Search found 160 matches

by tamanegi
January 23rd, 2021, 3:02 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

Version 0.3.2c uploaded. :D

Fix: Thieves, Rogues, and Assassins (from AG) can't be set to rider on troop status menu (thanks, mateus_70!)
by tamanegi
November 5th, 2020, 12:16 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54967

Re: A Group in a War: 1.14 SP simple RPG campaign

Version 1.0.0 is not a special one for me. Newer version is better. It's all. :P
by tamanegi
November 3rd, 2020, 8:07 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54967

Re: A Group in a War: 1.14 SP simple RPG campaign

Version 0.2.1d including Portuguese (Brazil) translation by mateus_70 uploaded!

@Toxic45
You can find the name in my signature. :)
by tamanegi
May 24th, 2020, 1:53 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54967

Re: A Group in a War: 1.14 SP simple RPG campaign

@AlreadyTaken
Thank you!

@gaojicainiao
Chinese translation is included in new version 0.2.1c. Thank you!
by tamanegi
April 20th, 2020, 3:58 am
Forum: Music & Sound Development
Topic: TJM - Tamanegi Jukebox Mod [Modification]
Replies: 10
Views: 8529

Re: TJM - Tamanegi Jukebox Mod [Modification]

Ah, I am nothing active on wesnoth, actually... Constant update of TJ may not happen.
So I think you upload your version is a better way.
Or I can give you the passphrase of current TJ via PM.
by tamanegi
April 19th, 2020, 2:01 am
Forum: Music & Sound Development
Topic: TJM - Tamanegi Jukebox Mod [Modification]
Replies: 10
Views: 8529

Re: TJM - Tamanegi Jukebox Mod [Modification]

The file names are hardcoded into Tamanegi Jukebox, This is because functions like wesnoth.read_file and ndirs were not available when I wrote this first. Also, I am nothing familiar with BfW mods (and don't have enough time and power to do it...). So the my original style may be obsolete now. :) I...
by tamanegi
October 25th, 2019, 10:22 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54967

Re: A Group in a War: 1.14 SP simple RPG campaign

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that? Gold > 200 and fame > 500 is the criteria. This is intentional hidden because this is not so natural and not very useful for standard playing. It is more likely t...
by tamanegi
October 22nd, 2019, 2:04 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54967

Re: A Group in a War: 1.14 SP simple RPG campaign

:augh: I might have checked only for other members...

This trait bug is fixed. New version 0.2.1b is uploaded.
Thank you again, mateus_70! :D
by tamanegi
October 22nd, 2019, 1:55 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

Thank you, again! :D
This bug is fixed in the new version 0.3.2b.
by tamanegi
October 18th, 2019, 10:49 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

0.3.2a uploaded. :D I believe the fog bug is fixed. The cause of the bug is: fog is removed when emissary menu is invoked and I forgot to recover fog of ai sides. :augh: So I added fog upon transition from the office to the field. It seems to work. (Note: you may need to enter a skirmish to load upd...
by tamanegi
February 14th, 2019, 9:31 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54967

Re: A Group in a War: 1.14 SP simple RPG campaign

Sorry, please ignore the original message (moved to below) if you already saw it. That is different campaign... To enter the main outpost, place "You" at the castle terrain near the general in the south of the map, and then right click on "You". You may find the menu item "E...
by tamanegi
January 7th, 2019, 3:28 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

:augh: :augh:
I got it. You are right.
Extra income from Flags (10g/Flag) does not work for player side due to my silly typo. (This income works fine for enemy sides, though.)

Bug fixed version 0.3.1a is uploaded.

Thank you for reporting, StellarStar! :)
by tamanegi
January 7th, 2019, 1:10 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

Thank you for playing :D The hardest part was the attack of the kingdom in the begining when you dont have many 6 member squads. Indeed. The beginning of the game is often the hardest part. :P As for Flags, they will appear when you defeat guardian (NOT LEADER) units. For example, units on the Front...
by tamanegi
December 24th, 2018, 3:30 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

Congrats! :D
And thank you for so many important bug reports!
by tamanegi
December 23rd, 2018, 7:03 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34609

Re: An Independence War: SP campaign for 1.12/1.14

Hi, pauxlo! Thank you for reporting, sorry for the late reply :augh: (and what are you doing with paperpushers :lol:). The first bug you met this time is originated from the corrupted data. But what is guilty is the newly introduced code for workaround recently added by me. :augh: (If that work arou...