know where i could find the unit from the left? im curious about the attack and defence aimations.
- May 29th, 2023, 8:37 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Update Added dwarvish Runeknight as Fighter advancement. Removed the Smith form miner advancement Runeknight is 15-2 (magical) melee. Not sure how balanced that is, I think 13 or 14 damage might be better next time, but I haven't gotten to testing yet. Also more magical resistance, but less physical...
- May 29th, 2023, 8:55 am
- Forum: Art Workshop
- Topic: Working on a new unit, need advice
- Replies: 6
- Views: 5129
Re: Working on a new unit, need advice
The homepage already has some great tutorials for creators https://wiki.wesnoth.org/Create_Art#Sprite_Art I especially recommend Zerovirus's Spriting Workflow and https://wiki.wesnoth.org/Basic_Animation_Tutorial Also one trick I like is to paint a "puppet" over existing units. Just use si...
- May 29th, 2023, 6:57 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Uploaded. Fixed a lua error with the undead regeneration. blur ->15%, also affects magic now (didn't realise it would behave differently depending on add/sub key) Chariots without fire arrows Did some (but no extensive) tests. Marashy seem more on the strong side. At least against Trarashy. Dardo vs...
- May 28th, 2023, 7:25 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Blur might generally be too weak. Slow reduces movement and damage by 50%, while blur only does 10% accuracy loss. Like against a unit with 70% defense, the expected damage only goes down 1/3, and that's the best case scenario. agaunst 30% defense it would only be 1/7 difference. I don't want it to ...
- May 28th, 2023, 9:20 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Done. Also raised attacks of dardo slinger to 2-3 (form 2-2). Since they can get the weak trait, this hardly matters though. Preatorian&Justicar got their shield bash I'm still thinking about what else would benefit them vs UD without breaking the balance to other factions. Luz have been underpe...
- May 28th, 2023, 5:58 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Dardo defenitely has a problem against UD Archer do most of the works, but then you have to decide between unpoison or fire damage. Mercenaries are ok at level 1 and good at level 2. Legions shield attack helps a litte, but they are still outmatched damage wise Slingers are decent vs skeletons, but ...
- May 26th, 2023, 7:55 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 417684
Re: Rashy Era
Curious that all ships uses blade attack crews xD That's a good point. I mixed it up a little. Tested with: Dardo Galley 7-2 pierce and 12-1 impact ranged (after resistances 4-2 and 12-1 against big ships, 5-2 12-1 against small ones) Chevalier Caravel 6-2 blade and 6-3 pierce (-> 5-2 & 4-3 aga...