Search found 534 matches

by James_The_Invisible
April 18th, 2019, 4:27 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.3)
Replies: 481
Views: 141017

Re: For Power (0.6.5)

EarthCake wrote: April 17th, 2019, 8:50 pm Hey, when will you finish this campaign?
Hi. To be honest, I no longer actively develop this campaign anymore. I still occasionally do some minor changes/improvements but I do not really work on new scenarios nowadays.
by James_The_Invisible
April 18th, 2019, 4:22 pm
Forum: Scenario & Campaign Development
Topic: Defense of Elensefar - single-player scenario for 1.14
Replies: 24
Views: 6349

Re: Defense of Elensefar - single-scenario campaign for 1.14

EDIT 2: Lichs can't advance to Ancient Lichs, unlike the ones in SotA. To fix this, you need to add in your _main.cfg file this tag: {ENABLE_ANCIENT_LICH} In case you don't know. :D I think that this would actually cause an error as macro with that name is not defined. octalot needs to put extra_de...
by James_The_Invisible
April 10th, 2019, 7:18 pm
Forum: Scenario & Campaign Development
Topic: Peace Disturbance - My first campaign [v1.1 bêta]
Replies: 8
Views: 4642

Re: Peace Disturbance - My first campaign [v1.1 bêta]

Your translation does not work because you placed the files wrongly. Check my guide on translating UMC. Point 5 is most relevant for you now.
by James_The_Invisible
April 5th, 2019, 8:53 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 51
Views: 25176

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

EarthCake wrote: April 5th, 2019, 8:08 pm I think Weldyn is too small in last scenario. Dan' Tonk is larger than Weldyn in campaign, but I don't think that should be the case.
According to wiki Dan'Tonk is Wesnoth's largest city.
by James_The_Invisible
March 18th, 2019, 1:33 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 7636

Re: [interface] Change "Defense" to "Evasion"

For the record, part 2 of tutorial mentions zone of control (at start of turn 3): Can’t we just move around the orcs? No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through ...
by James_The_Invisible
March 8th, 2019, 9:40 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.3)
Replies: 481
Views: 141017

Re: For Power (0.6.5)

As a part of cleaning up my GitHub account, I just moved this add-on's git repository under an organization. The new url of the repository is https://github.com/irdyansages/For_Power.
by James_The_Invisible
February 28th, 2019, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 101
Views: 62290

Re: Undead Campaign: Danse Macabre

I did some research and found out that both words are correct and have the same meaning but toward is American English while towards is British/Australian English. So I will probably keep the former here.
About "Turns run out", it was not released yet.
by James_The_Invisible
February 24th, 2019, 8:47 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.18
Replies: 23
Views: 15051

Re: Story of the Wose for Wesnoth 1.12/1.14

New version is out. Before I list the changes, I would like to say that unless a serious issue is discovered this is the last version for Wesnoth 1.12. Now for changes, one of the most important changes is that Wose Shaman finally uses new graphics. Other important improvement is that the campaign c...
by James_The_Invisible
February 23rd, 2019, 4:48 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 84
Views: 78240

Re: Wesnoth's Unit Database

The bug is back. Is anyone testing things in production?
by James_The_Invisible
February 20th, 2019, 2:50 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 101
Views: 62290

Re: Undead Campaign: Danse Macabre

Are there any problems with the bonus if there is no turn limit? I have never looked deeply into it. No, it's just weird that it is being calculated. It's more like a small polishable detail? I will look closely at its consequences but I will probably change it. Fixed for Spelk, Pech, Gingly and Ne...
by James_The_Invisible
February 20th, 2019, 1:55 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 101
Views: 62290

Re: Undead Campaign: Danse Macabre

I have a possible spillover from The_Gnat's era/mod (Reign of the Lords) (I also informed The_Gnat, as it's quite likely that the problem is on his side, I'm telling you just in case it isn't), it's about a Revenant advancing. I had 3 options. Normal Draug and normal Death Knight (intended options,...
by James_The_Invisible
February 20th, 2019, 11:05 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 535
Views: 240423

Re: The Reign of the Lords

Since there is already some discussion about it here, I will write here too.
Since version 1.2, Danse Macabre does not use custom Death Knight, Revenants in this campaign can advance to core Death Knights because of extra_defines=ENABLE_DEATH_KNIGHT in its [campaign] tag. Hope it helps.
by James_The_Invisible
February 19th, 2019, 8:55 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 101
Views: 62290

Re: Undead Campaign: Danse Macabre

EDIT: Isn't the AMLA requirment for the Necrophobia a bit high? 100xp would be normal for a lvl 2 unit (unlike the present 150xp). Just noticed this. Actually this is already fixed on GitHub . (I should really release a new version soon. I just need to sort out the issue with graphics of higher lev...
by James_The_Invisible
February 18th, 2019, 8:33 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 84
Views: 78240

Re: Wesnoth's Unit Database

I just noticed that 1.14 version does not show units for almost all user-made campaigns and eras, actually even mainline eras are not listed. One can see only all mainline campaigns + 1 user-made one and 3 user-made eras. Build report does not show any error for most add-ons. 1.12 version looks unaf...
by James_The_Invisible
February 18th, 2019, 7:48 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.18
Replies: 23
Views: 15051

Re: Story of the Wose for Wesnoth 1.12/1.14

I started working on a new version. Among other changes, it will feature updated graphics for Wose Shaman and killing all enemy leaders in The Trees Move will result in immediate victory. There are still a few I would like to do (or at least try) so I do not know when it is going to come out. Thank ...