Search found 140 matches
- April 3rd, 2010, 3:28 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.0
- Replies: 57
- Views: 23624
Re: Wesnoth 1.8.0
This is gonna be awesome!! I can't wait to download it once it gets on the Ubuntu repository.
- March 26th, 2010, 12:29 am
- Forum: Scenario & Campaign Development
- Topic: Insane Hermit
- Replies: 46
- Views: 15443
Re: Insane Hermit
I found scenario 6 far too easy, though i liked the new element types. I basically built a huge defense at the bridges, and they ignored the forest til about turn 16, and then they only attacked the very narrow chokepoint. By turn 20 i was so bored at barely moving that I sent a dozen arcane titans...
- March 21st, 2010, 3:43 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Gambit has this way of getting me to do art.
I recommend making a random hash of of some unit theme, create a bunch of sprites that may or may not be related, and then work it like a jigsaw puzzle with no true solution.
And then you leave it in your trash bin for 6 months before you find it again and become reinspired to make it something good.
And then you leave it in your trash bin for 6 months before you find it again and become reinspired to make it something good.
- March 16th, 2010, 10:08 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
- February 8th, 2010, 4:00 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. The Book of Het Rotur calls!
I'm not gonna bother to read all of that stuff about the orange symbol-thing tonight. I just gotta say that I can no longer consider you an artist now that you're making *shudder* storylines.
- February 7th, 2010, 12:30 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Zero is tired of doing just Mermen.
It's shiny . . . and pointy.
- February 5th, 2010, 11:04 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Zero is tired of doing just Mermen.
Fear the fish-dude!!
- January 25th, 2010, 4:02 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Steelhive Returneth.
What would a lich lord want with creating an alcohol smuggling empire?
- January 21st, 2010, 5:17 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Steelhive Returneth.
Just kidding about my last post, I am planning to visit Tibetian art monks so I can learn to draw well. And I don't want someone pissed at me when I take my regular 2-4 month vacations from a project, I only want me to be pissed off at me (I've tried it and it still doesn't work). EDIT:To Spaceinvad...
- January 20th, 2010, 11:25 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Steelhive Returneth.
Don't do that do joint projects in the artwork part for *certain people* who *can't draw worth a crap* when they *re-release their first campaign*. No one in particular.
- January 10th, 2010, 2:21 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Steelhive Returneth.
Love it, but how does he lift the giant sword? Or is that some kind of illusion so he looks cool?
- January 1st, 2010, 5:39 am
- Forum: Scenario & Campaign Development
- Topic: Insane Hermit
- Replies: 46
- Views: 15443
Re: Insane Hermit
Yeah, I came to terms with the fact that the gameplay is ruining my concepts and ideas and that this campaign is crap as it is. I think I'm gonna just pull it off the server and redo this (as I have already done several times. But hey, it's just computer gibberish, how hard can it be?) This will jus...
- November 28th, 2009, 5:18 am
- Forum: WML Workshop
- Topic: Does I first?
- Replies: 2
- Views: 433
Re: Does I first?
Can you explain what it is you are trying to accomplish with this first? I'd like an idea of what to look for before I test other people's code.
- November 27th, 2009, 6:58 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297251
Re: Zero's art. Stuff and fluff.
why not make the second one float like the third one, but with the shorter legs and stuff (maybe have its legs crossed together or tucked as to show that it isn't fully developed yet).
- November 26th, 2009, 4:31 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233770
Re: You've been playing Wesnoth too long when...
1132:You actually care about the ambush glitch caused by ai units. 1133:You feel murderous every time someone leaves a match because they are losing. 1134:You think the stories about suicides are fake because dealing damage to yourself is impossible. 1135:You think China kidnapped all of the existin...