Search found 515 matches
- March 20th, 2015, 10:26 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10775
Re: Wesnoth Units Database: MISSILE_FRAME bug
The limit is against addons who enter an infinite WML loop. It's set to 10 seconds right now I think, so if the WML parsing isn't done after that time it assumes the WML is broken.
- March 20th, 2015, 9:37 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10775
Re: Wesnoth Units Database: MISSILE_FRAME bug
Log tells us that its Wesnoth 1.10.7 version which tries to build unit trees for 1.12.1! Oh, good catch. The build system indeed was compiling from 1.10 sources instead of 1.12 sources. I fixed it so whenever the units.wesnoth.org page gets regenerated next this will be fixed. Normally it's schedul...
- February 21st, 2013, 3:58 pm
- Forum: Website
- Topic: Where Are The Units?
- Replies: 4
- Views: 2573
Re: Where Are The Units?
Thanks, and yes, need to find translatable in-game strings to use. I'll see if I can find something for "Information". For (damage - count), could probably just leave that out? It should be clear from the game what the two numbers mean.
- February 21st, 2013, 10:54 am
- Forum: Website
- Topic: Where Are The Units?
- Replies: 4
- Views: 2573
Re: Where Are The Units?
The script generating that website moved to a new server and there's a few memory issues, but it seems to be working now.
- February 12th, 2013, 2:23 pm
- Forum: Website
- Topic: http://units.wesnoth.org display bug
- Replies: 4
- Views: 2468
Re: http://units.wesnoth.org display bug
There's a new server in place now which is able to update units.wesnoth.org again. And it seems the addon author/s has/ve since fixed the two issues mentioned above.
- March 10th, 2012, 12:43 am
- Forum: Scenario & Campaign Development
- Topic: units.wesnoth.org update
- Replies: 4
- Views: 1318
Re: units.wesnoth.org update
Thanks, Archaic Era has no more log messages now. And Earth's Gut only has two for a test unit... but I'll just have two disable those warnings for not-shown units.
- March 9th, 2012, 1:36 pm
- Forum: Scenario & Campaign Development
- Topic: units.wesnoth.org update
- Replies: 4
- Views: 1318
Re: units.wesnoth.org update
It looks like the script doesn't handle units using [base_unit] ( http://wiki.wesnoth.org/UnitTypeWML#Other_tags ), based on the errors in Archaic_Era. It would be good if someone could confirm that, before I lead you down the garden path... Thanks for the link, this is indeed not handled properly,...
- March 8th, 2012, 3:21 pm
- Forum: Scenario & Campaign Development
- Topic: units.wesnoth.org update
- Replies: 4
- Views: 1318
units.wesnoth.org update
I finally found time to make some updates to http://units.wesnoth.org. One new features is that the parse logs are now saved: http://units.wesnoth.org/1.10/overview.html Most of the problems are in the units.wesnoth.org script itself but some are not. So instead of going through all the errors and f...
- January 12th, 2012, 9:16 pm
- Forum: Translations & Internationalization
- Topic: Translation Policy... perhaps something need to be changed
- Replies: 20
- Views: 9033
Re: Translation Policy... perhaps something need to be chang
This was created using a script that elias wrote up, no idea if/where this might still be available. I don't have the script anymore - but it was a precursor to the script generating http://units.wesnoth.org/trunk/en_US/mainline.html (which is available in all languages). I could easily adapt it in...
- November 2nd, 2011, 2:32 pm
- Forum: Users’ Forum
- Topic: Android port coming soon...
- Replies: 164
- Views: 56294
Re: Android port coming soon...
I wonder if there's an easy way to figure out the revision it was forked off... and then maybe salvage the parts which allow the main wesnoth to compile for android (without the UI changes) and commit those to trunk. Then at least for android devices with a big enough screen we could compile latest ...
- September 9th, 2011, 2:56 pm
- Forum: Ideas
- Topic: [engine] Geodic Maps
- Replies: 43
- Views: 8011
Re: [engine] Geodic Maps
I just used some quick C++ to load the latitude/longitude map, squash into the diamond shape and write back. And yes, I thought you wanted a spherical map in the current Wesnoth engine. Which should be impossible - only something like a torus can work. If you walk north until you reach the north pol...
- September 9th, 2011, 11:41 am
- Forum: Users’ Forum
- Topic: Some questions regarding Android version of BFW
- Replies: 29
- Views: 24686
Re: Some questions regarding Android version of BFW
For 1. and 2. I don't see a reason why not, but cjhopman is the one who can give definitive answers. About 3. The Android version is completely free - Wesnoth is GPL after all. You can obtain the sources, compile your own .apk and install and play. The $3.99 are only for having the game compiled for...
- September 8th, 2011, 7:48 pm
- Forum: Ideas
- Topic: [engine] Geodic Maps
- Replies: 43
- Views: 8011
Re: [engine] Geodic Maps
Yes, only looked at page 10 - and yes, don't need that 45 degree rotation. Other than that it's just the same. I made a .jpg instead of ASCII and this time without the rotation: http://allefant.com/planetmap.jpg The problem remains. There is no way to display anything at the borders. The only possib...
- September 8th, 2011, 11:06 am
- Forum: Users’ Forum
- Topic: So... the iOS port has pretty much been abandoned, right?
- Replies: 4
- Views: 1776
Re: So... the iOS port has pretty much been abandoned, right
Iphone4 and IPod touch gen4 with the "retina display" are 960x640. IPad1 is 1024x768 (and I think also IPad2, else even bigger). So except for old iphones with 480x320, resolution should not be a problem. But the Java parts sound like porting the code indeed would be some work. I thought S...
- September 7th, 2011, 8:17 pm
- Forum: Users’ Forum
- Topic: iPhone version support/feedback thread: Ep. 3
- Replies: 219
- Views: 60187
Re: iPhone version support/feedback thread: Ep. 3
Yes, the Android version uses the same code as Windows/OSX/Linux and, from what I understand, the code will be merged with the main Wesnoth source code. This means any updates to Wesnoth will also be available for the Android version. The iphone version on the other hand is based on the 1.6 sources ...