Search found 534 matches
- April 18th, 2019, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141017
- April 18th, 2019, 4:22 pm
- Forum: Scenario & Campaign Development
- Topic: Defense of Elensefar - single-player scenario for 1.14
- Replies: 24
- Views: 6349
Re: Defense of Elensefar - single-scenario campaign for 1.14
EDIT 2: Lichs can't advance to Ancient Lichs, unlike the ones in SotA. To fix this, you need to add in your _main.cfg file this tag: {ENABLE_ANCIENT_LICH} In case you don't know. :D I think that this would actually cause an error as macro with that name is not defined. octalot needs to put extra_de...
- April 10th, 2019, 7:18 pm
- Forum: Scenario & Campaign Development
- Topic: Peace Disturbance - My first campaign [v1.1 bêta]
- Replies: 8
- Views: 4642
Re: Peace Disturbance - My first campaign [v1.1 bêta]
Your translation does not work because you placed the files wrongly. Check my guide on translating UMC. Point 5 is most relevant for you now.
- April 5th, 2019, 8:53 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 25176
- March 18th, 2019, 1:33 pm
- Forum: Ideas
- Topic: [interface] Change "Defense" to "Evasion"
- Replies: 22
- Views: 7636
Re: [interface] Change "Defense" to "Evasion"
For the record, part 2 of tutorial mentions zone of control (at start of turn 3): Can’t we just move around the orcs? No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through ...
- March 8th, 2019, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141017
Re: For Power (0.6.5)
As a part of cleaning up my GitHub account, I just moved this add-on's git repository under an organization. The new url of the repository is https://github.com/irdyansages/For_Power.
- February 28th, 2019, 4:47 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62290
Re: Undead Campaign: Danse Macabre
I did some research and found out that both words are correct and have the same meaning but toward is American English while towards is British/Australian English. So I will probably keep the former here.
About "Turns run out", it was not released yet.
About "Turns run out", it was not released yet.
- February 24th, 2019, 8:47 pm
- Forum: Scenario & Campaign Development
- Topic: Story of the Wose for Wesnoth 1.18
- Replies: 23
- Views: 15051
Re: Story of the Wose for Wesnoth 1.12/1.14
New version is out. Before I list the changes, I would like to say that unless a serious issue is discovered this is the last version for Wesnoth 1.12. Now for changes, one of the most important changes is that Wose Shaman finally uses new graphics. Other important improvement is that the campaign c...
- February 23rd, 2019, 4:48 pm
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 78240
Re: Wesnoth's Unit Database
The bug is back. Is anyone testing things in production?
- February 20th, 2019, 2:50 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62290
Re: Undead Campaign: Danse Macabre
Are there any problems with the bonus if there is no turn limit? I have never looked deeply into it. No, it's just weird that it is being calculated. It's more like a small polishable detail? I will look closely at its consequences but I will probably change it. Fixed for Spelk, Pech, Gingly and Ne...
- February 20th, 2019, 1:55 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62290
Re: Undead Campaign: Danse Macabre
I have a possible spillover from The_Gnat's era/mod (Reign of the Lords) (I also informed The_Gnat, as it's quite likely that the problem is on his side, I'm telling you just in case it isn't), it's about a Revenant advancing. I had 3 options. Normal Draug and normal Death Knight (intended options,...
- February 20th, 2019, 11:05 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240423
Re: The Reign of the Lords
Since there is already some discussion about it here, I will write here too.
Since version 1.2, Danse Macabre does not use custom Death Knight, Revenants in this campaign can advance to core Death Knights because of extra_defines=ENABLE_DEATH_KNIGHT in its [campaign] tag. Hope it helps.
Since version 1.2, Danse Macabre does not use custom Death Knight, Revenants in this campaign can advance to core Death Knights because of extra_defines=ENABLE_DEATH_KNIGHT in its [campaign] tag. Hope it helps.
- February 19th, 2019, 8:55 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62290
Re: Undead Campaign: Danse Macabre
EDIT: Isn't the AMLA requirment for the Necrophobia a bit high? 100xp would be normal for a lvl 2 unit (unlike the present 150xp). Just noticed this. Actually this is already fixed on GitHub . (I should really release a new version soon. I just need to sort out the issue with graphics of higher lev...
- February 18th, 2019, 8:33 pm
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 78240
Re: Wesnoth's Unit Database
I just noticed that 1.14 version does not show units for almost all user-made campaigns and eras, actually even mainline eras are not listed. One can see only all mainline campaigns + 1 user-made one and 3 user-made eras. Build report does not show any error for most add-ons. 1.12 version looks unaf...
- February 18th, 2019, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: Story of the Wose for Wesnoth 1.18
- Replies: 23
- Views: 15051
Re: Story of the Wose for Wesnoth 1.12/1.14
I started working on a new version. Among other changes, it will feature updated graphics for Wose Shaman and killing all enemy leaders in The Trees Move will result in immediate victory. There are still a few I would like to do (or at least try) so I do not know when it is going to come out. Thank ...