Search found 927 matches
- April 23rd, 2018, 6:18 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
I'm also now in favor of retaining the staff.
- April 23rd, 2018, 9:27 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
Wussel, please do not make demands. You don't know what has been done, nor what is being worked on.
- April 23rd, 2018, 7:27 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
Hmm... I think I agree with doofus RE Elyssa. She looks a bit too old here to be young.
Not sure what he's talking about RE Nym, though, since that's not the latest face edit?
Not sure what he's talking about RE Nym, though, since that's not the latest face edit?
- April 22nd, 2018, 10:18 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 354979
Re: To Lands Unknown 3.0 for 1.14
I hope one day the game will have a full support for videos. Modern games need animated cutscenes in my opinion. We'll try to get this in for 1.16, even if you're the only one using it. Your addon is such a unique and well-done work that it sucks you need to use these workaround :( I can't promise ...
- April 22nd, 2018, 5:57 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 208131
Re: Mainline campaign sprites and animations needed
I like the sprites, but I think it'd be nice if Nym were holding her bow. Besides that, they look ready.
And yes, those sprites you linked are part of Jetrel's long-term project to redo the elves. See here.
And yes, those sprites you linked are part of Jetrel's long-term project to redo the elves. See here.
- April 22nd, 2018, 4:20 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
We'll use a generic for the Naga.
- April 21st, 2018, 5:06 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 132414
Re: Dunefolk(previously Khalifate) race description
I actually think it sounds better as "Dunefolk humans".
- April 21st, 2018, 4:20 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
I already asked him to work on Melusand since she has a significant amount of dialog (39 [message] blocks).
- April 21st, 2018, 2:30 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
Last Nym edit is *perfect*.
- April 21st, 2018, 11:05 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
I actually have to agree with Pent here - the smile does look a bit off. I think the problem is we don't see her bottom teeth. A cheery, happy smile would display both top and bottom sets of teeth, and her mouth would probably be a bit... more closed? I'm not sure.
- April 20th, 2018, 12:42 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
- Replies: 25
- Views: 18232
Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)
I assumed he was talking abut help. But the sidebar is a possibility, too...
- April 19th, 2018, 11:12 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
- Replies: 25
- Views: 18232
Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)
From what I remember of the help code, it doesn't check either empty or blank.
- April 17th, 2018, 11:08 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
That looks amazing!
As for her rage variant, it's only used for 5 dialog lines in the final scenario, three at the beginning and twice at the end. At some point when I improve the scenario I'll get around to using it further.
As for her rage variant, it's only used for 5 dialog lines in the final scenario, three at the beginning and twice at the end. At some point when I improve the scenario I'll get around to using it further.
- April 17th, 2018, 10:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
- Replies: 25
- Views: 18232
Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)
I don't think we can easily do that with the time we have.
- April 17th, 2018, 3:24 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 320080
Re: Lordbob's commissionned work: UtBS
I second zookeeper here. Might be nice to have her expression just a *tad* more carefree-looking.