Search found 476 matches
- April 11th, 2020, 10:28 am
- Forum: Tournaments
- Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
- Replies: 230
- Views: 939386
Re: [In progress] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
By the way guys, I noticed you complained that you got the same map many times. Which may be the true power of Wesnoth RNG, the fairest RNG in the world, who we all really love, who tells your brave soldiers to either hit or miss. However, nothing prevents people from excluding maps from the pool an...
- April 11th, 2020, 10:04 am
- Forum: Tournaments
- Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
- Replies: 230
- Views: 939386
- April 11th, 2020, 9:28 am
- Forum: Tournaments
- Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
- Replies: 230
- Views: 939386
Re: [In progress] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
This totally stupid situation was possibly only because ForPeace didn't write any words DIRECTLY at rules: allowing of choosing factions OR disallowing. AND if he wrote that choosing is allowed - he MUST also wrote rules for choosing . You MUST read rules before doing something that ... has rules :...
- April 9th, 2020, 2:03 pm
- Forum: Users’ Forum
- Topic: Why do defenders choose berserks?
- Replies: 2
- Views: 922
Re: Why do defenders choose berserks?
Is there any way to stop this, like choosing which attack it should retaliate with? Unit author may update its code to disable particular weapon for retaliation or even provide a menu item for choosing retaliation weapon (letter is more flexible, though former is probably more user friendly). The g...
- April 9th, 2020, 1:21 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 102225
Re: The Black Cross of Aleron (formerly Besieged Druids)
Hi Celtic_Minstrel. I am enjoying this campaign, elvish maidens with a lot of different traits/abilities/weapon specials are cool! I would like to report a bug related to haste potions. Wesnoth version 1.14.11, campaign version 2.0.3 The fix for removing the haste status at the end of scenario doesn...
- April 4th, 2020, 7:43 pm
- Forum: Multiplayer Development
- Topic: Multiplayer balance changes for 1.15
- Replies: 9
- Views: 2756
Re: Multiplayer balance changes for 1.15
People also disliked it. And they liked the healthy trait which was proposed for removal. The main idea was to reduce different trait variations to increase chance of getting quick trait. Perhaps dwarfs became owerpovered against poison, since poison is a good way to deal with dwarves on a good terr...
- April 4th, 2020, 6:44 pm
- Forum: Multiplayer Development
- Topic: Multiplayer balance changes for 1.15
- Replies: 9
- Views: 2756
Re: Multiplayer balance changes for 1.15
I didn't include changes that got negative feedback. Footpad change (melee impact 4x2 -> blade 5x2) makes him much more dangerous vs assassin (-30% blade, -20% impact resistance), especially at night. Assassin is a key Northerner unit vs Knalgans, so I didn't included this change.
- April 4th, 2020, 2:14 pm
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 70462
Re: Help with testing Fred - Freelands MP Custom AI v0.14.15
Fred +25 starting gold and +3 base income. I set aggression to maximum and expected Loyalist's rush. And Fred was super aggressive, I didn't take all villages on my side as cavalry and horsemen arrived. He was pushing even at night. If he had better luck I could lost more units during that rush. Tur...
- April 4th, 2020, 11:36 am
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 70462
Re: Help with testing Fred - Freelands MP Custom AI v0.14.15
Fred +25 starting gold and +3 base income. Turn 11 Fred could use backstab with thief, but insted he moves footpad from the opposite side to attack and only after that thief attacks without backstab. Turn 18 All units retreat, but a lonely dwarf attacks without a chance to kill. turn 21 Didn't retre...
- April 4th, 2020, 9:22 am
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 70462
Re: Help with testing Fred - Freelands MP Custom AI v0.14.15
I played with fog and gave Fred +25 starting gold and +3 base income. Turn 5 Fred placed fighter in water 19,12 Turn 6 shaman on flat 11,12. Besides that I liked how he moved mage, archer and fighters on the western flank. Turn 14 Wose ninja was cool, though I think he had not enough units there. Pl...
- April 3rd, 2020, 8:36 pm
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 70462
Re: Help with testing Fred - Freelands MP Custom AI v0.14.15
Hi mattsc! I am really happy for Fred as he learned to play all factions :) I played with him a few times. In Drakes vs Undead game he moved a ghoul and an adept to my western village and that group was too small, since I had much more forces there. Later he tried to counterattack during a day when ...
- April 2nd, 2020, 4:04 pm
- Forum: Multiplayer Development
- Topic: Multiplayer balance changes for 1.15
- Replies: 9
- Views: 2756
Re: Multiplayer balance changes for 1.15
Hi, thanks for your comments. Regarding lieutenant. I like that the unit has 6MP which is very useful in singleplayer. I heard many positive and no negative feedbacks about slow trait for 6MP leaders, so that will help balancing lieutenant as well. Knalgans are excellent on small maps like Isar and ...
- April 1st, 2020, 8:56 am
- Forum: Users’ Forum
- Topic: How about showing your worst luck in game?
- Replies: 20
- Views: 6127
Re: How about showing your worst luck in game?
Recently 2 of my dark adepts missed all 4 attacks. Such situation has 0,81% chance (about 1 out of 125). And only one hit was required to finish the enemy. It wasn't a big problem though since it was finished on the next turn. I saw replays with up to 40% difference (like total inflicted -20%, taken...
- March 31st, 2020, 10:27 pm
- Forum: Multiplayer Development
- Topic: Multiplayer balance changes for 1.15
- Replies: 9
- Views: 2756
Re: Multiplayer balance changes for 1.15
Hey Dauntless, happy to see you voted. Removed the deep water 60% merman hunter buff according to your comment.
- March 31st, 2020, 1:21 pm
- Forum: Tournaments
- Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
- Replies: 230
- Views: 939386
Re: [In progress] [Open] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Hey guys! I have created a poll for 1.15 balance changes https://forums.wesnoth.org/viewtopic.php?f=15&t=52273 , it is based on those parts of Ladder Era which got positive feedbacks and on similar topic for 1.13 balance changes (which were not implemented though). Thanks to ForPeace for allowin...