Search found 9589 matches
- June 14th, 2018, 11:25 pm
- Forum: WML Workshop
- Topic: enclave's WML Macros questions Thread
- Replies: 177
- Views: 43635
- June 14th, 2018, 9:01 am
- Forum: Technical Support
- Topic: Bug Report: The Rise of Wesnoth
- Replies: 2
- Views: 2375
Re: Bug Report: The Rise of Wesnoth
Must be this one, right? It should already be fixed in 1.14.3.
- June 6th, 2018, 8:55 pm
- Forum: WML Workshop
- Topic: Flying unit resistant to melee
- Replies: 4
- Views: 2589
Re: Flying unit resistant to melee
On the dummy melee attack, you should be able to just use a [disable] special to make it not even appear in the attack menu, and probably to make the AI not consider it either.
- June 4th, 2018, 9:36 am
- Forum: WML Workshop
- Topic: ForestDragon's WML questions
- Replies: 220
- Views: 46694
Re: ForestDragon's WML questions
That question doesn't really make sense. [terrain_graphics] defines the look of some type of terrain. It doesn't perform any action. If you want some animated terrain to appear in an event, what you would have to do is create a custom terrain with [terrain_type] that corresponds to a [terrain_graph...
- June 3rd, 2018, 10:39 am
- Forum: Technical Support
- Topic: Return to Oldwood bug at start
- Replies: 2
- Views: 2478
Re: Return to Oldwood bug at start
Yes, same problem as here ; will be fixed in the next release. If you don't know how to edit savefiles to fix the problem as mentioned in my reply there, you could also use the debug mode to do it, but you'll have to do it after having lost Lady Outlaw but before starting Return to Oldwood (so, for ...
- June 2nd, 2018, 9:10 am
- Forum: Heir to the Throne
- Topic: Scenario 05b: Isles of the Damned
- Replies: 99
- Views: 110099
Re: Scenario 05b: Isles of the Damned
(7) for one I'd like to know what happened to the previous version of this I had played a long time back, there was a version where there was a secret enemy in the third temple, a Vampire Lady, still don't understand it, but I remembered in that version, after I awoke her, I saw she had a trait whe...
- June 2nd, 2018, 9:06 am
- Forum: Coder’s Corner
- Topic: How does wesnoth tiling system work?
- Replies: 2
- Views: 4653
Re: How does wesnoth tiling system work?
As an experiment, I attempted to display wesnoth maps in the browser. As I was doing this, I was surprised by the involved complexity. This WML graphics with all its macros look crazy! ;P Yes, it's pretty unfeasible to try to implement a browser-based renderer that could draw terrains exactly the s...
- June 1st, 2018, 8:50 am
- Forum: WML Workshop
- Topic: What does "meant to be used as a suffix" mean for macros?
- Replies: 6
- Views: 3381
Re: What does "meant to be used as a suffix" mean for macros?
That macro is used in hundreds of places in mainline campaigns, so if you search for some of those it should become clear how it's used.
- May 30th, 2018, 2:03 pm
- Forum: WML Workshop
- Topic: Clearing one specials id instead whole tag, but how to ?
- Replies: 4
- Views: 2253
Re: Clearing one specials id instead whole tag, but how to ?
{CLEAR_VARIABLE enchanted_refresh[$i].attack.specials.chance_to_hit.id.enchanted } does not have any effect. Ive tried putting enchanted in place of .id directly, didnt bring anything. There is no [id] tag containing either [enchanted] or enchanted=whatever, which are the things that code would try...
- May 30th, 2018, 7:29 am
- Forum: WML Workshop
- Topic: Error with [/unit]
- Replies: 7
- Views: 3337
Re: Error with [/unit]
What you have there needs to go inside a [multiplayer] tag.
- May 27th, 2018, 10:41 pm
- Forum: Technical Support
- Topic: I was playing the Wesnoth Foundation campaign when this error came up. Please help.
- Replies: 2
- Views: 2543
Re: I was playing the Wesnoth Foundation campaign when this error came up. Please help.
Thanks, will be fixed in the next version.
In the meantime, here's a hotfixed savefile. For those who know how to edit savefiles, all you need is to change the [lady_store] hitpoints= from 0 to a positive value.
In the meantime, here's a hotfixed savefile. For those who know how to edit savefiles, all you need is to change the [lady_store] hitpoints= from 0 to a positive value.
- May 27th, 2018, 8:48 am
- Forum: Art Contributions
- Topic: Monsters!
- Replies: 132
- Views: 87533
Re: Monsters!
Aww, the ant's looking cute good. And yes, the spider is a filtered photo.
- May 26th, 2018, 7:39 pm
- Forum: Users’ Forum
- Topic: Unit genders
- Replies: 52
- Views: 20920
Re: Unit genders
I'd start with a female variation of the elvish fighter Five unit types, three portraits... unadvisable, I'd say. The Thug line would be is a good choice, I'd imagine. Still needs portraits, but at least the female Bandit could potentially double as the female Bandit/Highwayman portrait for starter...
- May 26th, 2018, 6:14 pm
- Forum: Users’ Forum
- Topic: Unit genders
- Replies: 52
- Views: 20920
Re: Unit genders
Sprites aren't a problem, portraits are. Making female versions of a sprite isn't that hard, whereas there's only a handful of people who can make portraits of sufficient quality to match the existing ones.
- May 25th, 2018, 7:51 pm
- Forum: iOS Support
- Topic: [EI] Captured - How is it possible?
- Replies: 13
- Views: 20877
Re: [EI] Captured - How is it possible?
Right, okay. Perhaps it's a bug specific to the iOS version then, we'll see what the iOS version maintainer says...