Search found 127 matches

by Duke Guillermo
January 22nd, 2006, 4:57 pm
Forum: Ideas
Topic: Discussion about Neutral Units Both Passive and Hostile
Replies: 12
Views: 3218

That seems like a good idea, although I think that it should be guarded by neutral hostile units, because it seems like you'd be getting a second keep which is a huge advantage. And the no combat I am completely against, this is a game about combat, how can you say that no combat can take place in a...
by Duke Guillermo
January 22nd, 2006, 4:52 pm
Forum: Ideas
Topic: Abilities that take more than one turn to use
Replies: 11
Views: 2207

Ok, since the general concensus is that having such an ability would be suitable so long as there is a clear graphical representation that the ability is being completed, then I suggest that some abilities of this type be implemented. It shouldn't be the norm, most units shouldn't have abilities of ...
by Duke Guillermo
January 22nd, 2006, 2:23 am
Forum: Ideas
Topic: Abilities that take more than one turn to use
Replies: 11
Views: 2207

Thank you for your responses. Romnajin: Actually I was thinking more along the lines of an ability such as, off the top of my head, an ability called firestorm that would cause fireballs to rain in an area, but would take 3 turns to summon. Obviously this isn't referring to this particular ability i...
by Duke Guillermo
January 22nd, 2006, 2:06 am
Forum: Strategies & Tips
Topic: drake player looking to defeat undead
Replies: 17
Views: 3662

It just seems really hit or miss.
by Duke Guillermo
January 22nd, 2006, 1:25 am
Forum: Ideas
Topic: Abilities that take more than one turn to use
Replies: 11
Views: 2207

Abilities that take more than one turn to use

This isn't an idea so much as it is a question for someone who has been here awhile.

Have abilities that unfold over the course of several turns (such as a spell that takes 3 turns to complete) been deemed as bad? If so why, or if not why not?
by Duke Guillermo
January 22nd, 2006, 12:27 am
Forum: Strategies & Tips
Topic: drake player looking to defeat undead
Replies: 17
Views: 3662

Using Skirmishers against adepts seems to make sense, but isn't it risky because you have to kill the target for the reason that on the next turn the skirmishers will take huge damage from the adepts?
by Duke Guillermo
January 21st, 2006, 7:39 pm
Forum: Strategies & Tips
Topic: drake player looking to defeat undead
Replies: 17
Views: 3662

Dark Adepts are good against Drakes, or visa versa?
by Duke Guillermo
January 21st, 2006, 7:34 pm
Forum: Ideas
Topic: Discussion about Neutral Units Both Passive and Hostile
Replies: 12
Views: 3218

Neutral Hostile Units: Yes, some neutral units can be placed on maps, however they aren't commonplace, putting them into play requires the slots of at least 1 player, and they don't behave in a manner that makes sense: they either move not at all or make attacks like a normal AI would. So, neutral u...
by Duke Guillermo
January 21st, 2006, 8:01 am
Forum: Strategies & Tips
Topic: drake player looking to defeat undead
Replies: 17
Views: 3662

Well, I can't get through to the adepts without killing ghosts first, so my real problem is with them. Burners are pretty good against ghosts, but on the next turn they take huge damage from the adepts or the melee attack of the ghosts.
by Duke Guillermo
January 21st, 2006, 7:30 am
Forum: Strategies & Tips
Topic: drake player looking to defeat undead
Replies: 17
Views: 3662

drake player looking to defeat undead

I'm playing as the Drake and am looking for a way to defeat the undead strategy of attacking at night with adepts and then defending the newly conquered territory with the ZOC of ghosts. As Drake, all of my units are susceptible to cold damage, how do I counter this strategy?
by Duke Guillermo
January 21st, 2006, 6:11 am
Forum: Ideas
Topic: Discussion about Neutral Units Both Passive and Hostile
Replies: 12
Views: 3218

Discussion about Neutral Units Both Passive and Hostile

There has been discussion in the past regarding neutral units on maps in Battle for Wesnoth. Some have proposed neutral units that are hostile and aggresive in that they actively attack opponents. Some have proposed neutral units that are hostile, but passive in that they attack opponents only when ...
by Duke Guillermo
January 19th, 2006, 10:24 pm
Forum: Ideas
Topic: Not always keeps
Replies: 8
Views: 1866

Exactly what I had in mind.
by Duke Guillermo
January 19th, 2006, 9:49 pm
Forum: Ideas
Topic: Combat mechanics.
Replies: 16
Views: 3467

I used to agree with you, Arendil. I also felt that ranged attacks should span hexes, either that or stacking should be implemented. The main reason for these changes not being made is to preserve gameplay. This proposed system, while not overly complex by any stretch, is more complex than the curre...
by Duke Guillermo
January 19th, 2006, 9:08 pm
Forum: Ideas
Topic: Not always keeps
Replies: 8
Views: 1866

I mean like a non-leader elvish harbringer stepping on a forest glade hex and summoning a forest imp, or something similar. But, to reiterate, I don't think this terrain, or any units reliant on this terrain, should be used in the regular game. So, although I desire something similar to a necromance...
by Duke Guillermo
January 19th, 2006, 8:44 pm
Forum: Faction & Era Development
Topic: Algrean Faction, 2
Replies: 14
Views: 4098

What attacks, abilities, etc. would these proposed units possess?