Search found 416 matches

by Sleepwalker
January 29th, 2013, 2:46 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 229951

Re: LordBob's commissionned work

Just chiming in, looks great.
by Sleepwalker
January 29th, 2013, 2:20 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57036

Re: homunculus's two pixels

While the pattern is cool by its own, I highly doubt it is fitting for a sprite of that scale (never mind a clam having fish pictures on it). I was more thinking in the way of this or similar. The kind of jump it does when biting is nice. Though I was thinking how it can bite with its mouth without ...
by Sleepwalker
January 29th, 2013, 1:36 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 216186

Re: Sleepwalker Animation Commissions WIP - Dwarves

Alright, the thunderer is tested and complete! Some of it's WML relies on the macros I made for the fighter line, which are included. I also changed the muzzle flash macros a bit to make both the flash and fizzle line up properly with the gun. Any UMC units using the muzzle flash animation will need...
by Sleepwalker
January 25th, 2013, 11:47 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 35805

Re: rhyging5 animation comission - trolls

Hmm, sorry I'll have to clarify: The features of the face seems like it is being seen straight on, hence the flat looking face and especially nose. The pose of the body as well as the ears would indicate that you would see the head slightly more from the side... I think if you found a middle ground ...
by Sleepwalker
January 25th, 2013, 6:17 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 35805

Re: rhyging5 animation comission - trolls

It's rockier (especially on the NE) and looks like a big improvement to me, just got two points:

The spine of NE sprite looks slightly off center to the right, making the torso look a bit flat.

The face also looks a bit more flat than previously - I like the big noses.
by Sleepwalker
January 22nd, 2013, 4:27 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 216186

Re: Sleepwalker Animation Commissions WIP - Dwarves

Good, thanks.

I realized is misnamed the sprites :roll: so here are the correctly named ones along with a running animation. I also changed a frame a little for n and s shooting.
by Sleepwalker
January 21st, 2013, 9:11 am
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 83813

Re: Replacing the desert mountains

:doh: I think the fault lies with me. I looked closer at your original again drawing up geometric gridlines of the mountain and it seems like there weren't any fault... sorry if I wasted your time. There was some optical illusion it was giving me... Thinking over it I believe it is one of the fronta...
by Sleepwalker
January 20th, 2013, 12:20 pm
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 83813

Re: Replacing the desert mountains

There's a difference in height on the left and right side regarding the mass of rock making the peak. The right side seems to me like it should be much shorter than the left side as it disappears behind the small and shorter rock plateaus. To illustrate my point i made 2 possible changes to the moun...
by Sleepwalker
January 19th, 2013, 2:05 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 216186

Re: Sleepwalker Animation Commissions WIP - Dwarves

Yeah the legs were spaced a bit different it's true, but not unnaturally or uncomfortably so I believe. I made some corrections anyhow.

Finished the rest of the directions.

EDIT: Fixed a thing.
by Sleepwalker
January 19th, 2013, 2:01 pm
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 83813

Re: Replacing the desert mountains

The perspective is better now at the top at least. The bottom of the mountain is obscured by the smaller tiles though, could we get another shot with the bottom visible?

The shadows are not quite the same as the smaller tiles. It looks like it needs some more gray-blue.
by Sleepwalker
January 16th, 2013, 2:01 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 216186

Re: Sleepwalker Animation Commissions WIP - Dwarves

Thanks, though I think it could use a bit more work, like this: One added recoil frame and stronger light effect. Now I'm happy. :D
by Sleepwalker
January 16th, 2013, 12:34 pm
Forum: Art Workshop
Topic: Unit sprites for After the Storm
Replies: 117
Views: 46345

Re: Unit sprites for After the Storm

Artisticdudes art was a big improvement over the old sprites. Perhaps it was a bit rude to raid the art with edits. In that case I apologize. Let's see what he says about this. SM: Well... I've been watching your topic, and have thought about trying some edits to your heroine and faerie sprites in l...
by Sleepwalker
January 15th, 2013, 4:31 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 216186

Re: Sleepwalker Animation Commissions WIP - Dwarves

Thanks :)

Here's some progress on the thunderer.
by Sleepwalker
January 12th, 2013, 2:10 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 216186

Re: Sleepwalker Animation Commissions WIP - Dwarves

Next up is the thunderer line... I made some changes to the baseframes - tweaks to legs for all, tweaking gun muzzles for lvl1 & 2 and overall improvement to lvl 2's rendering. This is without changing any design, except for a small addition of a stand for lvl 3's gun. Hope this is all OK. A thi...
by Sleepwalker
January 9th, 2013, 10:22 am
Forum: Off-Topic
Topic: Movies discussion
Replies: 499
Views: 200335

Re: Movies discussion

That's an interesting read. It wouldn't have mattered if this was set in Middle earth or not. If the movie was unrelated to Tolkien I would have still thought the same way about it, except for the Saruman bit I mentioned I suppose. I'm not one to fanatically stick to some particular interpretation o...