Search found 86 matches
- March 25th, 2015, 7:04 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
I think I stumbled upon a bug: When you use the option "alter advancement", and your unit was very close to leveling up, and you change to something which requires less XP for the next level, unexpected things happen: I had 973/975 XP, and after changing it was 60/913. So apparently it cal...
- March 24th, 2015, 10:10 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
Nope, you're supposed to kill him, but you can do without. That might make you miss one of the secrets though. Now I think I should do that level again and be more careful about killing both him and all or almost all enemies. A pity about the 10 or 11 redeem counters that could be gotten from him, ...
- March 24th, 2015, 6:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
I will try to ask this in a way so as not to spoiler myself: In the scenario "An old f(r)iend", does killing this old f(r)iend have any implications later on, apart from receiving background information? It is more convenient not to (time to kill all enemies, not having to craft a differen...
- March 24th, 2015, 1:53 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
@dabber and Dugi: Thanks for the tips. As I said, I only had to reload two or three times, finding a good positioning (and possibly not getting very unlucky with enemy attacks, I don’t remember). Then one well-placed blizzard made sure most demons died the following round… I finished on round 7, so ...
- March 23rd, 2015, 7:03 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
In the scenario Subterranean War (chapter 7 somewhere), both the dwarf and Lethalia speak about the northwestern exit in the opening dialogue, when in fact the exit is in the northeast. Also, I found the logic in the dialogue to be a bit confusing: It sounded like I was supposed to hold the city whi...
- March 22nd, 2015, 3:05 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
In chapter 6, the tooltip for the different day and night phases misses one phase: between First Dusk and Second Dawn, there is one night phase. Also, this phase does not have a name (i.e. there is no name displayed when you hover over the night image).
- March 21st, 2015, 10:16 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
@Xargon These effects don't stack because I prevented them from stacking because it was allowing overly huge damages. I was not talking about stacking both, but the blackguard does not receive the leadership charge even when he is not backstabbing. I guess maybe it is not possible to have it work o...
- March 21st, 2015, 3:23 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131036
Re: Legend of the Invincibles
Hi! First of all, really nice campaign with many interesting features. Maybe I will write a longer post at some point about which parts I liked a lot and which parts I liked not so much. For now, just one thing: It seems that the blackguard unit (with charging backstab attack) does not receive the c...
- December 11th, 2010, 3:28 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19340
Re: 2p Campaign Battle System, v1.0 on addon server
I had a similar problem with the recall list when I tried playing both players in a local game. At the beginning of the third scenario, the recall list was back to after the first scenario, as if the second one never happened. No idea why, I never noticed any problems like this in multiplayer.
- November 20th, 2010, 7:41 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19340
Re: 2p Campaign Battle System, v1.0 on addon server
Just tested it again, and it is reproducable for us. If the non-host player moves onto the signpost, none of us can end the scenario and we're stuck: the screen is greyed out for the non-host player, but he is not able to end the scenario, and the host player does not see any movement (only if the n...
- November 18th, 2010, 8:27 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19340
Re: 2p Campaign Battle System, v1.0 on addon server
Hi. Sorry for my long response time... Anyway: As I said, the procedure worked fine (just like you described) as long as the host player had the last turn. I think the order of events was as follows: host player moves onto the signpost, selects the level, then end scenario is activated for the host ...
- November 13th, 2010, 8:35 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19340
Re: 2p Campaign Battle System, v1.0 on addon server
It seems that whenever the player not hosting the game steps on the signpost at the end of a level, you get stuck: "End Scenario" is greyed out for that player, and the host doesn't see the unit move onto the signpost (maybe caused by allowing undo?). If the host steps on the signpost, eve...
- October 31st, 2010, 11:30 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 367526
Re: To Lands Unknown
In the Sun Dome scenario, you are obviously intended to kill Atiros... however, I kept him alive throughout the whole level by putting fire elementals with a heavy summoner for protection in his range (he will attack it with his ranged attack, suffering no retaliation). It was a bit disappointing t...
- October 29th, 2010, 9:09 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 367526
Re: To Lands Unknown
In the Sun Dome scenario, you are obviously intended to kill Atiros... however, I kept him alive throughout the whole level by putting fire elementals with a heavy summoner for protection in his range (he will attack it with his ranged attack, suffering no retaliation). It was a bit disappointing th...
- October 23rd, 2010, 4:30 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19340
Re: 2p Campaign Battle System, v1.0 on addon server
I played this with a friend for the last few days and we really enjoyed it. Being able to use custom factions provides some nice variation. Just one question/problem: was the "undo" function removed on purpose? We sorely missed it...