Search found 2418 matches
- February 13th, 2021, 6:48 am
- Forum: Art Contributions
- Topic: Dunefolk fighter portrait
- Replies: 4
- Views: 7083
Re: Dunefolk fighter portrait
According to this, the entire faction will be getting portraits sometime between 2021-2022. Thus, a temporary placeholder at this point seems rather irrelevant.
- February 12th, 2021, 9:57 pm
- Forum: WML Workshop
- Topic: Journey Map Pin Error
- Replies: 12
- Views: 5758
Re: Journey Map Pin Error
It would be good if I could finish the campaign against the latet version of Wesnoth... It sounds like you need to use wmllint. wmllint a utility for sanity-checking WML syntax and porting your old WML to the current version of WML. https://wiki.wesnoth.org/Maintenance_tools If you have python3 ins...
- February 12th, 2021, 7:49 pm
- Forum: Faction & Era Development
- Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
- Replies: 208
- Views: 6570769
Re: War of Legends [MP Era for Wesnoth 1.15+]
You mean attack types other than the standard six types? What about 'water' attack, which would be particularly damaging against fire elementals and thunderbirds? Earth elementals would be a little vulnerable to them too, but plant elementals would be highly resistant. Water attack would also be da...
- February 12th, 2021, 7:15 pm
- Forum: Faction & Era Development
- Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
- Replies: 208
- Views: 6570769
Re: War of Legends [MP Era for Wesnoth 1.15+]
Hi! So, as we were talking before, here are a few suggestions for the elemental faction ^_^ Air elementals: - Since they're air, a skirmisher special would suit them nicely. Also since they're air, shouldn't they have resistance against physical damage? Not saying they should be like ghosts, but so...
- February 11th, 2021, 8:10 pm
- Forum: WML Workshop
- Topic: Duplicate entries in unit encyclopedia
- Replies: 6
- Views: 667
Re: Duplicate entries in unit encyclopedia
Only things I can think of: A) Will this also affect the help in the main menu (I didn't actually load a game just looked at the unit trees from mainmenu, I assume that should be modified) EDIT: Tested in game to the same outcome B) Am I supposed to include this inside the [unit_type] like I am cur...
- February 7th, 2021, 6:28 pm
- Forum: Technical Support
- Topic: Sitting leader
- Replies: 8
- Views: 1058
Re: Sitting leader
I have no idea, is there a way to check that ? Here's indeed what the AI part in the scenario is for Bor Cryne : [ai] {NO_SCOUTS} {ATTACK_DEPTH 2 4 5} recruitment_pattern=fighter aggression=0.6 caution=0 grouping=offensive passive_leader=yes leader_value=6 You already did. Additionally, for checkin...
- February 6th, 2021, 8:25 pm
- Forum: Lua Labs
- Topic: Lua function not being accepted
- Replies: 4
- Views: 4900
Re: Lua function not being accepted
Where did you put the [lua] tag? In the Simple Attack MAI test scenario (which is where the code example on the wiki comes from) it's in a preload event. Oh, that solved it! Thank you! Initially, I had assumed that including it in the prestart event would have made it available but seems [lua][/lua...
- February 6th, 2021, 6:52 pm
- Forum: Lua Labs
- Topic: Lua function not being accepted
- Replies: 4
- Views: 4900
Lua function not being accepted
Hello, I have this Lua function which is not being accepted by the lua_function= key and this generates the following error: Screenshot 2021-02-07 004528.png [lua] code=<< function high_level_unit(unit) if (unit.level >= 2) then return true else return false end end >> [/lua] # more MAI [micro_ai] s...
- February 4th, 2021, 6:23 am
- Forum: Scenario & Campaign Development
- Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
- Replies: 279
- Views: 96549
Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Welcome back, friend!
I am glad to hear you're alive and back in Wesnoth again.
- February 4th, 2021, 2:49 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 139718
Re: LordBob's random stuff : Nagas and more
WOAH. The portrait (level 2 advancement?) for the Fire Guardian level2 reminded me of Ragnaros instantly! Thank you, LordBob, for astounding us with such artistic wonders.
- February 3rd, 2021, 9:59 pm
- Forum: Technical Support
- Topic: Sitting leader
- Replies: 8
- Views: 1058
Re: Sitting leader
Code: Select all
passive_leader=yes
- January 25th, 2021, 7:27 pm
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4561
Re: [Poll] Recall List Compositions for Long SP Campaigns
About that, I'm currently writing a campaign in which you can recruit "heroes" that add an unit type to you recruit list that disappear when they die. It is written "You can now recruit X" when you recruit the hero and "You can no longer recruit X" when he/she dies. Do...
- January 24th, 2021, 2:56 am
- Forum: Art Contributions
- Topic: General Sprite Progress for BfW 1.16
- Replies: 3
- Views: 2638
Re: General Sprite Progress for BfW 1.16
These were done by Sleepwalker. It's a Swordsman, Lieutenant, Pikeman and Halberdier. If that forum thread is explored a bit, multiple attempts at Royal Guard is found as well.
- January 23rd, 2021, 10:04 pm
- Forum: Scenario & Campaign Development
- Topic: Hero of Irdya I: The Legend Begins [SP campaign][1.15/1.16]
- Replies: 99
- Views: 40830
Re: Hero of Irdya I: The Legend Begins [SP campaign][1.15/1.16]
version 0.5.3.4: ---> Fixed a severity error which allowed multiple instances of the AMLA system to activate ---> Fixed Maliha accidentally getting Mahir's AMLA (my bad, sorry) version 0.5.3.5: ---> Scenario 03: decreased turn limit to 40/35/32 ---> Fixed another issue with the AMLA system (I am st...
- January 23rd, 2021, 7:31 pm
- Forum: Scenario & Campaign Development
- Topic: Hero of Irdya I: The Legend Begins [SP campaign][1.15/1.16]
- Replies: 99
- Views: 40830
Re: Hero of Irdya I: The Legend Begins [SP campaign][1.15/1.16]
Announcement: v0.5.3.3 has been released for 1.15.9 version 0.5.3.3: ---> AMLA UI system ---> new units ---> AMLA implemented for all hero and loyal units ---> special bonus given in Scenario 10 ---> S10: more [ai][/ai] stuff ---> Updated credits/about.cfg version 0.5.3.2: ---> Scenario 8: rebalanc...