Search found 73 matches

by Mustelid
January 12th, 2006, 11:18 am
Forum: Strategies & Tips
Topic: Should horse based units have the skrimmisher ability?
Replies: 64
Views: 14083

Realism: in two minds. Horses aren't very manouvreable in a melee unless you're an excellent horseman on a very well-trained horse; this is particularly true of things like heavily-armoured knights, who would be on absolutely enormous horses (partly in order to carry the weight of the armour, partly...
by Mustelid
January 11th, 2006, 8:34 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 103
Views: 44433

A point about bridges. Wesnoth assumes that all bridges are over water; FL has a lot of bridges through swampland, and this does a couple of things: a) Bridges are treated as either grassland or water, depending on which gives the higher defence %. The assumption is that a unit on a bridge hex can e...
by Mustelid
January 11th, 2006, 5:43 pm
Forum: Faction & Era Development
Topic: Possible faction idea : primitive tribe
Replies: 12
Views: 4440

Even as a rough idea this needs refinement - pre-urban cultures vary between utterly unwarlike (the Bushmen of the Kgalagadi and Namib) and heavily warlike (various Papuan tribes). Moreover, when pre-urban cultures are warlike, their motivations and methods of warfare diverge widely. I get the impre...
by Mustelid
January 11th, 2006, 4:19 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 103
Views: 44433

I was playing on Normal, with 173 gold, S'Saskin and Iktha both level 2, two Ambushers and an Alchemist. I really should have had more levels than this, but I foolishly levelled an Orc Assassin on the previous map, and lost quite a few about-to-level troops. I've only just got to the point where Eas...
by Mustelid
January 11th, 2006, 12:59 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 103
Views: 44433

Yeah, the third scenario seems to be a significant jump up in difficulty. Part of it is that there's not an obvious opponent to head for first. The maniac leader seems like an obviously bad choice, though. Attempt 1: Hey, maybe the allies have got tiny castles for a reason. I'll take you all on at o...
by Mustelid
January 9th, 2006, 11:36 am
Forum: Strategies & Tips
Topic: 1.1.0 Strategies
Replies: 15
Views: 4737

I tend to have trouble with ghosts - those 50% resistances make them very stubborn, and I wept bitter tears when I realised they'd been given a drain attack. Still, when I'm playing undead I love the Shadow line, so it's nice to have a chance to level a few more of 'em up. I keep getting the impress...
by Mustelid
January 8th, 2006, 10:24 pm
Forum: Strategies & Tips
Topic: The Sceptre of Fire
Replies: 26
Views: 8083

Hah. And the other day I was wondering why I could recall a dwarf in SotBE. Little buggers have been digging tunnels between campaigns and sneaking through, looks like.
by Mustelid
January 8th, 2006, 9:54 am
Forum: Strategies & Tips
Topic: The Sceptre of Fire
Replies: 26
Views: 8083

I started off by trying to advance on two fronts, with a general in each camp. That was a mistake; I'm sure it's possible if you have a gigantic pile of cash, which (in theory) you should be able to wangle out of A Hasty Alliance. The second strategy I tried was advancing down one passageway, but us...
by Mustelid
January 7th, 2006, 5:56 pm
Forum: Art Contributions
Topic: New title screen?
Replies: 11
Views: 2224

Speaking of new Konrad, is it just me or does 1.1 still have old-Konrad as the default icon, even though that graphic no longer appears anywhere in the game itself?
by Mustelid
January 1st, 2006, 10:31 am
Forum: Scenario & Campaign Development
Topic: Forest of Fear
Replies: 28
Views: 6070

This is a lot of fun, albeit fiendishly difficult. I have played it far more than is good for me. A few observations: 1) Working out the order to kill leaders in is kind of crucial. (I'm too impatient to let them kill each other off, and it seems not to be in the spirit of the thing). If you let the...
by Mustelid
January 1st, 2006, 10:09 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Survival
Replies: 40
Views: 8427

Nice stuff so far. Couple of issues: firstly, the intro text for the campaign rather strongly implies that I'll never be able to recruit, but in every scenario I've played (1-3) I've had to recruit. Secondly, I had the same issue with scenario 3: wiped out enemies (on the second try - the surprise t...
by Mustelid
December 20th, 2005, 2:43 pm
Forum: Scenario & Campaign Development
Topic: Dark Elf Campaign: A New Threat
Replies: 383
Views: 77256

Initial thoughts on this campaign; these are the thoughts of a relative newcomer to Wesnoth, so ignore as appropriate. In Hunting the Enemy, the units which appear when you enter the villages frequently appear in the walls. And they don't have names or traits. The first three levels are very, very e...
by Mustelid
December 20th, 2005, 9:43 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 356167

Hey. To start off with, this is a truly brilliant campaign; the setting grabbed me to a degree which no other has, even HttT. To the extent that it's actually made me get an account here to register my thoughts. Hats off, sirrah. I'm playing on Easy; so far I've just finished Subterranean Struggle a...