Search found 515 matches
- September 7th, 2011, 1:36 pm
- Forum: Ideas
- Topic: [engine] Geodic Maps
- Replies: 43
- Views: 8007
Re: [engine] Geodic Maps
If I understand that PDF right, what you do is first make a diamond face of the front (side 1)of the sphere: . N - North Pole . / \ . A/ 1 \B - Equator . \ / . \ / . S - South Pole Then the same for the back (side 2): . N - North Pole . / \ . B/ 2 \A - Equator . \ / . \ / . S - South Pole Then you r...
- September 7th, 2011, 10:36 am
- Forum: Users’ Forum
- Topic: What is needed for a new stable release?
- Replies: 10
- Views: 2227
Re: What is needed for a new stable release?
Looking at the news on wesnoth.org the stable releases were: April 2010: 1.8 March 2009: 1.6 March 2008: 1.4 December 2006: 1.2 October 2005: 1.0 So judging from that I guess 1.10 (the next stable release) should be out this or next year. I have no idea about Wesnoth 2.0 either, but my guess is when...
- September 6th, 2011, 1:25 pm
- Forum: Users’ Forum
- Topic: So... the iOS port has pretty much been abandoned, right?
- Replies: 4
- Views: 1776
Re: So... the iOS port has pretty much been abandoned, right
It takes a lot of time so allowing the one who makes the port a share of the proceeds might be more incentive. Also ignoring the time it takes, an IOS port is much more expensive than Android - in addition to a test device whoever does it needs a Mac fast enough to run XCode 4 (so about $1000?) and ...
- September 6th, 2011, 12:35 pm
- Forum: Users’ Forum
- Topic: iPhone version support/feedback thread: Ep. 3
- Replies: 219
- Views: 60126
Re: iPhone version support/feedback thread: Ep. 3
Assuming the Android port uses SDL 1.3 with OpenGL ES 2 and with SDL 1.3 and OpenGL ES 2 working on iphone, I wonder how hard it would be to compile the Android port on IPhone. Most likely just a few days of work for someone who has an iphone dev license.
- September 1st, 2011, 4:49 pm
- Forum: Users’ Forum
- Topic: Android port coming soon...
- Replies: 164
- Views: 56263
Re: Android port coming soon...
For what it's worth, I have 188.7 MiB in Android/data/com.androthsoft.battle and 26.0 MiB in Applications/Wesnoth, according to DiskUsage.
- September 1st, 2011, 4:17 pm
- Forum: Users’ Forum
- Topic: Android port coming soon...
- Replies: 164
- Views: 56263
Re: Android port coming soon...
Played on the train while going home (and nearly missed my stop). So far I'm very impressed - everything worked as it should. The BACK button even works as undo :) And I have battle statistics and enemy moves and units overview and everything (for some reason I expected things to be missing... proba...
- September 1st, 2011, 1:05 pm
- Forum: Users’ Forum
- Topic: Android port coming soon...
- Replies: 164
- Views: 56263
Re: Android port coming soon...
So, is there any way to buy it not in the Android Market, which doesn't support my credit card ? Well, nothing prevents anyone from compiling it and putting it to another store (or just sending to you). I wouldn't know how much work that is and which percentage those other stores take, but google s...
- September 1st, 2011, 10:48 am
- Forum: Users’ Forum
- Topic: Android port coming soon...
- Replies: 164
- Views: 56263
Re: Android port coming soon...
I just get a fullscreen Wesnoth logo and it's sitting there for 15 minutes downloading things (about 70MB so far)... how much data will it download? I may hit my monthly quota so will have to continue at home over wireless I guess :P [Edit:] Ok, so if anyone else is wondering, it will download about...
- April 16th, 2011, 2:54 pm
- Forum: Website
- Topic: Incorrect resistances
- Replies: 2
- Views: 1009
Re: Incorrect resistances
Thanks. In fact there was a small typo preventing any unit-specific [resistance], [movement_costs] or [defense] to be used :oops: Anyway, fixed now (well, once the web-site gets updated by cron next time). Also, I'd like to see the bestiary on the server instead. I'm not sure how important support f...
- August 13th, 2010, 9:49 am
- Forum: Art Workshop
- Topic: Official art thread for "Dinosaurs!"
- Replies: 92
- Views: 63267
Re: Dinosaurs!
That sprite was drawn by Neorice - I couldn't do anything like it myself. I wanted a better avatar on these forums and so he drew it for me
- May 26th, 2008, 2:22 pm
- Forum: Coder’s Corner
- Topic: Python AI Library Required
- Replies: 13
- Views: 4789
Re: Python AI Library Required
Looks good to me. Now just need someone who wants to start implementing it. Shouldn't be too hard, even if it's done with the Python-C-API as in ai_python.cpp (just some redundant filling in of wrappers and structs and some care with reference counting).
- May 18th, 2008, 12:28 pm
- Forum: Ideas
- Topic: Make Python Scripts useable from WML
- Replies: 14
- Views: 3836
Re: Make Python Scripts useable from WML
The problem is the average player have no idea of his Python setup. Yes, and they should not - that's the reason to ship Python with the Windows version of Wesnoth. Whether users have Python (or another version of Python) on their system will not matter, it never will be used. Things are different ...
- May 17th, 2008, 2:19 pm
- Forum: Ideas
- Topic: Make Python Scripts useable from WML
- Replies: 14
- Views: 3836
Re: Make Python Scripts useable from WML
Requiring installation of additional software severly lowers the appeal. The more hoops the user has to jump through, the less likelier they are to do so. Since the Windows binaries ship with Python currently (as far as I know) - probably for a large percentage of users it simply would work. Just n...
- May 15th, 2008, 8:08 pm
- Forum: Scenario & Campaign Development
- Topic: CampGen release
- Replies: 196
- Views: 50840
- May 15th, 2008, 2:56 pm
- Forum: WML Workshop
- Topic: Question about the Preprocessor
- Replies: 3
- Views: 1011
Re: Question about the Preprocessor
If i have this folder layout: utils\utils.cfg utils\units\archer.cfg utils\advanced.cfg and i call {utils\}, which file will be loaded first? utils\advanced.cfg, since they are called alphabetically. If you rely on a specific order, it might be a good idea to use _main.cfg and _final.cfg, see http:...