Search found 1292 matches

by IPS
September 8th, 2023, 6:31 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 550960

Re: Era of Magic (EoMa) 4.2.1

EASIEST 60 x 55 game EVER. Destroyers AI seems to have the WORST of ALL RECRUITMENT patterns in the era, it spammed only cyclops mages (90% of its gold in THAT...), which, they require to proc some few plague to be cost efficient. While at its ally I got sky kingdom AI, which we know it's terrible A...
by IPS
September 5th, 2023, 10:07 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 550960

Re: Era of Magic (EoMa) 4.2.1

THIS ONE in particular was VERY interesting. I picked Sky Kigndom and left my 2 AI opponents be random. Resume: Sky kingdom AI performed so terrible because fatal recruitment pattern, really close as bad as kharos AI, but it survived longer because its ally Runemaster AI became really strong very ea...
by IPS
September 3rd, 2023, 2:06 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 550960

Re: Era of Magic (EoMa) 4.2.1

2nd game of 60 x 55 , I got some oservations, only one relevnat thing about Tharis as I could not conclude aynthing in the other 2 sides because of the AI extremely poor building... This time I got Tharis by random and my opponents were Dark Blooded and Kharos AI 1: In masters, Kharos AI needs to re...
by IPS
August 31st, 2023, 8:55 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 550960

Re: Era of Magic (EoMa) 4.2 - a big update including 24fps animations for all Destroyers

After some real long time, I ran my first 60 x 55 random generated map game. This time, by random I got Rune Masters and two barbarians as enemies. I could find some issue during the runemaster gameplay, but first, I will mention everything I noted which I liked/disliked 1.- MDT and MDP are working ...
by IPS
August 31st, 2023, 3:38 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 607372

Re: Ageless Era - Current Version: 4.31

Yo, will be posting a link where all can see the upcoming pre 1.18 wesnoth arcane rebalance from Ageless, as a transitional update between 1.16 and 1.18. Link https://github.com/ProditorMagnus/Ageless-for-1-14/blob/master/changelog/changelog-4.32.txt Intentions here is quite obvious, first, most of ...
by IPS
August 12th, 2023, 6:49 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 607372

Re: Ageless Era - Current Version: 4.31

Took a somehwat long wesbreak, I got some news to announce. Regards of default's arcane ressistance rework for 1.18 some HUMAN factions WILL change their arcane ressistance to adapt and be more consistent to default's criteria just a little bit. Holy factions such as Luz, Kharos, Celestials, Ceresse...
by IPS
July 29th, 2023, 3:58 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 550960

Re: Era of Magic (EoMa) 4.2 - a big update including 24fps animations for all Destroyers

Yo, been long ago I've posted. I got a report that Cyclops Necromancer has bugged movement costs, which unallows it to move at multiple terrains, including flat https://units.wesnoth.org/1.16/Era_of_Magic/en_US/EoMa_Cyclops_Necromancer.html , while also it has no terrains with 1 movement cost. Secon...
by IPS
July 24th, 2023, 8:31 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

Good to know. I don't personally agree with the changes. Even if it's more balanced, it takes away something special about the undead. And then combined with humans lowered resistance. Only 30% more damage to describe the difference between light hitting a human and holy arcanary burning away the u...
by IPS
July 24th, 2023, 6:56 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

Btw, it's confirmed that skeletons in 1.18 in default era will become only -20% arcane ressistance. Letting you know about this https://github.com/wesnoth/wesnoth/pull/7801 So Rashy Era Skeletons could be buffed to -20% on arcane some time later. Human units will also become 10% arcane ressistant, w...
by IPS
July 23rd, 2023, 11:22 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

Made some changes: War chariot: +4 melee damage (->16-1 charge) Bearver: +3 tail damage (17-2) or crippling 5% special on bite Gryphon +2 dmg (12-3) Marashy Looter: weaponmastery for bow Flareman: still only +1dmg, but can be leveled 2 times Leviathan: +2 dmg (11-3) Vixen Stalker: Marksman on poiso...
by IPS
July 22nd, 2023, 9:33 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

Okay, can you remember which other lv2 units have that? could be interesting to reconsider for balancing :D Well all of them. It was my way to avoid making exp completely useless for units that reach max level too quickly. Each one got 1 AMLA that I though would fit them. A bad option to give exp t...
by IPS
July 18th, 2023, 7:00 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

I think just Trarashy Sentinel and Assassin Grandmaster (who is not playable in regular game). And level 2 units get alternative AMLAs (without heal), but at the usual 100exp Okay, can you remember which other lv2 units have that? could be interesting to reconsider for balancing :D Also I will chec...
by IPS
July 17th, 2023, 7:55 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

Which other units counts with this customized AMLA feature? I have to test them and see if there is something else to suggest.
by IPS
July 16th, 2023, 10:41 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 607372

Re: Ageless Era - Current Version: 4.30

I've finished already with AMLA XP adjustment for 4.31. This change will drastically change game experience in many factions that for some reason had much lower XP values (100 for Lv3 AMLA :roll: ) which allowed them to reheal real fast in Orocia scenario while un-allowing unit to gain +Strikes upgr...
by IPS
July 16th, 2023, 4:11 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 431150

Re: Rashy Era

Ok, done. I only have a problem with Trarashy Sentinel. They are supposed to be this upgradeable unit with different paths to take. If I put them at hight exp values it would ruin that. Inceased their exp to 60 (+20) for now. I see, It was like I tought it was a normal unit and weird value of AMLA....