Search found 77 matches

by Lord_of_Wesnoth
October 1st, 2006, 5:12 am
Forum: Users’ Forum
Topic: Thread of the N3T clan
Replies: 324
Views: 83773

Confused...

:? Is not clan “NChP� (No Chicken Play)? :P
by Lord_of_Wesnoth
September 29th, 2006, 8:49 pm
Forum: Users’ Forum
Topic: My latest Screenshots of BfW...
Replies: 2
Views: 1061

Call to form a clan...

Contribute possible names... :idea:

Gland, Free, Kollle, Ryker, DeViL, Merudo... add yourself...

...and all that one that it wants to participate :wink:
by Lord_of_Wesnoth
September 29th, 2006, 8:14 pm
Forum: Scenario & Campaign Development
Topic: All my maps...
Replies: 2
Views: 962

Hi Jim West...

JW, good nickname... 8)
by Lord_of_Wesnoth
September 27th, 2006, 1:51 pm
Forum: Multiplayer Development
Topic: I have a "battle_lake_map" for upload!
Replies: 12
Views: 2509

...

Let us retake the central subject, the new's map.
Modifications? Suggestions for new?
- For me the map is unbalanced and is enormous, the center of the map (primary target) is too much far. 40,40 is fine.
- Another option with 50,50: little isles in the lake, united by bridges... :roll:
by Lord_of_Wesnoth
September 27th, 2006, 3:03 am
Forum: Multiplayer Development
Topic: I have a "battle_lake_map" for upload!
Replies: 12
Views: 2509

Is not an enormous map?

50,50 :shock: - The objective of the castles of the west and the east? - Players 2 and 5 are isolated (less villages near compared the rest. And the castles before mentioned are more far from them) - The lake is giant... - ... it is easier (perhaps) to accede to the center by the side roads that to ...
by Lord_of_Wesnoth
September 27th, 2006, 1:49 am
Forum: Multiplayer Development
Topic: Lord of Wesnoth's Maps
Replies: 2
Views: 1298

good luck...

:wink:
by Lord_of_Wesnoth
September 26th, 2006, 10:51 pm
Forum: Multiplayer Development
Topic: Lord of Wesnoth's Maps
Replies: 2
Views: 1298

Lord of Wesnoth's Maps

Here, all... (13 altogether)
by Lord_of_Wesnoth
September 26th, 2006, 4:18 am
Forum: Multiplayer Development
Topic: Defending Alexandria_map (by LoW)
Replies: 11
Views: 2348

ok...

Certain, both options are interesting… (EviL and Elvish Pillager...) :wink:
by Lord_of_Wesnoth
September 24th, 2006, 8:28 pm
Forum: Multiplayer Development
Topic: Defending Alexandria_map (by LoW)
Replies: 11
Views: 2348

Thk...

Thanks for the commentaries, I will consider it in the accomplishment of other maps. :D
by Lord_of_Wesnoth
September 24th, 2006, 3:54 am
Forum: Multiplayer Development
Topic: Defending Alexandria_map (by LoW)
Replies: 11
Views: 2348

acronym 'LoW'...

Baufo: The acronym "LoW" is reserved for "Lord of Wesnoth" (only) :wink: :P
by Lord_of_Wesnoth
September 24th, 2006, 3:46 am
Forum: Multiplayer Development
Topic: Defending Alexandria_map (by LoW)
Replies: 11
Views: 2348

I need suggestions...

How I solve to the subject of drakes and saurians? :? :?:

I need :idea: !

Thk... :wink:
by Lord_of_Wesnoth
September 23rd, 2006, 1:13 am
Forum: Multiplayer Development
Topic: Defending Alexandria_map (by LoW)
Replies: 11
Views: 2348

Defending Alexandria_map (by LoW)

4 (in Alexandria) v 4 (all AI) [map] WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWcdTWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWcscdddcWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWhTcsccccccdWWWWW...
by Lord_of_Wesnoth
September 21st, 2006, 8:09 pm
Forum: Multiplayer Development
Topic: Medival britain
Replies: 6
Views: 1344

...

I propose a South American era... :lol:

xD

amazons, for example. :wink:
by Lord_of_Wesnoth
September 21st, 2006, 2:48 am
Forum: Multiplayer Development
Topic: Medival britain
Replies: 6
Views: 1344

...

Another option of post this Era:
"Faction & Era contributions" forum...
or in "Ideas" (it is not a bad 'idea' :P )

Lots of love...
by Lord_of_Wesnoth
September 20th, 2006, 8:22 pm
Forum: Multiplayer Development
Topic: Medival britain
Replies: 6
Views: 1344

And the map?

A project of map or 'alpha version'?

:roll: