Search found 476 matches

by sergey
April 11th, 2020, 10:28 am
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 939386

Re: [In progress] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

By the way guys, I noticed you complained that you got the same map many times. Which may be the true power of Wesnoth RNG, the fairest RNG in the world, who we all really love, who tells your brave soldiers to either hit or miss. However, nothing prevents people from excluding maps from the pool an...
by sergey
April 11th, 2020, 10:04 am
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 939386

Re: [In progress] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

Boy wrote: April 11th, 2020, 9:49 am >Miner should get something like "legendary elder troll" title for pissing you off without saying a word

Really? A brave shiny new world... Just no comments.
You missed :lol: at the end, which implies that it was a joke.
by sergey
April 11th, 2020, 9:28 am
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 939386

Re: [In progress] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

This totally stupid situation was possibly only because ForPeace didn't write any words DIRECTLY at rules: allowing of choosing factions OR disallowing. AND if he wrote that choosing is allowed - he MUST also wrote rules for choosing . You MUST read rules before doing something that ... has rules :...
by sergey
April 9th, 2020, 2:03 pm
Forum: Users’ Forum
Topic: Why do defenders choose berserks?
Replies: 2
Views: 922

Re: Why do defenders choose berserks?

Is there any way to stop this, like choosing which attack it should retaliate with? Unit author may update its code to disable particular weapon for retaliation or even provide a menu item for choosing retaliation weapon (letter is more flexible, though former is probably more user friendly). The g...
by sergey
April 9th, 2020, 1:21 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 102225

Re: The Black Cross of Aleron (formerly Besieged Druids)

Hi Celtic_Minstrel. I am enjoying this campaign, elvish maidens with a lot of different traits/abilities/weapon specials are cool! I would like to report a bug related to haste potions. Wesnoth version 1.14.11, campaign version 2.0.3 The fix for removing the haste status at the end of scenario doesn...
by sergey
April 4th, 2020, 7:43 pm
Forum: Multiplayer Development
Topic: Multiplayer balance changes for 1.15
Replies: 9
Views: 2756

Re: Multiplayer balance changes for 1.15

People also disliked it. And they liked the healthy trait which was proposed for removal. The main idea was to reduce different trait variations to increase chance of getting quick trait. Perhaps dwarfs became owerpovered against poison, since poison is a good way to deal with dwarves on a good terr...
by sergey
April 4th, 2020, 6:44 pm
Forum: Multiplayer Development
Topic: Multiplayer balance changes for 1.15
Replies: 9
Views: 2756

Re: Multiplayer balance changes for 1.15

I didn't include changes that got negative feedback. Footpad change (melee impact 4x2 -> blade 5x2) makes him much more dangerous vs assassin (-30% blade, -20% impact resistance), especially at night. Assassin is a key Northerner unit vs Knalgans, so I didn't included this change.
by sergey
April 4th, 2020, 2:14 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 70462

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Fred +25 starting gold and +3 base income. I set aggression to maximum and expected Loyalist's rush. And Fred was super aggressive, I didn't take all villages on my side as cavalry and horsemen arrived. He was pushing even at night. If he had better luck I could lost more units during that rush. Tur...
by sergey
April 4th, 2020, 11:36 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 70462

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Fred +25 starting gold and +3 base income. Turn 11 Fred could use backstab with thief, but insted he moves footpad from the opposite side to attack and only after that thief attacks without backstab. Turn 18 All units retreat, but a lonely dwarf attacks without a chance to kill. turn 21 Didn't retre...
by sergey
April 4th, 2020, 9:22 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 70462

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

I played with fog and gave Fred +25 starting gold and +3 base income. Turn 5 Fred placed fighter in water 19,12 Turn 6 shaman on flat 11,12. Besides that I liked how he moved mage, archer and fighters on the western flank. Turn 14 Wose ninja was cool, though I think he had not enough units there. Pl...
by sergey
April 3rd, 2020, 8:36 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 70462

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Hi mattsc! I am really happy for Fred as he learned to play all factions :) I played with him a few times. In Drakes vs Undead game he moved a ghoul and an adept to my western village and that group was too small, since I had much more forces there. Later he tried to counterattack during a day when ...
by sergey
April 2nd, 2020, 4:04 pm
Forum: Multiplayer Development
Topic: Multiplayer balance changes for 1.15
Replies: 9
Views: 2756

Re: Multiplayer balance changes for 1.15

Hi, thanks for your comments. Regarding lieutenant. I like that the unit has 6MP which is very useful in singleplayer. I heard many positive and no negative feedbacks about slow trait for 6MP leaders, so that will help balancing lieutenant as well. Knalgans are excellent on small maps like Isar and ...
by sergey
April 1st, 2020, 8:56 am
Forum: Users’ Forum
Topic: How about showing your worst luck in game?
Replies: 20
Views: 6127

Re: How about showing your worst luck in game?

Recently 2 of my dark adepts missed all 4 attacks. Such situation has 0,81% chance (about 1 out of 125). And only one hit was required to finish the enemy. It wasn't a big problem though since it was finished on the next turn. I saw replays with up to 40% difference (like total inflicted -20%, taken...
by sergey
March 31st, 2020, 10:27 pm
Forum: Multiplayer Development
Topic: Multiplayer balance changes for 1.15
Replies: 9
Views: 2756

Re: Multiplayer balance changes for 1.15

Hey Dauntless, happy to see you voted. Removed the deep water 60% merman hunter buff according to your comment.
by sergey
March 31st, 2020, 1:21 pm
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 939386

Re: [In progress] [Open] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

Hey guys! I have created a poll for 1.15 balance changes https://forums.wesnoth.org/viewtopic.php?f=15&t=52273 , it is based on those parts of Ladder Era which got positive feedbacks and on similar topic for 1.13 balance changes (which were not implemented though). Thanks to ForPeace for allowin...