Search found 219 matches
- October 16th, 2016, 10:23 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
- Replies: 44
- Views: 22769
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
Man, if only the so–called mainline campaigns were as likeable as this one. The characters were cute (well, those that were meant to be) and memorable. The music was beautiful — especially during the intro, which reminded me of a planetarium show. Excellent composition there! Although I'm sure there...
- September 20th, 2016, 3:49 am
- Forum: Scenario & Campaign Development
- Topic: Narrators and Identities thereof (in-character)
- Replies: 7
- Views: 3603
Thematic absence
The more I think of it, I expect that the absence of verbal voices could be a means to prevent associating any certain language with the characters. It seemed to me that it felt off balance with decent music and acceptable vocal sfx (compare to Bos Wars e.g. — hah!), but no verbal narration. Now, I ...
- August 24th, 2016, 7:43 pm
- Forum: Scenario & Campaign Development
- Topic: Narrators and Identities thereof (in-character)
- Replies: 7
- Views: 3603
Re: Narrators and Identities thereof (in-character)
Okay, so I didn't really see any comments on the question which I asked, so here's an example of one possible narrator for HttT. He's simply a scholar recounting the tale to some small audience, possibly a counsellor or prince of some kind. This is a low quality sample and it was done rather hastily...
- August 3rd, 2016, 4:31 pm
- Forum: Ideas
- Topic: MP Modification Ideas - the Thread
- Replies: 9
- Views: 4066
Re: improving the Village mechanism
Ah, you mean accumulating gold income based on consequetive ownership turn length, that gets anulled upon capture. No, it would work more like for this example, village_gold=2 and village_points=6 if you land on a village which is unowned, it will require 4 Turns with one of your units occupying th...
- August 3rd, 2016, 3:53 pm
- Forum: Ideas
- Topic: MP Modification Ideas - the Thread
- Replies: 9
- Views: 4066
improve the Village mechanism
a village has a certain number of Ownership Pieces|Points|Units; the number per scenario or session is defined much like village_gold= is. each whole Turn round, measured from End Turn to Begin Turn, during which a village is occupied by a unit which is at tier|level 1 or above will give that Side 1...
- July 24th, 2016, 7:04 pm
- Forum: Technical Support
- Topic: Strange problem with comma-delimited multi-line lists
- Replies: 6
- Views: 2487
Problem is not with the multi-line tag
Well, I tried to replicate it a few more times and even a single-line [side]recruit= would cause the glitch. I guess that's what happens when you don't retain all your test case data. Moron. :oops: Anyways, so now the problem is relieved if I have no [side]recruit= declarations whatsoever. Any [side...
- July 23rd, 2016, 11:38 pm
- Forum: Technical Support
- Topic: Strange problem with comma-delimited multi-line lists
- Replies: 6
- Views: 2487
Strange problem with comma-delimited multi-line lists
OS : GNU-Linux (3.16 Debian 8 and all that) Wesnoth : 1.12.6 English, via jessie-backports a.p.t. — 1:1.12.6-1~bpo8+1 I noticed this problem when i upgraded to 1.12 from 1.10. The problem occurs here: [multiplayer] [side] recruit = "Wose, Lich" [/side] [/multiplayer] Try it with no indent...
- July 20th, 2016, 6:13 pm
- Forum: Multiplayer Development
- Topic: [MAPS] CnF Arena & Skirmish
- Replies: 4
- Views: 3135
[MAPS] CnF Arena & Skirmish
Some rather simple multiplayer maps I've made. preview-composite.png A Clash Beyond The Stars I dunno. I guess i was thinking of an old Star Trek trivia game, or maybe old 80's fantasy. Soon as i saw the Ethereal Abyss tile, i knew i needed to do something like this. It has probably been done alread...
- December 18th, 2015, 12:44 am
- Forum: Scenario & Campaign Development
- Topic: Narrators and Identities thereof (in-character)
- Replies: 7
- Views: 3603
Narrators and Identities thereof (in-character)
I'll be doing some reads of the campaign and scenario intros, starting with the ones bundled with the game (via Debian APT, to be more precise). Because I want to; I've read the other posts concerning voice-acting and the like, and I'm aware of what has been posted here. It would be helpful if scena...