Search found 515 matches

by allefant
September 7th, 2011, 1:36 pm
Forum: Ideas
Topic: [engine] Geodic Maps
Replies: 43
Views: 8007

Re: [engine] Geodic Maps

If I understand that PDF right, what you do is first make a diamond face of the front (side 1)of the sphere: . N - North Pole . / \ . A/ 1 \B - Equator . \ / . \ / . S - South Pole Then the same for the back (side 2): . N - North Pole . / \ . B/ 2 \A - Equator . \ / . \ / . S - South Pole Then you r...
by allefant
September 7th, 2011, 10:36 am
Forum: Users’ Forum
Topic: What is needed for a new stable release?
Replies: 10
Views: 2227

Re: What is needed for a new stable release?

Looking at the news on wesnoth.org the stable releases were: April 2010: 1.8 March 2009: 1.6 March 2008: 1.4 December 2006: 1.2 October 2005: 1.0 So judging from that I guess 1.10 (the next stable release) should be out this or next year. I have no idea about Wesnoth 2.0 either, but my guess is when...
by allefant
September 6th, 2011, 1:25 pm
Forum: Users’ Forum
Topic: So... the iOS port has pretty much been abandoned, right?
Replies: 4
Views: 1776

Re: So... the iOS port has pretty much been abandoned, right

It takes a lot of time so allowing the one who makes the port a share of the proceeds might be more incentive. Also ignoring the time it takes, an IOS port is much more expensive than Android - in addition to a test device whoever does it needs a Mac fast enough to run XCode 4 (so about $1000?) and ...
by allefant
September 6th, 2011, 12:35 pm
Forum: Users’ Forum
Topic: iPhone version support/feedback thread: Ep. 3
Replies: 219
Views: 60126

Re: iPhone version support/feedback thread: Ep. 3

Assuming the Android port uses SDL 1.3 with OpenGL ES 2 and with SDL 1.3 and OpenGL ES 2 working on iphone, I wonder how hard it would be to compile the Android port on IPhone. Most likely just a few days of work for someone who has an iphone dev license.
by allefant
September 1st, 2011, 4:49 pm
Forum: Users’ Forum
Topic: Android port coming soon...
Replies: 164
Views: 56263

Re: Android port coming soon...

For what it's worth, I have 188.7 MiB in Android/data/com.androthsoft.battle and 26.0 MiB in Applications/Wesnoth, according to DiskUsage.
by allefant
September 1st, 2011, 4:17 pm
Forum: Users’ Forum
Topic: Android port coming soon...
Replies: 164
Views: 56263

Re: Android port coming soon...

Played on the train while going home (and nearly missed my stop). So far I'm very impressed - everything worked as it should. The BACK button even works as undo :) And I have battle statistics and enemy moves and units overview and everything (for some reason I expected things to be missing... proba...
by allefant
September 1st, 2011, 1:05 pm
Forum: Users’ Forum
Topic: Android port coming soon...
Replies: 164
Views: 56263

Re: Android port coming soon...

So, is there any way to buy it not in the Android Market, which doesn't support my credit card ? Well, nothing prevents anyone from compiling it and putting it to another store (or just sending to you). I wouldn't know how much work that is and which percentage those other stores take, but google s...
by allefant
September 1st, 2011, 10:48 am
Forum: Users’ Forum
Topic: Android port coming soon...
Replies: 164
Views: 56263

Re: Android port coming soon...

I just get a fullscreen Wesnoth logo and it's sitting there for 15 minutes downloading things (about 70MB so far)... how much data will it download? I may hit my monthly quota so will have to continue at home over wireless I guess :P [Edit:] Ok, so if anyone else is wondering, it will download about...
by allefant
April 16th, 2011, 2:54 pm
Forum: Website
Topic: Incorrect resistances
Replies: 2
Views: 1009

Re: Incorrect resistances

Thanks. In fact there was a small typo preventing any unit-specific [resistance], [movement_costs] or [defense] to be used :oops: Anyway, fixed now (well, once the web-site gets updated by cron next time). Also, I'd like to see the bestiary on the server instead. I'm not sure how important support f...
by allefant
August 13th, 2010, 9:49 am
Forum: Art Workshop
Topic: Official art thread for "Dinosaurs!"
Replies: 92
Views: 63267

Re: Dinosaurs!

That sprite was drawn by Neorice - I couldn't do anything like it myself. I wanted a better avatar on these forums and so he drew it for me :)
by allefant
May 26th, 2008, 2:22 pm
Forum: Coder’s Corner
Topic: Python AI Library Required
Replies: 13
Views: 4789

Re: Python AI Library Required

Looks good to me. Now just need someone who wants to start implementing it. Shouldn't be too hard, even if it's done with the Python-C-API as in ai_python.cpp (just some redundant filling in of wrappers and structs and some care with reference counting).
by allefant
May 18th, 2008, 12:28 pm
Forum: Ideas
Topic: Make Python Scripts useable from WML
Replies: 14
Views: 3836

Re: Make Python Scripts useable from WML

The problem is the average player have no idea of his Python setup. Yes, and they should not - that's the reason to ship Python with the Windows version of Wesnoth. Whether users have Python (or another version of Python) on their system will not matter, it never will be used. Things are different ...
by allefant
May 17th, 2008, 2:19 pm
Forum: Ideas
Topic: Make Python Scripts useable from WML
Replies: 14
Views: 3836

Re: Make Python Scripts useable from WML

Requiring installation of additional software severly lowers the appeal. The more hoops the user has to jump through, the less likelier they are to do so. Since the Windows binaries ship with Python currently (as far as I know) - probably for a large percentage of users it simply would work. Just n...
by allefant
May 15th, 2008, 8:08 pm
Forum: Scenario & Campaign Development
Topic: CampGen release
Replies: 196
Views: 50840

Re: CampGen release

tsr wrote:Well, as you can see here there aren't any sponsored projects about an editor in the works, but maybe some of the students that proposed one would be interested in doing it anyway?

/tsr
I see, guess I don't have that excuse anymore then :) I'll see what I can do.
by allefant
May 15th, 2008, 2:56 pm
Forum: WML Workshop
Topic: Question about the Preprocessor
Replies: 3
Views: 1011

Re: Question about the Preprocessor

If i have this folder layout: utils\utils.cfg utils\units\archer.cfg utils\advanced.cfg and i call {utils\}, which file will be loaded first? utils\advanced.cfg, since they are called alphabetically. If you rely on a specific order, it might be a good idea to use _main.cfg and _final.cfg, see http:...