Search found 73 matches
- January 12th, 2006, 11:18 am
- Forum: Strategies & Tips
- Topic: Should horse based units have the skrimmisher ability?
- Replies: 64
- Views: 14083
Realism: in two minds. Horses aren't very manouvreable in a melee unless you're an excellent horseman on a very well-trained horse; this is particularly true of things like heavily-armoured knights, who would be on absolutely enormous horses (partly in order to carry the weight of the armour, partly...
- January 11th, 2006, 8:34 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
- Replies: 103
- Views: 44433
A point about bridges. Wesnoth assumes that all bridges are over water; FL has a lot of bridges through swampland, and this does a couple of things: a) Bridges are treated as either grassland or water, depending on which gives the higher defence %. The assumption is that a unit on a bridge hex can e...
- January 11th, 2006, 5:43 pm
- Forum: Faction & Era Development
- Topic: Possible faction idea : primitive tribe
- Replies: 12
- Views: 4440
Even as a rough idea this needs refinement - pre-urban cultures vary between utterly unwarlike (the Bushmen of the Kgalagadi and Namib) and heavily warlike (various Papuan tribes). Moreover, when pre-urban cultures are warlike, their motivations and methods of warfare diverge widely. I get the impre...
- January 11th, 2006, 4:19 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
- Replies: 103
- Views: 44433
I was playing on Normal, with 173 gold, S'Saskin and Iktha both level 2, two Ambushers and an Alchemist. I really should have had more levels than this, but I foolishly levelled an Orc Assassin on the previous map, and lost quite a few about-to-level troops. I've only just got to the point where Eas...
- January 11th, 2006, 12:59 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
- Replies: 103
- Views: 44433
Yeah, the third scenario seems to be a significant jump up in difficulty. Part of it is that there's not an obvious opponent to head for first. The maniac leader seems like an obviously bad choice, though. Attempt 1: Hey, maybe the allies have got tiny castles for a reason. I'll take you all on at o...
- January 9th, 2006, 11:36 am
- Forum: Strategies & Tips
- Topic: 1.1.0 Strategies
- Replies: 15
- Views: 4737
I tend to have trouble with ghosts - those 50% resistances make them very stubborn, and I wept bitter tears when I realised they'd been given a drain attack. Still, when I'm playing undead I love the Shadow line, so it's nice to have a chance to level a few more of 'em up. I keep getting the impress...
- January 8th, 2006, 10:24 pm
- Forum: Strategies & Tips
- Topic: The Sceptre of Fire
- Replies: 26
- Views: 8083
- January 8th, 2006, 9:54 am
- Forum: Strategies & Tips
- Topic: The Sceptre of Fire
- Replies: 26
- Views: 8083
I started off by trying to advance on two fronts, with a general in each camp. That was a mistake; I'm sure it's possible if you have a gigantic pile of cash, which (in theory) you should be able to wangle out of A Hasty Alliance. The second strategy I tried was advancing down one passageway, but us...
- January 7th, 2006, 5:56 pm
- Forum: Art Contributions
- Topic: New title screen?
- Replies: 11
- Views: 2224
- January 1st, 2006, 10:31 am
- Forum: Scenario & Campaign Development
- Topic: Forest of Fear
- Replies: 28
- Views: 6070
This is a lot of fun, albeit fiendishly difficult. I have played it far more than is good for me. A few observations: 1) Working out the order to kill leaders in is kind of crucial. (I'm too impatient to let them kill each other off, and it seems not to be in the spirit of the thing). If you let the...
- January 1st, 2006, 10:09 am
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Survival
- Replies: 40
- Views: 8427
Nice stuff so far. Couple of issues: firstly, the intro text for the campaign rather strongly implies that I'll never be able to recruit, but in every scenario I've played (1-3) I've had to recruit. Secondly, I had the same issue with scenario 3: wiped out enemies (on the second try - the surprise t...
- December 20th, 2005, 2:43 pm
- Forum: Scenario & Campaign Development
- Topic: Dark Elf Campaign: A New Threat
- Replies: 383
- Views: 77256
Initial thoughts on this campaign; these are the thoughts of a relative newcomer to Wesnoth, so ignore as appropriate. In Hunting the Enemy, the units which appear when you enter the villages frequently appear in the walls. And they don't have names or traits. The first three levels are very, very e...
- December 20th, 2005, 9:43 am
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 356167
Hey. To start off with, this is a truly brilliant campaign; the setting grabbed me to a degree which no other has, even HttT. To the extent that it's actually made me get an account here to register my thoughts. Hats off, sirrah. I'm playing on Easy; so far I've just finished Subterranean Struggle a...