Search found 472 matches

by uncleshelby
April 13th, 2012, 4:29 pm
Forum: Users’ Forum
Topic: Looking for the oldest version of Wesnoth
Replies: 4
Views: 910

Re: Looking for the oldest version of Wesnoth

What happened to wesnoth.whitevine.net? (I think that was it.) I found that archive awhile ago. I think it went down to 0.1...
by uncleshelby
April 11th, 2012, 3:25 pm
Forum: Users’ Forum
Topic: Preferred level of magnification
Replies: 6
Views: 1826

Re: Preferred level of magnification

What shadowmaster said, and much for the same reasons. The scaling algorithm used for zooming in and out messes up the rendering of the artwork for me (the terrain to some extent, but particularly the pixel art graphics), so If I want/need to see more of the battlefield I'll just play Wesnoth in fu...
by uncleshelby
April 6th, 2012, 4:11 pm
Forum: Users’ Forum
Topic: So I recently started playing Wesnoth again...
Replies: 4
Views: 1596

Re: So I recently started playing Wesnoth again...

So, did you take a save-reloading rehab or something? Cuz that thing attacks me. Bad.
by uncleshelby
March 18th, 2012, 2:04 am
Forum: WML Workshop
Topic: 'game_error: creating unit with empty type field'
Replies: 1
Views: 503

'game_error: creating unit with empty type field'

I'm writing a new scenario, and when I store a unit in one event, then unstore it in another, it gives an error. error engine: could not de-serialize unit: 'game_error: creating unit with an empty type field' Here is my code: [event] name=start [store_unit] variable_name=rakhstore kill=yes [filter] ...
by uncleshelby
March 17th, 2012, 11:55 pm
Forum: Scenario & Campaign Development
Topic: My very first scenario: help requested
Replies: 4
Views: 1683

Re: My very first scenario: help requested

*** This is if you plan to make a campaign with this scenario! *** 1. The folder structure should be something like this: userdata/data/add-ons/<your-campaign>/scenarios/ userdata/data/add-ons/<your-campaign>/images/ userdata/data/add-ons/<your-campaign>/units/ userdata/data/add-ons/<your-campaign>...
by uncleshelby
March 15th, 2012, 3:41 am
Forum: WML Workshop
Topic: Wesnoth User Made Content IDE [2.0.3]
Replies: 171
Views: 56363

Re: Wesnoth Eclipse User Made Content Plugin [2.0.0]

I just installed this plugin in Eclipse. I mostly didn't use it earlier because the lack of vim-power in eclipse, but with a plugin. :shock: This is gonna be good! Thanks a lot for this.
by uncleshelby
March 11th, 2012, 2:33 am
Forum: Art Workshop
Topic: Dipsey's Masterpiece Thread
Replies: 40
Views: 12080

Re: Dipsey's Masterpiece Thread

Wow, looking good! The shading on the pants is much better, and the legs look better... However, I think there could be more contrast between the chin and the chest. Or I might not know what i'm talking about.
by uncleshelby
March 9th, 2012, 6:47 pm
Forum: Coder’s Corner
Topic: New map format
Replies: 27
Views: 8716

Re: New map format

2) Since Maps are concealed within the [map] tag it's possible to parse map files with the WML parser now. This means that the map editor can be used to produce map files with additional WML content. I use that for placing [label]s within the editor, more usage is going to come. Are we talking, uni...
by uncleshelby
March 9th, 2012, 3:42 am
Forum: Users’ Forum
Topic: [Poll Ended] Vote Wesnoth for SourceForge’s April PotM
Replies: 16
Views: 10700

Re: Vote Wesnoth for SourceForge’s April Project of the Mont

Hmm, yeah. I wish I had a Twitter. Here's a mental vote though.
by uncleshelby
March 7th, 2012, 9:21 pm
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 254639

Re: artisticdude's Art: Rogues with Long Hair & Other Odditi

Wow, I like the new hair. This new baseframe is really cool, I can't wait for it to be commited :P

Off-topic: You're name looks good in green.
by uncleshelby
March 1st, 2012, 11:31 pm
Forum: Scenario & Campaign Development
Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
Replies: 49
Views: 12077

Re: The Brotherhood of Wesnoth 0.9.0 [1.9+]

tr0ll, you are awesome. Really awesome. Thanks for the 'speling' stuff (you spelled spelling wrong in the comments for the files). The dialogue looks a lot better now. Also, The Brotherhood of Wesnoth version 0.9.1 is out now! Just one step closer to version 1.0! This update includes a dialogue clea...
by uncleshelby
February 29th, 2012, 9:45 pm
Forum: Art Workshop
Topic: Random doodles: climbing skeleton WIP
Replies: 80
Views: 29533

Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Whoa-- A snowman era/faction would be AWESOME! You should totally make one. Also, your art really is good. Keep it up.
by uncleshelby
February 27th, 2012, 3:39 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 160510

Re: How did you find out about Wesnoth?

I don't know, maybe it's just me, but it seems like 80% of the free games I've played have very incomplete graphics sets, and Wesnoth is just much more complete. OK, you can stop listening to me now.
by uncleshelby
February 27th, 2012, 2:48 am
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 160510

Re: How did you find out about Wesnoth?

LOW QUALITY GRAPHICS??? :| Dude. The graphics in this game are some of the highest quality you can find in open source games. Pixel art is a very hard style of art, and people spend hours on end drawing for this game. I'm sure there will be some real artists to tell you off.
by uncleshelby
February 22nd, 2012, 11:10 pm
Forum: Scenario & Campaign Development
Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
Replies: 49
Views: 12077

Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]

Hello everybody! Version 0.9.0 is out, with a whole new scenario, and new and improved images for the floating eyes on scenario 4.